Niektory
one of some
Played it for a bit (on Windows). Random thoughts:
Combat feels simplistic, it could use some formation or timing related mechanics. But maybe complex combat is not what you're going for.
The music is atmospheric, but more dungeon tracks would be nice.
I find it pretty confusing that new combat messages show up on top, the natural order is from top (oldest) to bottom (newest), here it's reversed.
If you are in the casting screen and click a spell once to highlight it, you can't leave the screen. You can still cancel casting later during target selection, but it should be possible at any time. Also, you should be able to leave each screen by pressing Esc.
The dungeon clear window needs a scrollbar, the loot list doesn't always fit. I've also once got a bug where I couldn't close it at all and had to reload. I could still click things underneath, end my turn etc., but the window just wouldn't close when clicking the accept button.
Are character attributes explained anywhere? While it's not hard to guess what they do, it would be better to have explicit descriptions. Also, how is turn order resolved?
The monsters are all tiny! I understand rats, but other monsters like skeletons should be larger. Unless they're rat skeletons.
Combat feels simplistic, it could use some formation or timing related mechanics. But maybe complex combat is not what you're going for.
The music is atmospheric, but more dungeon tracks would be nice.
I find it pretty confusing that new combat messages show up on top, the natural order is from top (oldest) to bottom (newest), here it's reversed.
If you are in the casting screen and click a spell once to highlight it, you can't leave the screen. You can still cancel casting later during target selection, but it should be possible at any time. Also, you should be able to leave each screen by pressing Esc.
The dungeon clear window needs a scrollbar, the loot list doesn't always fit. I've also once got a bug where I couldn't close it at all and had to reload. I could still click things underneath, end my turn etc., but the window just wouldn't close when clicking the accept button.
Are character attributes explained anywhere? While it's not hard to guess what they do, it would be better to have explicit descriptions. Also, how is turn order resolved?
The monsters are all tiny! I understand rats, but other monsters like skeletons should be larger. Unless they're rat skeletons.