GrafvonMoltke
Shoutbox Purity League
"deeper" gameplay in games where you can't look up or down
-Battles involve a wide array of enemy types fought at once, each with different behaviors.
Swimming and even flying
Managing a vast array of 10 weapons
Using the map. Using your head. Not required in 2000s FPS.
Meaningful health and ammo management
Fast paced movement alongside projectile combat makes combat more a matter of skill
Medal of Honor probably was bigger than we think, we just didn't pay much attention to it because it was only on consoles. Goldeneye only gets the attention it does because there were like 10 games on the N64 everyone owned, so we hear about it a lot more.People like to imagine what the FPS scene would look like nowadays if it weren't for Half-Life, but it's more fun to imagine what 1999 would have looked like. I imagine that it'd be mostly unchanged - shit like Blood 2 and Requiem: Avenging Angel must have already been long into development when Half-Life came out, already doomed by the time of November 1998 to be unimpressive and forgettable games. What would the big standout have been, in terms of single-player FPS games? Kingpin? System Shock 2? PS1 Medal of Honor?
Really? Your example of a FPS game with RPG elements is the game that was practically Doom with the bare minimum of RPG elements?Strafe incorporated RPG elements
Is this bait or are you suffering from some kind of brain parasite?Tek War all kinds of weird shit
nice alt broSome people dislike Half life because it is a story driven shooter with a very linear structure.
I was impressed a lot back in the day by all the little interactions with the game environnement and the ai of the npcs but overall i never really enjoyed to play the game that much. Like my favourite part of the game was fighting against the marine grunts. Why i can't have more of that ? Why do i have to suffer all the pseudo platforming and cleaning the boring alien ennemies... oh yeah because it tells the story of Gordon Freeman who try to escape from a ruined science facility and thus has to crawl in every sewer while evading barnacles and fighting headcrabs and slippy ladders.
Meanwhile when i play Deus Ex i feel like a billion dollar man unveiling global conspiracies and handling every situation how i want thanks to my super agent augmentations.
Guess what is more fun ?
Half-Life and Deus Ex aren't a good basis for a comparison. You might as well also claim that Deus Ex sucks because it didn't give you the experience of being able to be a master of disguise like you were in Hitman.oh yeah because it tells the story of Gordon Freeman who try to escape from a ruined science facility and thus has to crawl in every sewer while evading barnacles and fighting headcrabs and slippy ladders.
Meanwhile when i play Deus Ex i feel like a billion dollar man unveiling global conspiracies and handling every situation how i want thanks to my super agent augmentations.
not existing in doom1/2 , quake 1/2 and all build engines games has only swimming, only build engine game to have flying is duke. Duke is in fact only fps from 90 to have flying
Serious Sam 2 is shit.Only listing SS:TSE, cringe
f u doom roxx!!!2000s FPS games of note:
CAWADOOTY the OG
Call of Juarez (debatable I suppose)
Clive Barker's Undying
Deus Ex
Doom 3 and RoE (fuck you, I have a soft spot for it)
F.E.A.R.
Gunman Chronicles
Left 4 Dead
Metroid Prime 2: Echoes
NOLF 1 and 2
Painkiller
Planetside
Portal
Postal 2
Prey (2006)
Red Faction
S.T.A.L.K.E.R. SoC, CS, and CoP
Serious Sam: Second Encounter
Shattered Horizon
UT 2004
Zeno Clash
Yeah there's a load of jank in it and some shitty stealth parts, but I remember enjoying the game overall at the time. The weirdest thing about CoJ was how the game tired to keep you from shooting dead bodies.Call of Juarez is kind of shit. The contrast between the Reverend chapters and the Arsehole chapters (I forgot both their names) was interesting at the time, but on a replay the Reverend chapters just feel a bit clunky and the Arsehole chapters are universally a complete drag with awful rope swing nonsense.
"the only 90s FPS I know is doom & quake".Mainly applies to doom 1 and 2, much less to build engine games and even less to quake 1/2-Battles involve a wide array of enemy types fought at once
not existing in doom1/2 , quake 1/2 and all build engines games has only swimming, only build engine game to have flying is duke. Duke is in fact only fps from 90 to have flyingSwimming and even flying (jetpack).
Puzzle elements in fps are always shit ideaPuzzle elements
High degree of environmental interactivity - exploding walls for a new path
None in doom1/2, none in quake1/2, none in redneck rampage and tekwar so only half of build engne games has this feature
None in doom1/2, quake1/2 and all build engine games, if duke has inventory system then i'm black jewMinor inventory system
Do not exist in doom1/2, only jump in quake1/2, and none in 3/5 build engine games ( blood has only duck)-Complex AI that fly, teleport, move along the ceiling, jump, duck and more.
Fake news, as always.There is not a SINGLE fps in the 2000s that even really comes remotely close to this level of gameplay depth. Hell, there isn't really in the 2010s to date either.
Fake news again.The majority of 90s FPS feature significantly deeper gameplay than 2000s FPS
As did System Shock.not existing in doom1/2 , quake 1/2 and all build engines games has only swimming, only build engine game to have flying is duke. Duke is in fact only fps from 90 to have flying
Heretic/Hexen series also had flying...
2000s FPS games of note:
CAWADOOTY the OG
Call of Juarez (debatable I suppose)
Clive Barker's Undying
Deus Ex
Doom 3 and RoE (fuck you, I have a soft spot for it)
F.E.A.R.
Gunman Chronicles
Left 4 Dead
Metroid Prime 2: Echoes
NOLF 1 and 2
Painkiller
Planetside
Portal
Postal 2
Prey (2006)
Red Faction
S.T.A.L.K.E.R. SoC, CS, and CoP
Serious Sam: Second Encounter
Shattered Horizon
UT 2004
Zeno Clash
hey retard, you're forgetting somethingSerious Sam 2 is shit.Only listing SS:TSE, cringe