Oh, speaking of this, we had a hilarious dual-ranger tag team for JQ with a bro. Its chief purpose was to go to the hill overlooking the mine deepest in enemy territory and apply massive butthurt.
I was running a build with poison arrow/barbed arrows/nature's renewal/dist shot/savage shot (and whirling defence/antidote signet/trorr unguent for survi), while he had incendiary arrows/apply poison/favourable winds/pin down/dist shot/gaze of contempt (+ WD/unguent). We'd just camp there on that overlook, place the two spirits and murder anyone that came close.
- Incendiary arrows made short work of bots on shrines
- Bomber necros that were so popular in JQ got instantly stripped of all their enchantments, would shadowstep inside the mine and die outright without achieving anything
- All sorts of hexers and enchanters got fucked up gud by nature's renewal
- Wammos and assassins kept getting kited/degen'd/interrupted to hell.
- Juggernaught/turtle escort monkors couldn't use any enchs to help them, nor could they really outheal all that degen, and would get interrupted to hell.
good times
Also another one for a mes/rainjerk to AB built around fevered dreams and fragility before it got nerfed. That shit was hillez.
I was Me/Rt with fevered dreams, fragility, shrinking armour, accumulated pain, weapon of shadow, while bro had a rain jerk with iirc pin down, burning arrow, apply poison, hunter's shot. Put fevered dreams and fragility on a guy inside a big enough mob of people -> apply all conditions on him in quick succession -> see everyone die