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Game News Hammer & Sickle GOOOOOOOLD!

FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
EEVIAC said:
Naked_Lunch said:
Hey there, dipshit. It's not a WWII game.

Fucking hell, you're right! Its set in 1949, with "extensive WWII weaponry," in Germany, playing a Russian! Its totally fucking different!

Or it's close enough to WWII.

Yeah, i was hoping it was based on a less cliche setting like fantasy. Oh well.
 

obediah

Erudite
Joined
Jan 31, 2005
Messages
5,051
EEVIAC said:
Naked_Lunch said:
Hey there, dipshit. It's not a WWII game.

Fucking hell, you're right! Its set in 1949, with "extensive WWII weaponry," in Germany, playing a Russian! Its totally fucking different!

Or it's close enough to WWII.

I'm trying to figure out if your just a loot whore, or if you really don't get the difference between WWII europe and post-war europe. I certainly wouldn't expect a good game set in Germany 1949 to feel anything like a WWII game. I'm by no means an expert on the setting, but there was so much going on it's amazing - rebuilding, punishment, power grabbing, the transfer of thousands of technological advancements from the military to civilian life. It really has all the good stuff of a PA setting, and with research you can find tons of quirky sub-plots, factions, etc that all really existed.

Or maybe you're right, and it's will be tons of blow up the bridge, defend the bridge, blow up the artillery, capture farmhouse from nazi's, find the sniper, blow up the train, shoot the advancing army with a machine gun, storm the beach, blah blah blah.
 

Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
I can but say that your first guess is much closer to truth then the second...
Did you play the game already or something? :)
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
What's wrong with the time period?

The WWII time period is only worn out because of FPS games. This isn't an FPS.

I'm glad, personally, that there is a company out there that realizes that you don't need fantasy and elves and all that bullshit for your game to be an RPG. I like the time period they're setting this game in, and it looks to provide some interesting situations. And, like mentioned above, it's set shortly after WWII during the rebuilding phase. This will definitley be something interesting to experience, I believe.
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
1,186
Location
Bumfuck, Nowhere
Chefe said:
What's wrong with the time period?

Nothing at all. Just that the setting doesn't appeal to me in the least. If the game were set in Reagan-era US or an Eastern Bloc country in the 70's, I'd be more enthused. As it is, despite it's cool ideas (thus my "looks good" comment) its not far enough removed from the WWII conflict that spawned the Cold War to sustain my interest.

I'd have the same "meh" reaction if the game was about humans vs. undead.
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
The game is set in 1949. Given that America used nukes in Japan about a month after the first successful test of a nuclear bomb, it's not implausible that the Russians started arsenaling up double quick.
 

gromit

Arcane
Joined
Jan 31, 2005
Messages
2,771
Location
Gentrification Station
bryce777 said:
I just find it sort of funny since russia didn't even have nukes at all til 49.

How can there be that much of a threat?

Also, Germany had only deployed approximately six LASER-SHOOTING ROBOTIC EXOSKELETONS by the time allied forces hit Berlin, none of which fell into British hands. Seriously, where do these people get their research?
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,904
Location
Lulea, Sweden
Spazmo said:
The game is set in 1949. Given that America used nukes in Japan about a month after the first successful test of a nuclear bomb, it's not implausible that the Russians started arsenaling up double quick.

Building nukes fast wasn't exactly easy back then. It took some more year still until production really got going. The two nukes USA hit on Japan was the only two they had.
 

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