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Hearts of Iron 4 - The Ultimate WWII Strategy Game

Discussion in 'Strategy and Simulation' started by GarfunkeL, Jan 23, 2014.

  1. Makabb Arcane Shitposter Bethestard

    Makabb
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    I hope all the tech trees are viable and not only land warfare for germany for example where blitzkrieg etc is.

    It's nice to see hoi on their latest engine because you get all the improvements from ck2 and eu4, i'd realy love this to be good as this is my favourite time period out of their games.
     
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  2. Makabb Arcane Shitposter Bethestard

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  3. Space Satan Arcane

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    Regarding volunteers: supplies are handled by receiver and reinforcement of equipment by sender
     
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  4. Space Satan Arcane

    Space Satan
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    DD
    Show Spoiler

    Hello and welcome to the 37th Hearts of Iron IV Development Diary. We’re crunching like mad, to make a new beta-submission on monday. Today I want to show a little bit about carrier warfare in our game.


    The Aircraft carrier is a floating airbase. So each carrier functions as a small airbase and can base naval versions of small aircraft (no strategic bombers, sorry Doolittle). You can have fighters, naval bombers and close air support aircraft. Close air support aircraft fulfil a dual role as both a Naval dive bomber and a land based dive bomber so you can use your carrier fleets to hit the enemy and on a ground support role for troops close to land.



    When you construct your carriers, you can easily set up its airwings composition, and you can also assign larger airwings to a carrier than it can take, reducing its effectivity.


    [​IMG]


    You can spend navy xp, to make special variants, as we have mentioned earlier. Where carriers have the possibility to increase reliability, armor, engine and decksize.



    [​IMG]


    As with land based airbases you can choose the blend of aircraft you want to put on your carriers. This in part depends on what aircraft you happen to have on hand but also what role you carriers are filling and your strategic situation. The air war is going well, maybe you can reduce the number of fighters and increase the amount of bombers (or vice versa). Maybe you have control of the seas and are looking to some naval landing, then less naval bombers and a few more CAS are the answer.



    [​IMG]



    Have fun!
     
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  5. GarfunkeL Racism Expert

    GarfunkeL
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    In a completely non-surprise to everyone but Paradox developers, their forums blew up in outrage once they published that the game will not have fuel/oil requirement for units. How bad is it, you ask? Well, for the first time ever, Pdox forum moderators have utilized that tool so familiar to Codexers:

    THE MEGATHREAD!

    Unlike on Codex though, they didn't merge a bunch of threads together, instead they locked them and made one "official" logistics/oil/fuel thread that's already at 20 pages of silly fanboy-defense and frothing rage of ruining WW2. Considering that they gave in and promised to implement transport planes as separate from bombers after far less pressure, I would surmise that fuel will make a comeback - but OTOH, no amount of rage over chain of command has managed to bring that feature back, so I guess it's all up in the air.

    In any case, expect Johan to make whole slew of sassy passive-aggressive comments about this in future videos and dev diaries.
     
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  6. The Brazilian Slaughter Arcane

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    No Oil/Fuel Requiremnts? What is this, Atompunk WWII?
     
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  7. Sranchammer Arcane

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    Great reply.
     
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  8. Irenaeus II Unwanted Dumbfuck Repressed Homosexual The Real Fanboy

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    This game gets worse every DD
     
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  9. GarfunkeL Racism Expert

    GarfunkeL
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    To be fair, you still need oil to produce units - but once they are built, they only require generic supplies and 1 type of equipment (if even that). So for example, as a Germany, you can build as much as you want because you don't have to worry about upkeep. German industry will be able to put out as much supplies as you need - its basically a necessity because otherwise German AI will not be able to perform a historical WW2 - so there is nothing to limit a player Germany from making massive navies, air fleets and moto-mechanized armies. Because apparently tanks run forever with a single tank of fuel. I "predicted" this as soon as that DevDiary came out because anyone with 2 brain cells could figure out that it was a bad idea. I have no fucking clue how Pdox came to the conclusions that A) this is a good change and B) their fans will swallow it up.
     
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  10. Inf0mercial Savant

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    Lol so my takeaway from this is that Germany will leave infantry behind as garrisons and all offensive operations will be fully mechanized, Japan will be able to build an absolutely massive fleet of carriers and will go to war with the USA for??? The ability to build more carriers at once?

    Oil is now Ic basically so it screws minors more and bigger powers will be able to churn out thousands of aircraft and ships if the IC costs remain so little as they were in HOI3.

    Shit Naval warfare just got a lot bigger.
     
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  11. Renegen Arcane

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    Different army compositions was a key part of WW2, Japan fought for oil ffs. But I have confidence Paradox will have another system in place to mold an army's composition, maybe something like research bonuses who knows.
     
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  12. Raghar Arcane

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    Thus when Japan starts war it would have fleet of soon outdated carriers if even that? And Japan industrial capacity likely will not be able to produce much before start of the war?

    Looks like Japan would need to ally with Russia and desperately prevent Germany to enter war with Russia.
     
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  13. Sranchammer Arcane

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    vaporware

    On to Vicky 3!
     
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  14. Irenaeus II Unwanted Dumbfuck Repressed Homosexual The Real Fanboy

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    Mods will fix it.
     
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  15. sser Arcane Cuck Developer

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    So is there any impetuous to go after resources? Oil was a big magnet for where a lot of WWII battles took place and arguably the most effective bombing campaign of the war was the Allied bombing of Romanian oil fields.
     
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  16. Average Manatee Prestigious Gentleman Arcane

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    My understand is that is what the "unit experience" thing is for. Just choosing which bonuses to unlock for your divisions first.
     
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  17. Space Satan Arcane

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    DD:Radar and Radio (open)

    Welcome to another development diary on Hearts of Iron IV.


    Today we’ll talk about one of the most important gadgets of WW2, the radio. The radio was used for communication and for propaganda. It was used on the battlefield, and in people’s homes.


    In our game, we have a technology called “Radio” which simulates adopting the inventions of amateur radio operators and extending the use of FM radio to reduce radio interference and allow us to find new uses for radio technology. This later on leads to the construction of Radar Stations. Looking closely at this technology tells us it gives +10% chance to reinforce.

    The radio technology also is a prequisite to be able to build Signal Companies for your divisions. Each of those increases your divisions initiative by 5%, which besides making planning quicker, also increases your reinforce chance.

    [​IMG]

    Now, veterans of HoI3 asks, why is reinforce chance important enough to mention in a development diary.

    First of all, there is a maximum combat width in a battle, and if that is exceeded, all divisions fight worse, and divisions will not join battle at all if it has a risk of giving too much of a penalty to a battle. The rest of the divisions ordered to defend or attack is held in reserves,

    Sometimes though, divisions gets knocked out of combat, or a tactic opens up bigger width, which allows a division to attempt to reinforce.

    However, only 1 division is checked each hour, and without radio, you may end up with divisions taking days to join a battle, and the actual battle then being long decided.

    Signal Companies use trucks and support equipment, and is one of the costliest support companies by far.

    Radar stations on the other hand are buildings you build on the map. Radar stations generally work so that higher building levels give you more range and many overlapping stations give you better effects. Radar does several things:

    • Lifts the fog of war over an area.
    • Gives you information on enemy units in the area. The better your decryption technology is versus their encryption technology the more info you can see (such as exact numbers, division types and roughly what battalions make up their divisions).
    • Increases chance of detecting and intercepting enemy ships (like submarines).
    • Improves chance for airplanes on interception and patrol to catch enemy planes. Generally leads to them outnumbering the enemy as planes can scramble to the same place more effectively.
    [​IMG]

    Next week, we’ll talk about factories again, and what has changed since last time.
     
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  18. Luka-boy Arcane

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    Is the guy in Bristol committing harakiri with his rifle?
     
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  19. poocolator Erudite

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    I'm so glad for graffix improvements innit? look at how fantastically london's eminent grid-based streets fade into green and trees just like in real life. Omigurd I cannae wait for this game; friends, save me from myself.
     
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  20. Irenaeus II Unwanted Dumbfuck Repressed Homosexual The Real Fanboy

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    The Thames is going through London all wrong.
     
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  21. Erzherzog Magister

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    This game has been delayed for over a year and seems like a fucking trainwreck at this point. The next DD promised is one about factories. Again.

    Because this shit has been delayed so long the stuff from the first DDs has been reworked.

    Paradox can be goofy, all game devs are but what the fuck is going on here?
     
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  22. Makabb Arcane Shitposter Bethestard

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    trainwreck.

    Don't forget they are working on 4 games, eu4 and ck2 dlc's , stellaris and this. Seems too much they can chew.
     
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  23. Jarpie Arcane Patron

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    looks like HoI 4 could be huge clusterfuck like HoI 3 was as its been delayed and reworked.

    Sent from my Lenovo B8000-F using Tapatalk
     
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  24. mutonizer Arcane Patron

    mutonizer
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    Sounds completely retarded indeed if that's how it'll play out. A nazi Germany without what it meant to have a lack of some raw ressources within your own territories just isn't nazi Germany.
    Not sure why they didn't just went a more simple (and historical) way by locking some kind of event based "trade deal" between the US and Germany for resources at the start of the game (oil, gasoline, rubber, money and shit, not sure what resources they're using in game) that the US can only break via a policy change/event once a certain threshold/date/event has been reached. That'd use a system of trade already in place, stay historically and strategically accurate and allow nazi Germany to stockpile/build properly beforehand and yet keep it's needed priority toward fast, hard and resource based invasions afterwards.
     
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  25. oscar Prestigious Gentleman Arcane

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    Failing to simulate the German and Japanese oil issues is unforgivable for something masquerading as an economically-minded WW2 grand strategy.
     
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