Screaming_life
Liturgist
Exitium said:For one thing, Hellgate's different than any other game out there and for once, there's some actual innovation involved.
What's that then?
Exitium said:For one thing, Hellgate's different than any other game out there and for once, there's some actual innovation involved.
IGN said:Beasts - Mindless "destroyer" type monsters that will simply come after you with a hunger for your face. One such creature encountered in the demo was called a Ravager. This dog-like demon stalked the streets and attacked by jumping long distances.
Necros - Demons that use the deceased to their advantage. The Flesh Eaters found roaming the cities eating bodies reside in this group. While they look like zombies, they're actually corpses that have been inhabited by demons looking for a home like a hermit crab looks for a shell.
That is a ridiculous overdramatization of my position.Exitium said:On that ground you could argue that no game is innovative because the protagonist is either a human or a robot.
Inifinite party size is still only theoretical. You and I both know better than to believe it will come through. No machine today can render hundreds of PCs and their weapon effects and a gazillion monsters simultaneously without committing suicide.Exitium said:I was referring to the whole aspect of the game that allows basically a limitless number of players to play COOP at the same time, because the game randomly generates dungeons to allow for that kind of adventuring (think Roguelikes)...
I knew you would say that, and yet somehow hoped you wouldn't. All those mod clips you can add onto weapons are just runewords and jewels, Ex. More of the same. Just ways to add fractional special damage and effects to vanilla gear. And D2 also was known for having a jillion weapons. Barbs already could dual wield. DW is old as the sun. How could you be so blind? Where is your Savvy Shoppers' Sense (tm)?Exitium said:... the whole dealie with combination weapons, weapon modifications, dual wielding and skills. There's going to be over 100 different weapons in the game, each of them with uniquely different functions instead of the usual 'Sword of +1 damage vs Sword of +2 damage'.
Exitium said:There's going to be over 100 different weapons in the game, each of them with uniquely different functions instead of the usual 'Sword of +1 damage vs Sword of +2 damage'.
Exitium said:I was referring to the whole aspect of the game that allows basically a limitless number of players to play COOP at the same time,
Exitium said:because the game randomly generates dungeons to allow for that kind of adventuring
Exitium said:or the whole dealie with combination weapons, weapon modifications, dual wielding and skills. There's going to be over 100 different weapons in the game, each of them with uniquely different functions instead of the usual 'Sword of +1 damage vs Sword of +2 damage'.
Meh, not really. Once you got the Hecatomb, it was all you needed.Role-Player said:Didn't Anachronox allowed something like twenty five million weapon combinations or somesuch?
Lionheart had a modern day setting!Slaytanic said:Diablo in London, hmm.
Didn't Lioheart come pretty close to that ?
Exitium said:Curiously... why can't Hellgate London be a good game? We can all agree that Diablo 2 was a good game, but what did it offer that its predecessor Diablo, or Nox, or a bunch of roguelikes with skill trees in them didn't already have? Funny how Hellgate London seems to be held to a higher standard than all the other relatively budgetesque games we cover, yet everyone here talks about them like they're the 'best games EVAR' - e.g. Kult, Restricted Area, Space Wolves, etc.