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Heralds of the Third Apocalypse - combat-focused Lovecraftian bronze age tactical RPG from Iron Tower Studio

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,072
This is probably a lot closer to what ITS can do well. I remember having a tremendously good time with Dungeon rats.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,106
AoD was a cool name for a game.
Dungeon Rats a bit less so.
Colony Ship was lame as hell.
This one’s both long and forgettable. VD, it’s time to rescind your game naming position to another team member, your skills have grown stale.

Looking forward to whatever you do anyway, the premise’s nice and I’ve liked all of ITS games so far.
 
Joined
Jun 13, 2019
Messages
879
You're missing out.
re: battle brothers i watched a friend play it. i can see the appeal in some of the elements but it just looked like shit gameplay wise, moving chess pieces around, literally - this isn't the 90s anymore and we don't have those tech constraints, not my thing at all.
maybe they had some system that made procgen quests somehow suck less ass (i'm ignorant of how it works in that game), but unless it builds towards something that matters in the long run, how is it more than just a time wasting side quest of little to no consequence? if it just gives you Totally Important Points you can get otherwise, it seems like a redundant feature that should be awarded through more meaningful gameplay (ie, missions with actual story or w/e). i'm talking about lasting reactivity, as in more than an attaboy text line that amounts to basically nothing. are you planning to use some AI feature to come up with more inventive quests or is it just "this settlement needs rescuing 2.0"? once you spot the pattern the fun ends.

also why are you guys allergic to crowd funding? if there really is a market for niche rpg's, why would this not be reflected in a funding project? there are websites that allow you to collect whatever you got, even if you don't meet the goal. seems like free money to build your game
 
Last edited:

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,155
re: battle brothers i watched a friend play it. i can see the appeal in some of the elements but it just looked like shit gameplay wise, moving chess pieces around, literally - this isn't the 90s anymore and we don't have those tech constraints, not my thing at all.
maybe they had some system that made procgen quests somehow suck less ass (i'm ignorant of how it works in that game), but unless it builds towards something that matters in the long run, how is it more than just a time wasting side quest of little to no consequence? if it just gives you Totally Important Points you can get otherwise, it seems like a redundant feature that should be awarded through more meaningful gameplay (ie, missions with actual story or w/e). i'm talking about lasting reactivity, as in more than an attaboy text line that amounts to basically nothing. are you planning to use some AI feature to come up with more inventive quests or is it just "this settlement needs rescuing 2.0"? once you spot the pattern the fun ends.

also why are you guys allergic to crowd funding? if there really is a market for niche rpg's, why would this not be reflected in a funding project? there are websites that allow you to collect whatever you got, even if you don't meet the goal. seems like free money to build your game

You probably should actually play the game before trying to offer a detailed critique of it.

Also... see that number next to the lower "Very Positive"?

8EZQL0b.png


That means Battle Brothers has sold somewhere around 1M copies. If VD and co can get even half that, they'll have enough cash to buy all the hookers and nose candy a fella could ask for. Or go back to making Fallout-style cRPGs.
 

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