Also, Disciples 2 setting, story and campaigns kick the shit out of HOMM3's generic fantasy-o-rama.
It's not very relevant in a strategy-game, you know.
I didn't even play HOMM campaign.
Disciples 2 isnt a total trash heap, it just has a different play style. Instead of focusing on one big army, you make little combos and stuff.
It's simplified, so that it would suit for as many people as possible. A typical marketing move. It reminds me of the same shit happening in RPG-industry.
The biggest downfall of H4 was that all the dumb fuck die hard fans of H3 wanted just another H3 with only better grafics, or even not that.
They wanted it for a reason, yaknow.
They decided to make something new.
The idea of making something new is GOOD, don't get me wrong.
But fact is that they failed in that undertaking.
HOMM3 fans do fear change, so I think thats why alot are all uppity about HOMM4 and Disciples 2.
Again, they do not fear change as it is. They fear bad changes, they fear that lolly-pop simplifying for the sake of wider audience.
And the Disciples embodied exactly that principle: they had cool, memorable graphics, simplified combat mode and many other lil bits that made it into some child toy, and not a solid strategy title.
There are NO serious tournaments on Disciples, never were.
And there ARE tourneys on HoMM3 even NOW. And they are quite popular among true fans of this kind of simple, and yet so geniously made strategy.
Just like people love StarCraft more than any other RTS-titles, because although it looks simple and primitive, but it holds much more depth in terms of gameplay and strategy.