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Hammer & Sickle

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
I am in civvies, and have id, and have just a handgun and it's not equipped, and I still have the same problem.

I did the tnt job alone, so I dont have civvies or a uniform for sanders, though...but she has no weapons.
 

dunduks

Liturgist
Joined
Jan 28, 2003
Messages
389
bryce777 said:
I did the tnt job alone, so I dont have civvies or a uniform for sanders, though...but she has no weapons.
That's the problem - all members of your team have to be "disguised", also you can leave team members at the base while you are visiting town.
 

Jinxed

Liturgist
Joined
Aug 5, 2002
Messages
901
Location
Special Encounter
Kthan75 said:
Thanks, I'll try this. But do I have to do anything special for him to tell me that? When I just go and talk to him, all I have are options to modify my weapons.

I think you need to rescue Fidel to trigger this. Alternatively, you can also kill Conrad straight away without talking to him and then travel... The game will continue like the start of the demo.

3-6 hours is not what this game lasts. It took me more than 3 days to finish it. I admit my gametime was mired by many retreats to reality. This game makes 3-4 work like 13-14 if you take the apropriate difficulty.

Even on normal, you have enemies who are leveled just like you are, except their statistics are spawned and thus a lot better in some aspects than your character. Like evasion for example...

Anyway, when you break into smith's house you trigger the countdown to the water tower mission, and that one is very important ending wise. I don't even think you can pick the lock and disable the mine without fidel...

bryce777 said:
How can I leave them at the base??

You make them use a bed (hospital, forest cabin).

PS you can carry large weapons into town, but I think different weapons are allowed depending on uniform, allied and axis. At the start of the game you decide which weapons you want to buy, either siding with Siegmund?(axis) or Conrad(allied).
 

Kthan75

Liturgist
Joined
Mar 6, 2005
Messages
410
Location
Bucharest
Codex 2012 Project: Eternity Torment: Tides of Numenera Wasteland 2
Jinxed said:
I think you need to rescue Fidel to trigger this. Alternatively, you can also kill Conrad straight away without talking to him and then travel... The game will continue like the start of the demo.

Anyway, when you break into smith's house you trigger the countdown to the water tower mission, and that one is very important ending wise. I don't even think you can pick the lock and disable the mine without fidel...

Hmm... Looks like my game is kinda fucked up. I didn't get the American chick at the beginning, I didn't get Moshe yet and I got the water tower mission before getting Fidel, which will probably screw up my ending... Also, I didn't think I would need the British uniforms from the convoy and now the only way to get Fidel is to kill everybody at the prison, which is not an easy task...
Any suggesting regarding this? I tried to get there at night, cut the wire fence and enter through the back door, but some guard sees me. I guess a fight is inevitable, but I'm not sure yet which way is the best to go.
About Smith's house, I used Larry to pick the lock and disable the mine, he's a decent engineer.
 

Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
You can continue to persist anyway - the game is noninear enough.
You WILL get an ending - you may not get a GOOD one, though.
 

Lemon

Arcane
Joined
Dec 7, 2002
Messages
4,858
The Gamespot review is up... they gave it a 3.6 or something of the sort.
 

Fresh

Erudite
Joined
Dec 2, 2004
Messages
1,057
Location
Vault boy's secret hideout
Lemon said:
The Gamespot review is up... they gave it a 3.6 or something of the sort.
I dont get it with all these reviews slamming H&S. Haven't played it yet...

The gamespot-guy says "The actual gameplay does its fair share to wreck Hammer & Sickle as well. Although the game is being billed as an RPG, this is really just a revamped Silent Storm (Novik & Co. apparently got started on this project by making a mod for that game) with more of a story and shops where you can buy and sell items. Just as in the earlier, much better game, you also (eventually) control a group of soldiers with varied abilities, pick skill advancements as they go up in level, and so forth."

I have no idea whether the reviewer is a moron or delievers valid points, but he IS pretty funny:

"Audio is simply bizarre. Dialogue is poorly recited, with obtrusive, diverse accents reminiscent of Monty Python skits popping up all over the place. The lead has a habit of repeating catchphrases like "Don't be afraid of the barking dog, be afraid of the silent dog!" over and over again like they were world-class bon mots. And the soundtrack seems to have been dropped in from another game entirely, or maybe a bunch of different games. The menus feature 1960s-era lounge music more appropriate to a Leisure Suit Larry adventure than a Cold War spyfest, and mission tunes veer abruptly from orchestral numbers to shrill, Euro-style heavy metal during combat. So one moment you're grooving to Perry Como, the next you're shredding with Yngwie Malmsteen."
 

Rulion

Liturgist
Joined
Dec 10, 2004
Messages
424
Location
bath salt city
Yeah...he's pretty spot on with that last paragraph there, Hyperboy. The accents are pretty exaggerated, but I don't mind them. If you're a stickler for those things, I'm sure it would bug the hell out of you. I had to turn all the in-game music off, because fighting in a small village with WWII weaponry and crazy metal just doesn't fit. The main menu plays a really familiar song I can't put my finger on - Small World? Something like that.

As for the catchphrases, they don't say it THAT often and it doesn't really annoy me. In fact, I kinda like them. Must of mine come from Sanders, though; my MC is kinda quiet since all he does is sneak.
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
"Audio is simply bizarre. Dialogue is poorly recited, with obtrusive, diverse accents reminiscent of Monty Python skits popping up all over the place. The lead has a habit of repeating catchphrases like "Don't be afraid of the barking dog, be afraid of the silent dog!"

The accents are all very good. In some other review, they go on and on about the accents not sounding russian.

Well, guess what? The game is not set in Russia. Most of the characters are not Russian. Most of the people in the actual soviet union of old, in fact, were not Russian.

The main character does not have a thick Moscovite accent and speak in a harsh monotone, but more of a more traditional Russian accent. The stuff he says is also rather varied and makes sense for the tone at hand. Overall the dialog he has and the voice acting is very likeable.

The German accents are a little nazi-ized at times, but if you have been to Germany or know Germans the accents don't seem NEARLY as over the top as say, ANY OTHER game set around WWII ever made.

As for saying the thor's hammer people are nazi's it's just stupid - they, too, come from a variety of countries. If you even played this game, I have no idea how you could reach such stupid conclusions.

Basically, these people are just fucking idiots.

The biggest complaint I have is it's not obvious at tiems what to do -like, you know what you need to do, but not how. It can be annoying. Everything else, I like. The combat is even more realistic than the other games, too, and you can get stuffed in 5 seconds trying to 'rambo' your way through but at the same time you don't end up sneaking for 9 hours either so it's a good balance of realism and playbility.

I still wish it had as much polish to the GUI as jagged alliance, but you get used to the quirks.
 

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