MonkeyHead
Educated
Is it just me or is it difficult to pick the evil options? Not that they're not reasonably well written and better than the typical 'kick a puppy' options littering RPGs with "choices" but I just never could tell Dak'kon to enter into a new life of slavery or leave my ol' buddy Morte in the Pillar of Skulls. This is of course in part due to the fact that I don't actively hate my companions unlike NWN2 or KOTOR, but I never felt like abusing the townsfolk of Sigil either.
From a role-playing point of view, I've always felt that the beginning of the game pushes players towards the good path and by the time you encounter the better moral decisions in the game you've already established a good bias. From a roll-playing POV the good options typically lead to new quests, powers, tons of exp, and stronger companions.
Are there any reasons good reasons to be evil beyond lulz? Did anyone encounter a turning point where they decided the Multiverse would be better off burnt to a cinder?
From a role-playing point of view, I've always felt that the beginning of the game pushes players towards the good path and by the time you encounter the better moral decisions in the game you've already established a good bias. From a roll-playing POV the good options typically lead to new quests, powers, tons of exp, and stronger companions.
Are there any reasons good reasons to be evil beyond lulz? Did anyone encounter a turning point where they decided the Multiverse would be better off burnt to a cinder?