Sranchammer
Arcane
At least this turd encouraged me to get Darkest Day and Kaisereich
The idea of a "factory cap" is just weird. How can you possibly run out of space for building factories? The fact that they feel such a cap is needed strongly suggests some other game mechanic is fucked up.
They simplified gameplay and they become lost in UI. Perhaps making more complex gameplay would mean more intuitive UI.Finally watched one of the world war streams and it's fucking hilarious how the developers look to be basically fighting that godforsaken UI in real time and misclicking shit/getting lost every couple minutes.
They simplified gameplay and they become lost in UI. Perhaps making more complex gameplay would mean more intuitive UI.Finally watched one of the world war streams and it's fucking hilarious how the developers look to be basically fighting that godforsaken UI in real time and misclicking shit/getting lost every couple minutes.
(Or perhaps they are just incompetent players of strategy games.)
First of all, I've never played HoI multiplayer, although I'd try it out if I had someone to try it out with.So people here actually liked the chain of command in HoI3? I found it to be tons of micromanagement for a very limited payoff, and not fun to play with, just work if you want to squeeze out those few extra % by having the right commanders everywhere. I guess it was good if you wanted to larp having the perfect Wehrmacht OOB, but that's not my kind of thing.
And that seems to be the purpose of the HoI4 command system, except without a bunch of extraneous command layers.It was pretty handy for delegating tasks for the AI.
WWII Japan was incapable to do anything.Ultimately I'd say the weakness of HoI3 that I hope the new system might be able to fix is that the AI is just not capable of handling all the variables it can face in HoI3, most notable being Japan AI which is completely helpless at everything.
You can introduce leaders on later years than just 1936 though I don't know the exact mechanic on how to do it but I guess it doesn't work for coup events and such.Another problem IMO is that HoI3 doesn't have certain command lines HoI2+rereleases had, most notably wake_leader so you end up having to do some really ass-backwards tricks if you want to increase officer pool under certain circumstances.
Well, the key thing is that it doesn't work for anything but a hard year when they become available. Wake_leader was how HoI2+etal handled things like Germany getting Austrian leaders after Anschluss, while HoI3 either has every Austrian leader moonlight for the Germans from the start or become available in 1938. So it's not particularly flexible in that regard, as far as I could guess the only way to sidestep the limitation would be to have multiple "copy" tags where you swap to an entirely different country since I think that also changes leaders.You can introduce leaders on later years than just 1936 though I don't know the exact mechanic on how to do it but I guess it doesn't work for coup events and such.Another problem IMO is that HoI3 doesn't have certain command lines HoI2+rereleases had, most notably wake_leader so you end up having to do some really ass-backwards tricks if you want to increase officer pool under certain circumstances.
Well, not Soviet Union but for minors it took less than that and only some majors it takes longer, like Italy because their OOB is a total mess and needs always complete reorganization.I'm very impressed that you can set up CoC in HoI3 in 15 minutes.
I know from a dozen HoI3 MP campaigns that setting up and keeping the CoC updated caused a lot of slowdowns, and took up a lot of effort. Even on speed one, keeping the entire ostfront organized as either side was next to impossible, and corps coherency rapidly broke down in any area seeing heavy fighting, requiring regular exchanges of divisions between corps to keep everything organized.
What's happening with this game? It was announced before Stellaris, but the latter already has a Steam page with a 'Coming Soon!' release notice. Where's HoI4?
It's been delayed twice due to reworking design and mechanics.What's happening with this game? It was announced before Stellaris, but the latter already has a Steam page with a 'Coming Soon!' release notice. Where's HoI4?