hivemind
Guest
Hmm I thought that the way it worked was that you rolled you % and if you missed you at least damaged their luck equal to your THC and if they don't have luck you just always hit them.
close enough I guess
but it's still kinda the same RNG thing as in other games from the players perception in some situations
I mean it might be rigid and deterministic inside the game systems and in an extended engagement where you drain the enemy luck and then finish them off but in like a marginal situation where you charge flank someone and have 70 THC it's basically up to RNG if the enemy has 70 or more luck. It's like you are not taking the risk against rolling 70 or lower on a dice that happens when you shoot but are taking the risk against a dice that was rolled at the start.
By start of scenario you mean start of the campaign itself or individuals combats? Basically, if I restart this fight will the last guy still have the same luck as he did in my last try?
close enough I guess
but it's still kinda the same RNG thing as in other games from the players perception in some situations
I mean it might be rigid and deterministic inside the game systems and in an extended engagement where you drain the enemy luck and then finish them off but in like a marginal situation where you charge flank someone and have 70 THC it's basically up to RNG if the enemy has 70 or more luck. It's like you are not taking the risk against rolling 70 or lower on a dice that happens when you shoot but are taking the risk against a dice that was rolled at the start.
By start of scenario you mean start of the campaign itself or individuals combats? Basically, if I restart this fight will the last guy still have the same luck as he did in my last try?