Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,265
Other way around, in my opinion. I found skeleton necromancer in Diablo 2 a lot more fun than GW MM builds. Especially because of the whole "minions decompose over time" shit which is just balance by tedium. In both cases you're mostly just watching your minions engage in combat while you fire off one or two combat skills periodically, but in GW you also have the whole problem that you have to either keep casting Blood of the Master all the time, or enter combat with most/all of your minions dead and you have to wait until the enemy is already dying to get more of them. I like spirit builds a lot better in that regard because you can get your spirits up at the start of combat.But playing a summoner in D2 was extremely dull, like it is in basically all hack and slashers, unlike in GW1.Diablo II did summoning better imo. Low/no maintenance, quicker, more gory and satisfying corpse exploits. In GW, I'd much rather do curses or spam wells of power all over the place with blood magic and outsource summoning to the npcs. It's less busywork.
Diablo 2 has Corpse Explosion and teleporting to bring all your minions with you in a massive melee ball to attack things. Not really much contest. The interesting gameplay part of GW1 necro is curses, especially those that you can combo with minions. Leaving the MMing to a hero is how most play I expect.