Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,274
Terrain can be -30% for hills and -30% for rivers. Combined that's 50% combat effectiveness. Planning bonus can go up to 110% which means the attacker attacking across rivers and into hills is attacking at 105% normal efficiency. And that's basically the worst case, in reality only idiot attacks with both rivers and terrain working against you. In the vast majority of cases the war is fought on standard plains and then the winner quickly destroys and overwhelms the loser. HoI4 has no logistics like HoI3 does to slow down offense, so when the attacker de-ORGs the defender they can just keep marching forward and killing the defender's ORG before it can recover.
Planning bonus pretty much lasts forever if you utilize it properly. It recharges any time a unit isn't moving and is lost very slowly. It's also lost for the defender while they are defending and retreating, which means that the aforementioned de-ORGed units are also losing their ability to counterattack properly unless they can sit for weeks to plan again.
Planning bonus pretty much lasts forever if you utilize it properly. It recharges any time a unit isn't moving and is lost very slowly. It's also lost for the defender while they are defending and retreating, which means that the aforementioned de-ORGed units are also losing their ability to counterattack properly unless they can sit for weeks to plan again.