Morenatsu.
Liturgist
Black Mesa is shit and the original Xen was cool
Exactly.Black Mesa is shit and the original Xen was cool
Half-Life is amazing,Black Mesa is shit and the original Xen was cool
City 17 is atmospheric as all fuck. It puts black mesa to shame in that department. Nova Prospekt is pretty solid in art direction and visuals too.HL2 on the other hand, only really has the cool mods and indie devs that it spawned to redeem it. It was a downgrade in virtually every way. Gameplay, art design, level design, etc. But worst of all is that I think HL2 and CoD2 were among the first to start the trend of more cinematic and naturalistic (i.e. less video-gamey) presentation in FPS and to some extent in games in general.
Past mid-00s, almost every single triple A game would try to be more grounded and immersive, moving away from more arcade style movement, massive arsenal, more abstract level designs, key hunts, health packs, and other things that could expose the fact that a video game is a video game.
HL2 is a cinematic FPS game. It's not a survival horror game. It's one horror segment does limit your resources and forces you to use what you find laying around and the gravity gun instead.Half-Life 2 is actually great but it just suffers from the Silent Hill 2-ism of spamming the player with resources
You're right, it's not survival horror. It's Adrenaline Horror.HL2 is a cinematic FPS game. It's not a survival horror game. It's one horror segment does limit your resources and forces you to use what you find laying around and the gravity gun instead.
The whole opening of the game is one part where they actually put a lot of effort into the art and general presentation. Can't agree with Nova Prospekt though. It is atmospheric if you look at it from a distance, but it has the same issue as the majority of the game – decent color palettes, but no detail or much thought put into a layout. NP had a lot of empty cells, corridors, massive rooms that randomly have a few washing machines and driers scattered around what feels like a pool. There's an absolutely gigantic shower palace with maybe 8 shower heads total.City 17 is atmospheric as all fuck. It puts black mesa to shame in that department. Nova Prospekt is pretty solid in art direction and visuals too
Half-life never had an ammo shortage either. What is your complaint here? That Half-life isn't a shit show like Doom Eternal? I like having the option to use the guns I want to use when I want to use them.Low resources makes it so things are more than just optional toys for fun. Since when was only survival horror allowed to do that? And also notice that I compared it to SH2 which definitely does not limit resources. Both games drown you in items so they can make sure you're always at full health, HL2 takes it even further with its 'dynamic resupply' crates that won't let you be in trouble no matter what. Thankfully you can turn all this stuff down through the console. Then you can larp the E3 demos of your dreams.
My complaint here isHalf-life never had an ammo shortage either. What is your complaint here? That Half-life isn't a shit show like Doom Eternal? I like having the option to use the guns I want to use when I want to use them.Low resources makes it so things are more than just optional toys for fun. Since when was only survival horror allowed to do that? And also notice that I compared it to SH2 which definitely does not limit resources. Both games drown you in items so they can make sure you're always at full health, HL2 takes it even further with its 'dynamic resupply' crates that won't let you be in trouble no matter what. Thankfully you can turn all this stuff down through the console. Then you can larp the E3 demos of your dreams.
I think you're judging the game unfairly. Of course episode 2 has better art design because PC specs increased to accommodate it. The physics engine of the time took a lot of resources and you had to manage what you put on screen. Long draw distances into fog give a great sense of loneliness and the cliff face is basically irrelevant because you're whizzing past it in a vehicle.The whole opening of the game is one part where they actually put a lot of effort into the art and general presentation. Can't agree with Nova Prospekt though. It is atmospheric if you look at it from a distance, but it has the same issue as the majority of the game – decent color palettes, but no detail or much thought put into a layout. NP had a lot of empty cells, corridors, massive rooms that randomly have a few washing machines and driers scattered around what feels like a pool. There's an absolutely gigantic shower palace with maybe 8 shower heads total.City 17 is atmospheric as all fuck. It puts black mesa to shame in that department. Nova Prospekt is pretty solid in art direction and visuals too
Once you're done with the prologue, paying any attention to levels in terms of art design only hurts them. Episode 2 was far stronger in this regard than HL2 or EP1. It's far more consistent, and it feels like they actually learned how to do proper scenery while making it. Previous games would usually shove some buildings in the background, or do literally nothing, like with the extensive car section where you either look into the draw distance for, or mountains that are just steep enough to not bother with the background.
Ok but it's not like there's anything else going on. A lot of that section is fog on one side, an unnatural cliff on the other, and an empty road ahead. All a matter of taste obviously, but I feel like they could've done something better.Long draw distances into fog give a great sense of loneliness and the cliff face is basically irrelevant because you're whizzing past it in a vehicle
Brother we both played that game, I know how little goes on in the FPS department, so there's plenty of time to see your surroundings. You should give HL2 a replay as well because it's impossible to miss the absurdity of the room where you fight that Antlion Guard. It's literally an enormous prison shower room that has no showers. There's nothing to count, there's just one little nook with some showers. What's worse is that it's connected to another shower room like that. It's not a problem if you don't pay attention, but you're the one who said "Nova Prospekt is pretty solid in art direction and visuals too".I'm sorry I was a bit busy shooting things to count the shower heads and didn't consider a place repurposed for torturing people might not be up to your hygiene standards. I'm sure there's games for people who can't enough unrealistic shower head numbers but I'm not sure what they are
HL2 gets dumber the more you think about it. I also agree that the environs feel less natural and more surreal, or rushed, after you leave C17 and I'm not a fan of that. I never understood how NP was supposed to be a huge Combine prison when most of it's abandoned and falling apart.You're missing the point. Shower heads aren't a problem, it's that the whole location is nonsensical and lacking in detail and thought put into it. It destroys the immersion and turns the prison into a shoddy video game level that someone probably rushed out the door. Almost every chapter past the openings stacks up this thoughtless level design. They went for naturalistic presentation, but ended up with locations that almost never feel like real places once you're past the opening. And you know they understood that cause it only got better over time and absolutely peaked in Alyx.
Hey, Lemming, did you forget that giant-ass building slapped on top of Nova Prospekt that has walls and walls of prisoners? Which we don't really ever explore much of directly*? How do you know their prison is so shit.And yeah, Nova Prospekt is bullshit as well. It's the Combine's main place for Combine-ifying people but it's also a decaying badly-guarded prison with half the floors missing, and only like two things you see there denote the purpose the story is claiming it has.
It's mostly jarring because HL1 almost works as a 1:1 scale representation of the facility - there's a few weird surreal rooms but mostly you get a really good sense of where you are, how far you've travelled, what the purpose and history of the area you're in is, etc, which isn't usually the case in HL2.
Episode 2 also just has genuinely good art direction and level design, irrespective of the engine improvements.I think you're judging the game unfairly. Of course episode 2 has better art design because PC specs increased to accommodate it. The physics engine of the time took a lot of resources and you had to manage what you put on screen. Long draw distances into fog give a great sense of loneliness and the cliff face is basically irrelevant because you're whizzing past it in a vehicle.The whole opening of the game is one part where they actually put a lot of effort into the art and general presentation. Can't agree with Nova Prospekt though. It is atmospheric if you look at it from a distance, but it has the same issue as the majority of the game – decent color palettes, but no detail or much thought put into a layout. NP had a lot of empty cells, corridors, massive rooms that randomly have a few washing machines and driers scattered around what feels like a pool. There's an absolutely gigantic shower palace with maybe 8 shower heads total.City 17 is atmospheric as all fuck. It puts black mesa to shame in that department. Nova Prospekt is pretty solid in art direction and visuals too
Once you're done with the prologue, paying any attention to levels in terms of art design only hurts them. Episode 2 was far stronger in this regard than HL2 or EP1. It's far more consistent, and it feels like they actually learned how to do proper scenery while making it. Previous games would usually shove some buildings in the background, or do literally nothing, like with the extensive car section where you either look into the draw distance for, or mountains that are just steep enough to not bother with the background.
Quake 1's art direction IS better than Quake 3's, though.You seem to have a weird expectation for what is effectively a physics tech demo. It's like saying Quake 1's art direction isn't as good as Quake 3, when Quake 1 was quite limited by the machines it was intended to run on and couldn't have high res animated textures all over the place. I'm sorry I was a bit busy shooting things to count the shower heads and didn't consider a place repurposed for torturing people might not be up to your hygiene standards. I'm sure there's games for people who can't enough unrealistic shower head numbers but I'm not sure what they are.