Hello and welcome to the 37th Hearts of Iron IV Development Diary. We’re crunching like mad, to make a new beta-submission on monday. Today I want to show a little bit about carrier warfare in our game.
The Aircraft carrier is a floating airbase. So each carrier functions as a small airbase and can base naval versions of small aircraft (no strategic bombers, sorry Doolittle). You can have fighters, naval bombers and close air support aircraft. Close air support aircraft fulfil a dual role as both a Naval dive bomber and a land based dive bomber so you can use your carrier fleets to hit the enemy and on a ground support role for troops close to land.
When you construct your carriers, you can easily set up its airwings composition, and you can also assign larger airwings to a carrier than it can take, reducing its effectivity.
You can spend navy xp, to make special variants, as we have mentioned earlier. Where carriers have the possibility to increase reliability, armor, engine and decksize.
As with land based airbases you can choose the blend of aircraft you want to put on your carriers. This in part depends on what aircraft you happen to have on hand but also what role you carriers are filling and your strategic situation. The air war is going well, maybe you can reduce the number of fighters and increase the amount of bombers (or vice versa). Maybe you have control of the seas and are looking to some naval landing, then less naval bombers and a few more CAS are the answer.
Have fun!