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Hearts of Iron IV - The Ultimate WWII Strategy Game

La vie sexuelle

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So finally, Paradox himself went into alternate history. It could be cool if they finally get around to it properly.

However, it seems that they were probably afraid to come up with a plot à la TNO :D
 
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So finally, Paradox himself went into alternate history. It could be cool if they finally get around to it properly.
What do you mean finally, they've always been into alternate history. Though this is possibly fantasy territory as a lot of these wonder weapons should be functionally impossible to make work.
 

Rean

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Strap Yourselves In
The fact they're now making more German content while censoring Hitler and the Nazi flag has to be exceeding degrees of irony that are past mundane numerical values.
 

La vie sexuelle

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So finally, Paradox himself went into alternate history. It could be cool if they finally get around to it properly.
What do you mean finally, they've always been into alternate history. Though this is possibly fantasy territory as a lot of these wonder weapons should be functionally impossible to make work.

I mean "TNO level of alternative history".
 

Raghar

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Let say I beaten up Japan as ComChi and Russia was in faction with me and turned Japan into commie. Would anti-Japanese uprising in Manchuria force Russia to fight with me, would I fight only Japan and Manchuria, or would war be blocked because all countries are in the same faction?
 

Dark Souls II

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Any mods out there that make the game more historical, instead of less? In specific, anything that makes the u-boot warfare more important/interesting? Or just any ideas how to spice things up for another Reich playthrough? I usually naval invade Panama after conquering Europe and then I march north to nuke the shit out of USA from Mexico. And no, I won't ever play anything else but the Reich.
 

Malakal

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Any mods out there that make the game more historical, instead of less? In specific, anything that makes the u-boot warfare more important/interesting? Or just any ideas how to spice things up for another Reich playthrough? I usually naval invade Panama after conquering Europe and then I march north to nuke the shit out of USA from Mexico. And no, I won't ever play anything else but the Reich.
BICE presumably since realism is a goal there.
 

Raghar

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Any mods out there that make the game more historical, instead of less? In specific, anything that makes the u-boot warfare more important/interesting? Or just any ideas how to spice things up for another Reich playthrough? I usually naval invade Panama after conquering Europe and then I march north to nuke the shit out of USA from Mexico. And no, I won't ever play anything else but the Reich.
You can click "historical" and it becomes VERY anti-German, anti-Italy, anti-Japan.
 

IHaveHugeNick

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Any mods out there that make the game more historical, instead of less? In specific, anything that makes the u-boot warfare more important/interesting? Or just any ideas how to spice things up for another Reich playthrough? I usually naval invade Panama after conquering Europe and then I march north to nuke the shit out of USA from Mexico. And no, I won't ever play anything else but the Reich.

I mean if you want u-boots to be more important, just build more u-boots bro. It's entirely doable to entirely shut America out of the war by saturating the ocean with enough submarines.

You could flip somebody in the carribean to fascism, build airfields and have naval bombers wrecking the shit out of US navy.

Also when playing Axis I generally give America boost with the sliders, so when they finally can come into the war they are a real force that they should be instead of landing 1 marine and a truck.
 

Dark Souls II

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I mean if you want u-boots to be more important, just build more u-boots bro. It's entirely doable to entirely shut America out of the war by saturating the ocean with enough submarines.
Is it really?

I am an u-boot autist. I have an entire bookshelf dedicated solely to the memoirs of u-boot captains. Großadmiral Karl Dönitz's "Zehn Jahre, Zwanzig Tage" is one of my favorite books of all time. I'm as autistic about u-boots as one can be, and in any playthrough of HOI4 I make a shitton of u-boots. And it's never enough. First of all, I don't think that it's possible to completely starve the UK out of resources, while it should be (IRL, at one point the UK almost had their oil reserves depleted, they had reserves for less than a month and if that would get used up, they would suffer industrial collapse; meanwhile in the game, at all time they get magical oil). And yes, you can shut America out of the war *in Europe*, it is easy to do, but you cannot totally ubootmog America into submission after you conquer Western Europe (which in my opinion is basically the tutorial section of a Reich campaign, you should not have any problems with securing everything from Germany to Portugal - I usually leave out Poland for the Soviets in the early game because I have no need of it).
 

Nirvash

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I mean if you want u-boots to be more important, just build more u-boots bro. It's entirely doable to entirely shut America out of the war by saturating the ocean with enough submarines.
Is it really?

I am an u-boot autist. I have an entire bookshelf dedicated solely to the memoirs of u-boot captains. Großadmiral Karl Dönitz's "Zehn Jahre, Zwanzig Tage" is one of my favorite books of all time. I'm as autistic about u-boots as one can be, and in any playthrough of HOI4 I make a shitton of u-boots. And it's never enough. First of all, I don't think that it's possible to completely starve the UK out of resources, while it should be (IRL, at one point the UK almost had their oil reserves depleted, they had reserves for less than a month and if that would get used up, they would suffer industrial collapse; meanwhile in the game, at all time they get magical oil). And yes, you can shut America out of the war *in Europe*, it is easy to do, but you cannot totally ubootmog America into submission after you conquer Western Europe (which in my opinion is basically the tutorial section of a Reich campaign, you should not have any problems with securing everything from Germany to Portugal - I usually leave out Poland for the Soviets in the early game because I have no need of it).
I won ww2 in the axis just by spamming subs AS DENMARK. (and building supply depot/railways in russia, and later making some good marines for invading america)

Make fleets with just two subs, have 5+ full admirals and cover everywhere, you can even save japan, no convoy will survive.
Italy not getting invaded can make a big difference as they get big malus for it.
 

Raghar

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College is showing new DLC, he's commenting in one of most gay voice I heard in last year.

Radios are split to have more stages of research.
Rockets have 1,2,3 and then cruise missiles 1, 2, and jet engines.

Basically if you remember BICE mod how they split everything to give you +1 +2 +2 bonuses to add to original +5 bonus. Now Paradox is doing it as well.

And I didn't like these revolutions that were popping left and right.

edit: I looked on second video, and it's a disaster. Like why bother with that DLC at all?
 
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RobotSquirrel

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kinda angry they're paywalling the nuke system. Not like its a core feature that should've worked like that from the start. At least we're getting historical germany for free, so we should.
 

Raghar

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You meant we are getting ahistorical commie Germany for free.

Yea clicking more buttons and different MEFO bills.
 

Raghar

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DLC owners would also get long range artillery that attacks like strat bombers, and flying aircraft carriers.


This is historical version.

And this is Paradox version.
 

Serus

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Let's add that aircraft aircraft carriers never really worked (other than some protytypes). Not not only in WW2 but never in the Cold War era as well. That despite higher tech and serious money being paid for work into the idea. I remember that American potential flying carrier with mini jet aircraft, fun but ultimately they considered it useless. It wasn't the only project iirc. It seems that the idea, although cool on paper, was never really viable or needed.
 

Malakal

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Let's add that aircraft aircraft carriers never really worked (other than some protytypes). Not not only in WW2 but never in the Cold War era as well. That despite higher tech and serious money being paid for work into the idea. I remember that American potential flying carrier with mini jet aircraft, fun but ultimately they considered it useless. It wasn't the only project iirc. It seems that the idea, although cool on paper, was never really viable or needed.
Yea, aerial refueling was adopted instead. Still one could think up some kind of monstrosity, maybe airship based, and if it can work it can work in WW2 era where planes were light and small.
 

Nirvash

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what about... CITY CARRIERS?

Girls%2520und%2520Panzer%2520-%252003%2520-%2520Large%252033.jpg

Comprensive of high school tank warfare club.
 
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Serus

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