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Incline Halls of Torment – if Diablo and VS had a beautiful lovechild destined to be its own person!

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,010
1.0 released with a big update and new endgame mode

Changelog 1.0


THE VAULT
  • The Vault is the final stage of Halls of Torment and can be unlocked by purchasing 30 items from the Wellkeeper.
  • To enter the vault you’ll need to spend some coins. The price is (mostly) up to you.
  • The more you pay the more modifiers are added to the Vault. They may be positive, negative, or… ambiguous.
  • Every 4th modifier adds a Torment Shard to the final drop.
  • The Vault lord does not spawn automatically after 30 minutes but requires you to activate him.
  • A Vault run lasts for as long as the lord is alive.
  • After the 30 minute mark the monsters' strength continuously rises.
  • Beating the Vault unlocks the post game. This currently includes making uncommon items recoverable and being able to find additional artifacts.
  • The Vault has a medium sized quest board to complete.



THE SHRINE OF TORMENT
  • Unlocks by defeating the first boss in the Chambers of Dissonance.
  • Agony mode will be moved to the Shrine of Torment entirely.
  • Defeating lords in Agony now grants Artifact drops.
  • Artifacts can be used to customize the game mode, but they also increase stats of monsters.
  • There are a total of 30 artifacts (for now) of which you can use as many as you want.
  • Using more artifacts improves drop chances, rarity of loot, and amount of champions.
  • Additional artifacts unlock when you defeat the Lord in the Vault.
  • If someone manages to defeat the Shrine with all artifacts we’ll simply keep adding.
  • An artifact quest board has been added to test the mastery of each and single one of them.
  • Additional quests that require the usage of artifacts have been added across all boards.



THE SCRIPTOR
  • He must be rescued from the Frozen Depths. (bring some fire )
  • The Scriptor kindly informs you about all recoverable items available in Halls of Torment.
  • Also, you may have already collected some Torment Shards.
  • The Scriptor can permanently improve characters with shards. (fully refundable!)
  • In the future the Scriptor may hold additional information.
  • The scriptor has something to say about the other NPCs in the camp (and vice versa).



⚔️ CHARACTERS
  • Trait V quests can now be unlocked!
  • Each character has 5 rank V traits available. 2 Weapon Proficiencies, 2 Stances and 1 Dedication
  • The Weapon Proficiency is exclusive to each character.
  • Stances are trade-offs for major play styles of each character. (Available via Marks)
  • Dedications are improvements of the play styles of each character. (Available via Marks)
  • Only one of the V-Rank traits can be taken from each character per run. (unless you do some potion witchery )
  • Traits are available at level 60 when the previous traits have been taken.
  • Each type Weapon Proficiency/Stance/Dedication for each character has an unlock quest.
  • Sage has seen some changes regarding his balancing.
  • Minor character balancing for all other characters, but no more drastic changes.



ITEMS
  • All items now have 2 uncommon versions.
  • Items can now be recovered in the post game. (Beat the Vault!)
  • When using enough Artifacts, items of a new rarity can be found that are further improved variants.
  • It’s now more likely to find new items from Boss Chests.
  • Champions will now drop buckets without you having to send any item through the well first.
  • Up to two additional buckets can be found per run.
  • The well will teleport close to the player after defeating the lord of a stage.
  • There have been no new items added in this patch, but new ones will arrive in the future!
  • Some items saw changes in functionality, fixes, and improvements.
  • Jade Amulet now converts collected gold to XP.
  • Collar of Confidence is no longer capped but has diminishing returns.
  • Duelist’s Spark now increases damage for the number of defeated champions, bosses, and elites. This count does not reset between runs.
  • Gatherer’s Amulet variants can refill potions during a run.
  • Berserker Boots are now uncapped and have diminishing returns.
  • Elven Boots are now uncapped and have diminishing returns.
  • Hunter’s Garb is now uncapped and has diminishing returns.
  • Blood Soaked Shirt is now uncapped and has diminishing returns.



QUESTS
  • We’ve added so many quests, we reached a total count of 500!
  • There are a lot of new additional milestone quests. They are now spanning two boards.
  • Existing saves will see that new levels of existing quest types will be automatically set to the level of the previous quest.
  • Almost all quests are now trackable with the quest tracker instead of just showing 0/1 completed.
  • Quests that are time based may scale with run time shortening artifacts.
  • Certain quests have reduced requirements, specialist quests in particular.
  • The “Main Quests” suggestions have been expanded to cover the whole game until “beating” the game.
  • Additional information about quest tracking has been added to the game.
  • All currently available quest boards have been filled up, and they all have been added as achievements.
  • There might be more quests in the future, but quests after 1.0 will not be added as Steam achievements.
  • Unfortunately not all final quest icons will be available, they will be added in the near future.



STAGES
  • We’ve added distance information to collectables on the screen edge markers.
  • All stages got one or more additional ability drops, either by champions or placed directly in the stage.
  • Additional drops must be unlocked via quests.
  • On some maps the well has been visually adjusted.
  • All stages got unique traps and enemies activated by new major Artifacts.
  • For the base stages we expanded the amount of different champions and also added new abilities to them.
  • Champion drops have been adjusted to improve when playing with artifacts.
  • Changed how champions scale. It should happen less often now that they have dramatic damage spikes.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,146
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
1.0 doesn't radically change anything, mainly provides more grind. Not sure I really like this direction. For example, you can now grind bosses to get tokens that can be used to give you character classes permanent stat increases. So +1% for crit rate = one full boss run. And ofc. those improvements are separate for each class so... that's a lot of grindan'

Still, for the price you get excellent value, especially with the launch discount.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,884
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
1.0 doesn't radically change anything, mainly provides more grind. Not sure I really like this direction. For example, you can now grind bosses to get tokens that can be used to give you character classes permanent stat increases. So +1% for crit rate = one full boss run. And ofc. those improvements are separate for each class so... that's a lot of grindan'

Still, for the price you get excellent value, especially with the launch discount.

I think my main hope is they keep adding new content and don't just abandon the game.

New maps, classes, traits etc. Doesn't have to be super frequent but a steady trickle to keep people coming back.

HoT is definitely my favourite of this genre.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,010
I don't think the base game needed even more buffs to your characters, I've already seen retards complaining that it is too easy but refusing to unspec their shrine buffs.

E: I liked the ending cinematic that was also done in this oldschool CGI style.
nJTkR1e.jpeg
 
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Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,146
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Peak Shieldmaiden gameplay:
IYHBOn5.jpeg

I didn't move a single step for the entire duration of the game.

Peak Landes... Swedcuck gameplay:
nzKZSz7.jpeg


N73xoqK.jpeg

Also won the game:

6vXYgYv.jpeg


The least fun I've ever had in a game. My build wasn't optimal, so my damage didn't scale enough to kill the enemies past the 30 minute mark. Protip: enemies keep spawning even after you activate the boss.

In practice I had to run in circles around the mob hordes and find the boss, then get pushed away from the boss and repeat.

Kinda curious that this game is in GG while Phoenix Point is in GRPGD. Infinitron asleep at the helm?

CMljzPi.png
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,201
Location
Eastern block
So my first run/s were with the Swordsman

In the Shrine of Blessings I maxxed damage/range/area and speed and pickup range. I put no points hp/regen/defence

During leveling I focused on damage, reach, movespeed and crit chance / crit bonus. Ignored force and hp/regen/defence

So its fun gameplay where you kinda shotgun mobs and move around
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
644
How addiciting it is on a Vampire Survivors - Balatro - Path of Achra spectrum.
 

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