Theodora
Arcane
I've been pretty sceptical of anything derivative of Vampire Survivors, and was similarly dubious about this, but it's actually fun, actually distinct, actually interesting on its own terms! Has that roguelite metaprogression, and although it clearly draws some inspiration from VS, it is its own game and not simply derivative.
Disclaimers: Early Access, not perfectly optimised (runs perfectly on my computer, runs fine on Steam Deck, struggles on a friend's PC, YMMV). That being said, if it looks ugly on your computer be sure to turn off Performance Mode. While you can have it auto-aim, you can always overwrite it like in a typical twin stick shooter.
This is the first real development I've seen with this nascent genre, and it's pretty damn cheap. Hopefully some of you get half as much enjoyment out of it as me.
Disclaimers: Early Access, not perfectly optimised (runs perfectly on my computer, runs fine on Steam Deck, struggles on a friend's PC, YMMV). That being said, if it looks ugly on your computer be sure to turn off Performance Mode. While you can have it auto-aim, you can always overwrite it like in a typical twin stick shooter.
Halls of Torment is a horde survival game in a pre rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave until you face one of the tormented lords. Advance your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Features
Early Access Content
- Quick and casual runs of maximum 30 minutes
- Old school pre rendered artstyle
- Quest based meta progression
- Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
- Diverse bosses featuring unique mechanics and attack patterns
- Items can be retrieved to the overworld and used to customize future runs
- Dozens of interesting characters allowing many different playstyles
- Unlock and explore multiple interesting and challenging underground worlds
- Interactable environments: Use traps and hazards to your advantage!
- 3+ stages unique environment
- 7+ playable characters
- 11+ different and upgradable abilities
- 12+ unique bosses
- 30+ unique monsters
- 14+ blessings making you stronger for each attempt
- 50+ different items to unlock and retrieve
- 500+ traits that upgrade characters and abilities
- 150+ quests to complete
This is the content the early access will start with and will be expanded on until the final release.
This is the first real development I've seen with this nascent genre, and it's pretty damn cheap. Hopefully some of you get half as much enjoyment out of it as me.