I remember it had microtransactions, for gold and stuff. Don't think it changed too much over the main game, and probably had it's share of crashes too.
Yeah, I forgot to mention some differences
. Here it is:
- Auto-save. Every time you load or enter a new zone, the game saves automatically.
- Auto-pick for gold.
- Gold does not fill the inventory. Has a separate place.
- Auto-use for Quest item if you have them in the inventory.
- The World map has markers for NPCs/Quest Events/Dungeons/every little thing to explore.
- Better Quest log. Finished quests are gray out. Main quest have bigger markers. Side quests marker's are smaller. Quest log also tells you which NPC you have to talk to.
- NPCs have a marker for sub quests in town. (Melchoir' Medallion) If the quest item is in the inventory you just need to speak to NPC. The game automatically turns the Quest item in.
- Inventory with a weight system. Every item has a different weight.
- Inventory is bigger and has a slider. You can scroll it up and down.
- There is a Stash for items you can purchase with Real Money. In-game shop called Boutique (Micro transaction)
- New Artworks for characters, items but all character/item models are the same as in the PC version.
- New UI
- A new belt slot for scrolls