Astromarine
Erudite
why do you lie?
Ortchel said:Yeah, I'm done too.
I find the combat totally dull, especially long range where you have to desperately attempt to click on the enemies before your throng of henchmen ensconces them, making that task entirely impossible. Then, if you're lucky, you manage to get a shot or two off before your comrades cut everything apart, and you realize that it didn't make much difference anyway because theres virtually no strategy beyond clicking your skills in varying order.
The missions, as I think was stated earlier in the thread, are completely mind-numbing. Every mission goes something like this: receive vague goal from exclamation point NPC, fight through a painfully 'on rails', invisibly-walled in wilderness, accomplish goal, teleport to seemingly random neutral location and start all over.
I found it strangely displacing to be standing among my 'companions' upon the completion of the first mission, receiving medals or commendation or something (a la the end of Star Wars IV) and wondering 'who are these people again?'
About a bazillion people in threads on gaming boards and Exitium.Ortchel said:Who said it was great? Pretty much everyone here who played it, besides Exitium, has already quit.
I'll bet.Ortchel said:Yeah, I'm done too.
Eh, wtf are you talking about? Just press the CTRL key and all the names of the enemies on the screen will be highlighted, so you can pick them out pretty easily. If you click on the name the game's macro mode will even kick in signalling all of your teammates at what you're targetting. They can press T to select your target.I find the combat totally dull, especially long range where you have to desperately attempt to click on the enemies before your throng of henchmen ensconces them, making that task entirely impossible.
What are hell you talking about? Are we even playing the same game here? Experience is shared with everyone regardless of kills, so clerics and necromancers aren't left out at all.Then, if you're lucky, you manage to get a shot or two off before your comrades cut everything apart, and you realize that it didn't make much difference anyway because theres virtually no strategy beyond clicking your skills in varying order.
It was the same in Diablo II and many other games. I don't know what your problem is. You can always select warriors as a second class and look like Legolas (the Ranger) if you want to. I've seen necromancers decked out in swords and shields, though different types of armor isn't implemented in the preview, I've seen Alpha players wear nice stuff.Besides that, even though it might seem insignificant, I didn't like how if you want to specialize in melee you have to look like a pro football player or if you want to specialize in ranged combat you have to look like Legolas.
What more choice in character creation would you want? You're given a main class and a subclass. That's more than most games can offer. The spells in the preview are limited to roughly 8 per class, though in the full game there will be 75 per class (I've seen them in E3) and you can use 10 spells rather than 8 (at the moment), as Charms for the 2 extra spell slots seem to be disabled. They were enabled in E3, though, so I know how they work.I hope the full game offers much, much more choice in character creation. Though, having said that, the Necromancers couldn't be much cooler, even if they've got permanent 'creepy arms'.
Wrong. You've obviously not played beyond 2-3 missions. If you played some of the later missions you'd know that there are a variety of ways to accomplish your goals, and even subquests. There are usually 2 or more ways to some areas, and the last mission in the preview (Where you have to liberate the Staff of Orr) has approximately 6 different entrances, all of which come with their own set of challenges and enemies to deal with, and even a subquest.The missions, as I think was stated earlier in the thread, are completely mind-numbing. Every mission goes something like this: receive vague goal from exclamation point NPC, fight through a painfully 'on rails', invisibly-walled in wilderness, accomplish goal, teleport to seemingly random neutral location and start all over.
Personality? Christ. There's other players for that. The NPCs are called Henchmen for a reason: they're just there to be henchmen. They're not there to talk to you. It's an Action RPG, what do you expect? Baldur's Gate degree of interaction? You just ditch them after the mission's over. If for example you can't find a monk to party with there's always the Monk Henchman, which is infinitely useful.Then theres the NPC party members you can choose to take along for the fun, which display no personality whatsoever.
Uhhh, yeah. They're henchmen, not heroes.I understand this is the game's way of encouraging you to form 'real' groups, but if you can't find one or choose not to be part of one you get stuck with a platoon of mime warriors. Even a 'Take that, villain!' would go a long way towards making you feel like you're part of some kind of group effort.
Who asked you to play with strangers? It's the same with Diablo 2. You can play with a bunch of people you like to play with or you can play with a bunch of strangers, it's your choice. I don't see why you have to blame the game for implementing in-game cutscenes. You can always ignore the other people and follow the storyline on your own, as everyone did in Diablo II: singleplayer or multi.I found it strangely displacing to be standing among my 'companions' upon the completion of the first mission, receiving medals or commendation or something (a la the end of Star Wars IV) and wondering 'who are these people again?'
Eh, what? If you were paying attention during the tutorial you would have noticed the tooltips highlighting each of your basic spells and abilities and explaining to you how to attack. It isn't exactly a difficult game: in fact, it's very intuitive. I don't see why the developers have to pander to some dumbfuck 5 year old who can't even handle a mouse.And finally, the game needs a more substantial tutorial (and some freaking documentation, the website is a joke), 'get weapon out of crate' really doesn't cut it as far as tutorials go these days, even for a game with the combat depth of Dungeon Siege.
Otaku_Hanzo said:Glad I didn't jump in on it then. Then again, despite what anyone tells me, it's another MMORPG and I avoid those like the plague. Gonna take ALOT to get my interest peaked in an MMORPG.
But there are henchmen for a reason! OMG WHY WUD DER DEVELOPERS PUT IN HENCHMEN IF THEY DIDNT WANT U TO PLAY WIF THEM?????????????????!!!!!!!!!ONESurlent said:All in all the game is okay, but if you go with only computer henchmen it gets dull really fast.
Finding people is quite easy once you get used to it, so I suggest you group.
There's nothing 'bizarre' about the time limit. The opposing team probably captured the center of the map before you guys did. Sigh. It's like quitting driving because you can't figure out how the gears work.The pvp was okay, but there was this bizarre time limit or something that killed everyone on the game. This happened several times and irritated me enought to quit playing.
Loads of useless stuff = SalvageI understand this is balance issue, but you find loads of useless stuff there. And shops don't sell new stuff, but rather you need to find ingredients for new items. Ofcourse they aren't so easy to come by.
BUT ORTCHEL SAYS OTHERWISE OMG.I found the tutorial howeve well done, and explained everything you needed to know to get on with the game in most simple manner.
fnordcircle said:Why is this game so great? It seems like just another pretty MMO. Yeah, I know, its 'NOT AN MMO', but it plays about as crappily.
Ortchel said:Why is this game so great? It seems like just another pretty MMO.
Who said it was great? Pretty much everyone here who played it, besides Exitium, has already quit.
What more choice in character creation would you want?
Bull fucking shit. Met thousands of people today. Guess they all quit, huh
Exitium said:Yup, it's an MMORPG that isn't an MMORPG, and there isn't even any monthly payment, unlike MMORPGs, nor treadmilling, unlike MMORPGs. Yet it's still an MMORPG because you say so. Go figure.
About better attacks: they exist, most of them just aren't in the preview. I don't like warriors and their special attacks much, but rangers can pull off some pretty amazing stuff with the right skills, and are quite fun to play. There's only a few skills per class in the preview, but the final game has 75 skills per class.Saint_Proverbius said:I also thought the combat was utterly dull. Like you said, it boils down to clicking on a monster, then pressing a number to activate a special attack. I'm sure the special attacks might get more interesting later on, but.. Well, how interesting could it be if you're just pushing a number? At least in Diablo 2, you were using both mouse buttons and the function keys.
Press tab to scroll between enemies. You can also bind a key to select the closest enemy and attack it. Hence no clicking difficulty.I also agree that party members get in the way a hell of a lot. I was always switching positions to get a better view of the combat just so I could initiate combat with a bad guy because a melee person was obscuring me.
Sounds like a bad party with little to no leadership. Always use the minimap to stay close to your party and clicking on it allows you to ping certain areas on the map. You can even draw on the party map in order to coordinate with other players. The game can be exhiliratingly fun with good players with a constant strategy. Using CTRL allows you to highlight all the enemy names on the screen, so you won't click on your allies. Pressing ALT highlights all your allies and items on the ground. If you use CTRL and click an enemy a macro will pop up in the chatbox telling your teammates to press T to select your target. It definitely eliminates any sense of confusion you may have.What's worse is there's no sense of direction. One mission teleported people away. Well, I got a little lost and didn't actually teleport with the rest of the party. Sure, that's probably my fault, but we were all looking around to find the teleport area. None of us had any idea where to look for the thing, only it was in the "East" or something. So, we were all searching around and we were all separated.
How is the compass fairly useless? It's got more features than any other game I've played, short of Myth, which also allows drawing on the map. As for waypoints, they would be nice.It would be nice if they put a mission waypoint thing on the compass.. Then again, the compass is fairly useless too.
It's meaningless. It's just a part of the quest. You end up killing those guys.I'm a Knight of the Mantle, whatever the hell that is.
No. What the fuck are you talking about? You're limited to a party of 4-8 (depending on your mission) and nobody else can join. There's no 'camping spots' or open range hunting grounds where 200 + people fight the same monsters.Otaku_Hanzo said:MMORPG = Massively Multiplayer Online Role Playing Game
Let's break this down:
Massively Multiplayer: Meaning lots of different people can play it together. Does Guild Wars allow this? That would be a check.
Diablo II was online, I guess that makes it an MMORPG, too.Online: Duh. And another check.
How obvious.Role Playing: You create a character with stats and skills and level up and do quests and get the phat lewt. Yet another check.
Game: Again, duh. And again, check.
Go look at the part where I said it wasn't massively multiplayer.Nowhere in those definitions does it say there has to be a monthly payment or treadmilling. Pretty simple logic. Guild Wars -is- an MMORPG. And -not- because I say so. Kthx.
What's a Diablo hater like you playing Guild Wars, then? Shouldn't you be playing Barbie's Dress Up?Ortchel said:I only meant aesthetically. Also, I know it was the same way in Diablo, which is one of the reasons I never could stand that game. Shallow, perhaps, but I like characters I can relate to in looks and in Guild Wars to do that I have to have 'creepy arms', so, for me more appearance choices would go a long way.
It's a preview. Since when did people make documentations for previews? It isn't a demo.Besides that, obviously you've spent a lot more time with the game than I have, so I won't try and argue your points, but a lot of my problems wouldn't have existed if they'd offered any sort of real offline documentation, which I sited as one of my main issues with my experience.
Sure you were, that's why you said 'everybody quit'.Like I said earlier in the thread "I was talking about the people in this thread specifically."
Ortchel said:As much I was wanna support you to further Exitium's hilarious frustrations, I feel obliged to say that if you break it down to linguistics you're right, but MMORPGs have connotations much stronger than the dictionary meaning of it's acronym. Rex is (I think) saying that it's devoid of all those nasty connotations and it's got glowy shit to boot.
Exitium said:No. What the fuck are you talking about? You're limited to a party of 4-8 (depending on your mission) and nobody else can join. There's no 'camping spots' or open range hunting grounds where 200 + people fight the same monsters.
I guess Dungeon Siege, Diablo, Diablo 2, Nox are all MMORPGs. Hell, by that logic any multiplayer-oriented game that requires a group of people to play would be an MMO in your book.Otaku_Hanzo said:4-8 is still a group of people that get together to play. Therefore it is MMO. That's not just my consensus either. Go look up the myriad of Guild Wars previews out there.
I don't give a flying fuck about your opinion. It is asinine, and I'm calling you out for it.Now, I'm just proving a point since you wanted to take offense and lash out. I have my opinion and that's that.
What's a Diablo hater like you playing Guild Wars, then? Shouldn't you be playing Barbie's Dress Up?
It's a preview. Since when did people make documentations for previews? It isn't a demo.
Sure you were, that's why you said 'everybody quit'.