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Community Help us bring down RPGwatch.com in Divinity: Original Sin

LeStryfe79

President Spartacus
Joined
Nov 25, 2008
Messages
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Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
Yeah Wood and Tyler was shit casting. I liked that new hobbit movie though. Too bad that old cartoon didn't have a slightly bigger budget. It could have been a masterpiece.

The Brazilian Slaughter, what is your opinion on this and rotoscoping in general?

I'd personally love to see similar techniques used again, especially in an old school game like D:OS.
 

Infinitron

I post news
Patron
Staff Member
Joined
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Messages
100,107
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
If it was because of the jokes and references they would have left earlier that that, because those were here from day one. Try to scape goat something else.
Um, do you not remember that huge row she got into with DU over the idea of their being a "Codex tranny joke" put into Project Eternity? I think I remember her posting a few times about how things like that made her feel like she had outgrown this place.

Hmm, but SMA has also disappeared and she never complained
 

Misconnected

Savant
Joined
Jan 18, 2012
Messages
587
Hmm, but SMA has also disappeared and she never complained

You're not seriously surprised SMA or Kaiserin left, are you? I mean, pretty much the only guy on teh KKKodex who didn't try get them to leave, was rapidly decending into writing stroke stories about them.

EDIT: forum participation kind of requires it's fun, and neither one were unhinged enough to find our endless shit fun.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Hmm, but SMA has also disappeared and she never complained

You're not seriously surprised SMA or Kaiserin left, are you? I mean, pretty much the only guy on teh KKKodex who didn't try get them to leave, was rapidly decending into writing stroke stories about them.

EDIT: forum participation kind of requires it's fun, and neither one were unhinged enough to find our endless shit fun.

Actually, SMA was traditionally quite popular on the Codex. Again though, it's not surprising that she left given that most of the posters who she knew had left and been replaced with folks giving her shit.
 
Repressed Homosexual
Joined
Mar 29, 2010
Messages
18,030
Location
Ottawa, Can.
Does anyone else think that the increasing presence of meta content in Kickstarter projects might make for too many fourth wall breaking moments and overall distract from the atmosphere? Granted game designers have very often included references to real people as jokes and the like, but I don't know if I like this trend. I guess it is more acceptable if it is far less obvious, and short. In this case I don't mind because Divinity has always been a silly series, and Larian has some of the best and most witty writers in the industry, but overall I wonder if it's not going to become more and more grating.

I am tempted to donate, but I have not yet received patron privileges for the last donation, and most of all I am close to signing on a mortgage for a house, so I'll probably remain with my base $25 Kickstarter pledge.
 

felipepepe

Codex's Heretic
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Terra da Garoa
I think it was MCA or Tim Cain that said that on Fallout every reference had to work on its own, people who know where it comes from "get it", people who don't either just find it funny or don't even notice it at all. I think that's a good standard... AFAIK, you warp into the end of time, there is a tribe of red imps fighthing with some weird cultists, and you get to choose who will you help. Seems very common stuff, ultil you add that is the RPG Codex vs. RPG Watch.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
That was Tim Cain's rule for Fallout 1, which was not followed in Fallout 2.
 

Misconnected

Savant
Joined
Jan 18, 2012
Messages
587
Actually, SMA was traditionally quite popular on the Codex. Again though, it's not surprising that she left given that most of the posters who she knew had left and been replaced with folks giving her shit.

Let's just say my join date is new and improved, and that your revised history sounds a lot more appealing than the one I remember ;)


Does anyone else think that the increasing presence of meta content in Kickstarter projects might make for too many fourth wall breaking moments and overall distract from the atmosphere?

Sort of, but not really. I'm pretty sure DivDiv had more of that sort of meta than FO2, but in pretty much all cases you had to know the reference to be able to see it.

Referencing stuff outside the game can be great if it's not pop-culture/everyone-get's-it type stuff and it doesn't break the 4th wall for people who don't get the reference, as I think DivDiv demonstrates. Or it can be kind of a disaster if it's the opposite, as I think FO2 demonstrates.
 

lokus

Literate
Joined
Apr 14, 2013
Messages
22
Arts-tyle of this game looks too bright/colorful and not subdued enough, how can you go from this:
furiuc.png


to this:
dfac180daae3ad6af33bbfc85810c180_large.jpg

???
 

lokus

Literate
Joined
Apr 14, 2013
Messages
22
Tbh you chose the most contrasting scenes possible - the first screenshot is a drab countryside full of brown and the second is the middle of a festival. Other scenes (like the ones in Gragt's article) look alright.
Yes well, the first screen shown from DOS (of a farm house) looked quite awful, with really overdone post-processing, reminded me of the bloom-atrocity that was Neverwinter Nights 2's first town. It seems like they have softened the palette and eased up on the PP effects since then however.

Spell effects still look Asian MMO-ish to me though.

Diablo and Diablo 2's (only?) positive influence on CRPG's was the use of a subdued color palette for environments.
 

krist2

Augur
Patron
Joined
Oct 5, 2009
Messages
164
Codex 2013 Serpent in the Staglands Divinity: Original Sin Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
Arts-tyle of this game looks too bright/colorful and not subdued enough, how can you go from this:


to this:
dfac180daae3ad6af33bbfc85810c180_large.jpg

???


Hmm, in the latest videos it doesn't look so bright/colorful. So I think (hope) they have changed it
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,925
Actually, SMA was traditionally quite popular on the Codex. Again though, it's not surprising that she left given that most of the posters who she knew had left and been replaced with folks giving her shit.
What drama did I miss?
I'm posting this only because I can't stand having the answer to something but not being able to say it and it's not PM-worthy. But this thread derail better end here. :)
linky
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,107
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Actually, SMA was traditionally quite popular on the Codex. Again though, it's not surprising that she left given that most of the posters who she knew had left and been replaced with folks giving her shit.
What drama did I miss?
I'm posting this only because I can't stand having the answer to something but not being able to say it and it's not PM-worthy. But this thread derail better end here. :)
linky

Whoops, I somehow missed that. Funny that she hasn't even logged on since then, but Kaiserin has.
 

Gragt

Arcane
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Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
The look of the game is also subject to change and be tweaked before release. They aren't at that stage yet.
 

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