Humanity has risen!
Arcane
Finally, thanks for this wonderful game concept.
Sadly, as much as I love it, I feel like it might still be monotone. After all, seeking treasure and killing all the monsters in a dungeon seems to get repetitive fast, and the blobber combat is quite basic. There are traps and other such stuff, but the question is does it add enough variety? I know I would like to see special events/characters and the like appearing in the dungeons to add some variety and give more incentive for exploration (for example, rescue NPC in dungeon X, bring him back to town Y, etc).
If you look at Paper Sorcerer, the developer overhauled the game quite a lot in the few months following release. Nice to see that you intend to keep finetuning your idea for a while. As it stands I'm not sure it quite passes the muster yet.
A complaint I would have is that when a character is too low in health or dies, I get a huge pop up telling me for example PLEASE REVIVE CHARACTER X that seems to stay there permanently. I fail to see how this is necessary at all.
Sadly, as much as I love it, I feel like it might still be monotone. After all, seeking treasure and killing all the monsters in a dungeon seems to get repetitive fast, and the blobber combat is quite basic. There are traps and other such stuff, but the question is does it add enough variety? I know I would like to see special events/characters and the like appearing in the dungeons to add some variety and give more incentive for exploration (for example, rescue NPC in dungeon X, bring him back to town Y, etc).
If you look at Paper Sorcerer, the developer overhauled the game quite a lot in the few months following release. Nice to see that you intend to keep finetuning your idea for a while. As it stands I'm not sure it quite passes the muster yet.
A complaint I would have is that when a character is too low in health or dies, I get a huge pop up telling me for example PLEASE REVIVE CHARACTER X that seems to stay there permanently. I fail to see how this is necessary at all.