Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Heroes of Dragon Age (Dragon Age iOS F2P game) Review

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,408
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Somebody who calls himself "The Grumpy Grognard" sent us a link to this: http://eatplayhate.me/2013/10/17/review-heroes-of-dragon-age/

Review (?): Heroes of Dragon Age
October 17, 2013


Today, I was angry. I am in fact still angry – and the reason for this is a game that has been soft launched in Australia; EA’s iOS/Android title, “Heroes of Dragon Age.” This game is an abomination beyond measure, and while I realize that to many people I probably sound pretty ranty, let me just preface this with a warning: buckle up, because you haven’t seen anything yet.

How to Ruin Gaming

An “epic” hero. Much like a regular one, only named after a DA2 character you probably hate.

Predictably – especially for a phone game – Heroes of Dragon Age, or “HoDA” for idiocy, uses a freemium payment model. In freemium games, the upfront cost of the title is zero, which means a large number of people will download the game to try it – out of boredom, curiosity or sheer randomness. However, unlike demos, a freemium game will use cunning tactics to bleed the player dry of all their hard earned cash. It’s a classic bait and switch – the game will have been carefully designed to compromise the experience at every juncture, offering to handwave away irritations at the low price of a few dollars. “This is great,” the player is meant to think, “I can pay as much or as little as I want!” The issue is that it’s not like that – if you pick up a freemium game, it’s not gating content (like the shareware games from my youth), it’s deliberately funnelling you into paying by being as addictive, and generally irritating, as it can get away with. The weak minded player chooses to spend two dollars rather than being forced to wait 20 minutes for another fix of the game, quickly racking up much more than they expect.

I despise this model of games – but in many ways it was inevitable. The iOS app market was a race to the bottom, games that took years to make were sold at sub-$5 prices, and the entitled gamers who lived on the platform would still whinge about spending money. Freemium solves this issue, and additionally appeals to “casual players” (imbeciles) who would not want to spend money on the purchase of a game. So what I’m saying is, you brought it on yourself. But this is just the tip of the iceberg-shaped travesty that is this game.

Dragon Rage, More Like

The “combat” screen. Here some guy I don’t care about is doing something random to some other dudes. The goal is for their bar to decrease faster than yours.

HoDA is essentially like one of those collectible monster card game things that Asians and arch-nerds play; except unlike games of that mould, it adventurously removes all strategy, charm and decisions from the mix. You have a collection of heroes (represented as low poly models of ‘miniatures’) who “do ‘battle’” with enemy miniatures, in the sense that you get to watch them undergo a series of random and erratic “attacks” until one side is left without any dudes. It’s an appalling re-imagining of something that could work (squad based pokemon style combat) – dumbed down to the point where it may as well be a dice roll, something that would be more aesthetically and morally pleasing.

Why have they fucked it up so royally? Good question. I suspect it’s to cater to what they believe is their target audience – people who find tying their shoes to be an exercise in deep, tactical decision-making – and also to ensure that you spend your hard earned premium currency on “runes” which let you, for a fixed amount of time, give your heroes slightly better AIs or buffs to make the random outcomes tilt in your favour. The game also suffers from a weird faux-complexity – something the tutorial (which is about a million pages long) tries to inform you about. I won’t go in to any of the features at length – you can recycle outclassed creatures by getting a hero to “consume” them, and you can put people on the front or the back line, making them last slightly longer. Sometimes. None of this has any real impact on the gameplay. For starters, there would probably have to be some gameplay for that to happen.


This happens a lot too. Actually it’s probably a good thing, because it means you don’t have to play any more.

What may surprise people is that the core part of the game – spending “money” to get new random characters – is actually fine with me. I buy Magic cards, after all – so the idea of paying something to get a random chance at a super rare item (hero) is not a problem. It all falls apart because the heroes are all functionally identical – they have a bunch of meaningless stats and do some kind of damage to one or more bad guys, making an “epic” creature just a “common” creature with more HP.

As would be expected with such a sloppy production, the UI is terrible – badly thought out, unpolished and glitchy (fucked up scrolling? Check. Hiding the health behind the character models? Great idea. How about totally random button placement? Check. Tiny hitboxes? Sure, why not). The writing, which exists in an alarming quantity (at font size negative one million) is ponderous drivel that has nothing to do with anything – during (ostensibly) a re-enactment (the game is “set” around replaying famous battles from Thedas’ history) of the corruption in the Golden City (an important event in DA lore), I inexplicably had to fight some zebra hyena slash fiction creatures. I’m pretty sure that wasn’t in the codex, so I am left with the probability that the “level” “design” may not be very sensitive to the “story”. To really rub it in, I tried to purchase a “guaranteed epic character” for $2, but instead it just stole my money and said I would receive it “soon” (I never did). The game also manages to run like arse, a feat which is particularly impressive given that it looks worse than Dragon Age 2 and I have the very latest iPhone available.

They also put in the usual freemium contrivances – you run out of “stamina” after six battles, and you can either wait 20 minutes for your next fight or spend some “gems” (purchasable from the IAP store) to continue playing. As in all other freemium games, it’s a reprehensible method to force (hopefully hooked) players to spend money, of course, in HoDA’s case, the chance of wanting to actually continue is slim to none, so it’s perhaps less offensive – instead it affords you a natural opportunity to put the phone down in disgust and scrub yourself with steel wool.

Barely Worth a Score

Many completely meaningless words. They have nothing to do with the battles ahead.

HoDA is a pathetic pounding at the bloated, decaying corpse that is the Dragon Age franchise. While Bioware rightly recognized that DA2 not only damaged their franchise but also their perceived ability at not producing shit games (DA3 may actually be good – although I’m not pre-ordering it), it seems that someone in EA didn’t get the memo, and tried to out do DA2′s sterling attempt at ruining an IP. I can’t find anything redeemable about this game at all, and I didn’t feel this angry about Simcity, which I actually paid real money to preorder. It’s as if the title was thrown together by a bunch of professional charlatans, chasing the freemium gravy train and not having a speck of pride or talent coming through in their product.

To me, it is especially egregious as I not only spend scaryamounts of money on Magic cards but I also love Dragon Age – and, done right, this game could have been like crack cocaine to my tendencies. But it falls so far short of the mark that it causes me physical pain. I actually went in search of other opinions about this title, just because I could barely believe how such a half-baked, ill-conceived fucktastrophe was actually released, however all I found was this rambling puff piece from Eurogamer – the author was apparently too busy fellating the producer to ask critical questions like “why does this game look so terrible” and “where, when you get right down to it, is the game part?” So in conclusion, I wouldn’t exactly recommend it.

I think I need to go and have a lie down.

Not bad. Perhaps a bit try hard, but not bad.

EDIT: Wait a second, did that "Orzammar sergeant" just swear by the Maker? :lol:
 
Last edited:

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
I'm glad the Dragon Age IP is being turned into shit.

Fuck Bioware. May the black plague infest them and cause them the same misery they have inflicted.
 
Joined
Sep 7, 2013
Messages
6,374
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
the chance of wanting to actually continue is slim to none

I was going to say, it doesn't sound like a problem since there are tens of thousands of better games to play.

Besides, this wasn't really made for us.
 
Joined
Sep 7, 2013
Messages
6,374
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
article dude said:
I also love Dragon Age

Bigger problem than this game being shit.

Bioware is the James Cameron of the video game world. Colorful, exciting, just enough drama to make a story, but with themes so hamfisted and shallow they border on cartoony.

That being said, Dragon Age is just colorful and energetic enough to make it work. One of their better creations.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
article dude said:
I also love Dragon Age

Bigger problem than this game being shit.

Bioware is the James Cameron of the video game world. Colorful, exciting, just enough drama to make a story, but with themes so hamfisted and shallow they border on cartoony.

That being said, Dragon Age is just colorful and energetic enough to make it work. One of their better creations.

James Cameron lately, yes, but there are movies Cameron has done that are much better movies than DA are games.
 

Tommy Wiseau

Arcane
Joined
Apr 7, 2012
Messages
9,424
He starts the review with slamming freemium payment models but then bluntly confesses that he's addicted to the 'bait & switch' method of doing business at the end if done right. Way to fight the power?
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Sounds less like an attempt to market to imbeciles, and more like an attempt to put out a product with the DA name and artstyle as cheaply and quickly as possible in the hope that DA fans will download it on name value (hence the 'soft launch' - this isn't the result of some long effort at balancing the game's difficulty around idiots; it's an attempt to avoid having to balance anything so they can maximise $$$ on a cheap name cash-in that relies on well-establishes psychological addiction mechanisms).

Minimising the player's input in combat is vital to this kind of game. The game has to be able to rig the dicerolls behind the scene in order to encourage or force cash purchases. This is extremely common in freemium games: they give you an array of stats but there's nothing to link the stats to the outcome. Sure, you might raise strength by 5 points, but there's nothing to tell you what that actually means for damage, hitpoints or resistances. Invariably, the stats that actually count are not only hidden, but pre-set - the game is designed to present the player with 'content gates' every so often, and it doesn't matter what stats you have or what you do, the content gate will arrive when the game is programmed to make it arrive.

The same tactic has been used for years with poker machines. By putting up cards imitating the rules of a poker or blackjack game, the machine gets the player thinking that they have the same odds as if they were playing cards - the player often doesn't realise (or realises, but doesn't fully process) that there's no relation between what's on the screen and the likelihood of winning. The machine is programmed to pay out X amount of money after X number of turns (guaranteeing a fixed income for the house); it simply spawns whatever cards it needs to meet its pre-programmed payout cycle. Freemium games work the same way - no relationship between what's on the screen and the outcome.

That's why you never see a freemium game with combat more complex than turn-based alternating of attacks, perhaps with a cool-down limited selection of special attacks. They're never movement based (in terms of movement and positioning mattering to combat) and they never involve squad tactics, as that would risk disrupting the game's 'payout cycle'.

Many actually adjust the payout cycle 'behind the scenes' once a player makes a purchase (as most of the freemium games' profit comes from a very small number of players, the aim is to get the player to make one purchase on the basis that it will provide a long-term convenience in the game, then accelerate the rate at which content gates appear to milk the player to a point where the player has spent too much money to 'waste it' by quitting). There's never any true randomness in these games (the win rate in combat is pre-set to ensure the content gates arrive at the right times), but there's plenty where the game presents a 'soft' content gate that you can ignore for a few hours before the first 'pay or quit' content gate arrives. They don't make money from people playing for free, and if the player hasn't paid up after a few hours the games usually just cash out and present a hard content gate to net the % that wil pay up rather than quit. Once the player DOES make a certain number of purchases (often after just one purchase), the game adjusts and starts throwing content gates at the player every 2nd encounter.

Yep, in most of these games making a cash purchase actually makes the game harder (insofar as difficulty is a relevant concept in a game where the outcomes have no basis in player skill).
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,493
Location
Space Hell
I'm glad the Dragon Age IP is being turned into shit.

Fuck Bioware. May the black plague infest them and cause them the same misery they have inflicted.
Why are you glad? Dragon Age is one of the truly unique and interesting franchises. I find it sad that such a great potential is being mercylessly raped and desecrated by its own creators.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Why are you glad? Dragon Age is one of the truly unique and interesting franchises. I find it sad that such a great potential is being mercylessly raped and desecrated by its own creators.

That is why.

Fuck them and fuck EA.
 

Newfag-er

Liturgist
Joined
Oct 15, 2013
Messages
128
I thought BioWare could go no lower. It's sort of embarrassing
When they were probably the first to add "extra" skin/weapons as dlc. This is the only road they could go

Dragon age 2 first dlc was a item pack, if I recall properly too.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323

Newfag-er

Liturgist
Joined
Oct 15, 2013
Messages
128
To go more into the point of my previous post, cause I cannot edit

When an EA employee said that they going to charge you for clips of magazine in battlefield, you really should know better that they are going to try this
When biowhore spend so much effort into making Kotor mmo, only to switch it to free to play. (they were doing well, when they switch. If I recall correctly) Just for a crappy few buck (I even recall someone saying that they didn't even do it well engouh, probably because the idea of making a quick buck effectively was rushed to just to make a quick buck)

I'm not approving that this is a good thing. But one cannot possibly not see this coming a mile away base on the past action EA made

I think rather then thinking how low can EA/Bioware possibly acheive, one must question whether these idea are making them the few quick buck they so wanted.
 

set

Arcane
Joined
Oct 21, 2013
Messages
944
I don't really get the author's point.

Yes, it's a downward spiral - but you can't blame us for this mess. Games have always been a gamble. Like movies, you don't know what you're going to get until you pay the fee. I think the free-to-play model isn't inherently evil (just look at games like Path of Exile) nor is it inherently damaging to the market - it is instead this lack of empathy for the product and the business strategies exmployed by producers that cause this downward spiral - consumers get the impression the games they are being asked to 'buy' aren't worth the money, this impression only grows more and more powerful with each title like this that is released.

It's like complaining about the nature of a phone game. Did you really expect it to not be total shit? The most wildly successful phone game is - well, you know. If that's the success that's being strived for, is it any wonder we're where we're at?

At least films have film school - where scholars sit down and point out what works and what doesn't in film. Your average game designer probably couldn't even relate binary trees to level design, or explain what makes good artificial intelligence. Hell, most game designers couldn't properly come up with a balanced and fun weapon in Team Fortress 2, let alone design an entire RPG - where often the emphasis is not on some WoW-inspired experience bar or perk tree, but items.
 

Night Goat

The Immovable Autism
Patron
No Fun Allowed
Joined
May 6, 2013
Messages
1,865,461
Location
[redacted]
Codex 2013 Codex 2014
Yes, it's a downward spiral - but you can't blame us for this mess. Games have always been a gamble. Like movies, you don't know what you're going to get until you pay the fee.
:rpgcodex:
There's this thing now that lets you read about games from people who've already played them, and use this to make informed purchasing decisions. It's called the internet. If you can't be bothered to do the research before spending your money, then you deserve to be parted from it.

At least films have film school - where scholars sit down and point out what works and what doesn't in film. Your average game designer probably couldn't even relate binary trees to level design, or explain what makes good artificial intelligence. Hell, most game designers couldn't properly come up with a balanced and fun weapon in Team Fortress 2, let alone design an entire RPG - where often the emphasis is not on some WoW-inspired experience bar or perk tree, but items.
Here's an idea: maybe developers could make the games they'd want to play, instead of trying to find new ways to exploit their customers.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
I didn't even know this game existed. I want the last 10 minutes of my life back.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom