Raghar
Arcane
- Joined
- Jul 16, 2009
- Messages
- 22,733
That happens automatically.In 3D you have to create all the same pieces as 2D, except you also have to do the following, which is time consuming:
-make sure the models fit polygon restrictions
Not different than otherwise.-make sure the models look good from every angle
???-adhere to texture size restrictions
Only backward game developers are using levels.-export the models and textures through your content pipeline and import them into your level editor
It happens automatically.-generate and check the low-poly mesh for collision detection
So placing them in 3D program is faster?-place the completed pieces in the level editor (which is almost always slower than placing them in the 3D program)
You have two types of developers these who made these models, and terrain, selfeducated themselves into programming and invented algorithms which would do a lot of things for them... And these who are doing stuff in a way they were taught in school. Well I guess that separates quality developers from University PhD./certified "workers".
Actually proper games tend to create these things at distance as well, as long as there is not a compelling reason not to.-design your levels and set pieces so that you can never see anything of consequence in the distance and hallways have detours in the middle of them to cut draw distance
There is no reason to limit foliage in 3D. No reason at all. Foliage generates more content, thus it looks less empty. So it's actually important for 3D to create waterfalls, foliage and other stuff.-limit usage of foliage and water
Creation of proper clothing is computationally expensive in both cases. (The same can be said about hair.) 2D clothing can force CPU time on developer computers. Properly done 3D clothing looks more cute. Look for example on Two Worlds 2, it had great clothing.The only place this ends up saving you time is when it comes to animation and characters that change their appearance by more than a palette swap. Creating the 2D equipment system that blizzard did for Diablo 2 is complicated and prone to small errors.