DraQ
Arcane
There is such thing as dynamics soundtrack.i think atmosphere fags are also the problem.
It might not work well in some games (like STALKER and games with stealth/sim components) but in others it does (Unreal).
There is such thing as dynamics soundtrack.i think atmosphere fags are also the problem.
I think the idea that 'action' needs 'exciting' music to accompany it is a pernicious one that I wish we'd collectively move on from.
Ho, but we have. And not only in action games. This is why it is the other way around that i find pernicious. Games haven't had exciting music for how long now? Its more than i can remember. Multiplayer is partly to blame here, but i think atmosphere fags are also the problem.
It don't work well in Stalker because the dynamic music is some shitty ass rock(at least it warns you whenever a peep is shooting at you). Dynamic Soundtrack does sound great with games such as Deus Ex and mods, Soul Reaver, Hitman, Thief Gold, Need for Speed III Hot Pursuit, Silent Hill 1-3, Metal Gear Rising,etc... Generally, Dynamic OST is the best way to go, the second best way is playing a CD player, like Quake 2 does. A single track in endless loop like in most games is not desirable and only gets a pass if the music is gud.There is such thing as dynamics soundtrack.i think atmosphere fags are also the problem.
It might not work well in some games (like STALKER and games with stealth/sim components) but in others it does (Unreal).
I think the idea that 'action' needs 'exciting' music to accompany it is a pernicious one that I wish we'd collectively move on from.
Ho, but we have. And not only in action games. This is why it is the other way around that i find pernicious. Games haven't had exciting music for how long now? Its more than i can remember. Multiplayer is partly to blame here, but i think atmosphere fags are also the problem.
I think we lost a lot in music when we moved from MIDI/MOD to Redbook/MP3 with high detailed soundtrack. I am not entirely sure why and do not mistake me : a lot of games still have great music. But they are less memorable. Too generic. In many ways, it is pretty much similar to graphics. What old games couldn't do technically they had to made up with style and good melodies.
I can still whistle to myself all the music from most of the Ultima games, most of the tunes from Lucas Arts adventures classics, but only a few recent tunes come to mind. I find it hard to explain, and some might do it better than me but I believe it is in great part because of the simplicity of the notes, and the very distinctive style of music from that era.
True that.It don't work well in Stalker because the dynamic music is some shitty ass rock(at least it warns you whenever a peep is shooting at you). Dynamic Soundtrack does sound great with games such as Deus Ex and mods, Soul Reaver
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A single track in endless loop like in most games is not desirable and only gets a pass if the music is gud.
DX shares this flaw too, but it gets a pass for me. I think System Schlock 2 suffers from audio dissonance with part survival horror part pumping style music. SR and Thief Gold have level transition sound changes which contributes to the mood(there is the spectral realm OST in the jewtube, too bad it doesn't have SR2 spectral realm OST). It doesn't need to rely on action triggers all the time.True that.It don't work well in Stalker because the dynamic music is some shitty ass rock(at least it warns you whenever a peep is shooting at you). Dynamic Soundtrack does sound great with games such as Deus Ex and mods, Soul Reaver
(...)
A single track in endless loop like in most games is not desirable and only gets a pass if the music is gud.
And DX soundtrack was made by the same guys who made (also dynamic) OST for the seminal atmospherefag FPS, while SR was heavily reliant on atmosphere as well - atmospherefags are definitely NOT to blame.
I maintain that in games where you don't want to give player early warning mechanism dynamic, or at least combat soundtrack can do more harm than good (reason why I always turn off the combat music in STALKER), but in any case single or few looping tracks inevitably get painfully repetitive.
Q2 music is still p. shit, though.
System Shock 2 is a game that really had no need of a soundtrack, and i usually play it without one.
But the problem is that games that do need a soundtrack don't seem to have any that is worth a shit.
"The Oblivions" suffer from what I like to call "Jeremy Soule" syndrome, and so do now most games who are not composed by Jeremy Soule and have nothing to do with Bethesda.
It's not that it's bad music , it's just that it's loud and incredibly vulgar. Jeremy Soule cannot tell subtlety from his own butt. A short walk in a forest feels like there is an army accompanying as all instruments go blazing, each one trying to be more epic than the others. Modern games have a hard time staying simple. I do not twenty trumpets when I am clearing my inventory of crap and sorting out which skill I want to improve. Ultima had tunes you could just whistle and hum to yourself without feeling like a weirdo ; Soule's music and a lot of his goons would however make you sound like you want to invade Poland.
Easier how? Do you not agree that music has declined through out the years?
For one, i really liked Doom's soundtrack, the one called "Suspence" probably being among my favored:
https://www.youtube.com/watch?v=cixW6rogZ48
I think the biggest problem with Quake 2 was the lack of variety. It was the same loud metal tracks on every level, except on boss fights. Doom really was a superior game all around, i just don't think Quake 2 is as shit as anybody makes it out to be, soundtrack included.
As for Quake 2, I didn't like it either, the third part is more varied and stands even on it's own as a good piece of music.
I meant Quake 3, only MP game. Every track is recognizable, diffrent, varied but all of them make a good compilation. The soundtracks for addons of Q2 sound like a dinner that you made a couple of day earlier and put it in microwave to kill the hunger.
Alt account confirmedI was Sceptic at first