Vaarna_Aarne
Notorious Internet Vandal
Given the track record between the two companies, you may wanna hope it'll be SNKvsCapcom.Looks great.
Now just give me CapcomVsSNK 3 and I can die a happy man.
Given the track record between the two companies, you may wanna hope it'll be SNKvsCapcom.Looks great.
Now just give me CapcomVsSNK 3 and I can die a happy man.
Are you talking about option selects here? Because that stuff is actually designed into the games these days, it's not an exploit.But then in high level play stuff like that gets massively exploited. Like for example in ST you throw just by hitting a button + a direction. The throw attempt happens on the first frame after the input; if the throw attempt fails the normal for the button you pressed comes out. This leads to shit like being able to attempt a throw in one frame and then kara cancel the throw-whiff normal into an invincible dragon punch, meaning for the defending player if you block you get thrown, if you do anything with less invincibility you get DP'd, and you have only one frame of gameplay to try to make anything else happen.
Dead or Alive, Soul Caliber, and Tekken don't count?Actually it's more like that fighting games already had the period of decline when Namco's games were the biggest around, with the peak decline being marked by the commercial flop of Street Fighter 3. Back in those dark days you only had Guilty Gear and KoF to look to (and KoF was really slipping in production values until XI, what with SNK's bankcruptcy and all that). Nowadays, fake 3D (the only real 3D fighting game I know of is One Must Fall: Battlegrounds, a sadly utterly unfinished game) is on a backburner and 2D is back in force.
All have been delightfully shitty. It's like they're trying to highlight how bankcrupt they are in every possible category beyond CGI budget.Dead or Alive, Soul Caliber, and Tekken don't count?Actually it's more like that fighting games already had the period of decline when Namco's games were the biggest around, with the peak decline being marked by the commercial flop of Street Fighter 3. Back in those dark days you only had Guilty Gear and KoF to look to (and KoF was really slipping in production values until XI, what with SNK's bankcruptcy and all that). Nowadays, fake 3D (the only real 3D fighting game I know of is One Must Fall: Battlegrounds, a sadly utterly unfinished game) is on a backburner and 2D is back in force.
Are you talking about option selects here? Because that stuff is actually designed into the games these days, it's not an exploit.
Anyways trying to evaluate decline of fighting games is tough. SF4 is declined in many ways from SF3, but it's still a very good game, and it's much easier for people who are above the "mash buttons and see what happens", but below actually being good to figure things out and get better at. MK9 is easily the best MK game. I haven't played most of the other Japanese fighting games enough, and I hate Marvel, so I can't really comment on them.
All have been delightfully shitty. It's like they're trying to highlight how bankcrupt they are in every possible category beyond CGI budget.
They have generally better balance, new pseudosuper moves called force breaks, a few new characters and an infinitely shittier announcer voice. Never used GGPO though so no ideaWhat all is missing from #Reload (the version on GoG) vs. the ^ Core games? And does the GGPO patch for it I saw on Dustloop actually work?
Around 1-2 years is usually what it takes for console ports of ArcSys fighting games to get released in US and EU. A lot depends on how much more work they're putting into the console version. Chrono Phantasma was released in Nippon arcades last year's November, the console version is being released this October in Japan, EU/US release is in next March (as an example of the process to expect).The word is that they maintained the basic feel of XX completely. They did take out FRCs and slashbacks (for now anyway), so they seem to be looking to roll back the high execution gimmicks.
I still predict it will not be available outside of East Asian arcades for ages
They did take out FRCs and slashbacks (for now anyway), so they seem to be looking to roll back the high execution gimmicks.