- Infra/Civs until August of 1938 which is where I get wake the giant. Usually got 150+ civs by then.
- Build 1 CV slot specifically for Naval CAS, using the cheap Escort Carrier variant. Dedicate it to Naval Invasion Support fleets. (For funsies.)
- Focus on Synthetic industries for Rubber. Get the Focus for that to boost the last two research slots. Build a lot of refineries.
- Get Mechanized up and early. Get Patton/Hodges w/ 20+ mechanized divisions by 1941.
- Get 1940 Heavy Fighters up and early --> research into 1944 sometime around 1942 using Focus x300% boost.
- Only need two advisors: -15% Consumers, and then Workhorse later on. Others are a waste of PP because:
- Spend assloads of PP/civs on developing resources; pay attention to the days spent on these as they go from 30-60-90-etc.
- Goal is to maintain Free Trade for its big production bonuses which is then paired with:
- Start with General Electric, but switch to General Motors for 5%+ production and also start Industrial research way ahead, sometimes 1year ahead.
- Get all the chief of staff guys later. Relief of Command makes them very cheap. Military advisors can be whatever.
- Constantly sell old or surplus equipment on the markets for free civs.
This route probably isn't min-maxed at all or even great, but it's made the USA military way different come 1941. Hyper focused on Marines+Paratroopers & Mechanized Infantry w/ motorized arty/anti-tank. Because I have ample Rubber, the rest of industry goes right into planes and more slots than usual go to dockyards so I can flood the oceans. What I've ended up with is a slightly smaller airforce, albeit a far more advanced one; a smaller but far more mechanized army; and a much larger navy. The main experiment is to see what these industries look like come 1943ish when I start swapping civs to mils and if I can maintain Free Trade.
What I lose out on is simply the vast quantities. In my ordinary USA runs I just min-max mil factories and have so much material on hand I lend lease thousands of trucks, tanks, planes, weapons, etc. to all the Allies while I go beat up on Japan. I also don't have to spend large sums on the Division Designer to get the mechanized up and running. Doing something different's been fun, though.
Update, 1year into war. Japanese fleet pretty much nuked 6months in, which is kinda stupid as that's also the time when Japan has a ton of bonuses.
I'm actually vomiting out so many boats and planes at the moment that I had to trade for fuel from Venezuela and that's with a substantial amount of oil coming in from refinery spam.
Heavy Fighters + Bombers are blanketing the entirety of Germany proper while big fuck huge stick of navies run around the Pacific, Med, and Atlantic smashing anything that splish-splashes into the water. I'm not sure what the point of the conversion advisor is: without him I still convert civs to mils almost instantly. I still only have 2 advisors. I built up everything so fast that I went ahead and built up every island, and everything for my Allies. All the industrial stuff is researched by Fall of 1942.
BTW, that 1-aircraft in the battle below is worth two lives, because after that fight my casualty ticked up to 127.