Grotesque
±¼ ¯\_(ツ)_/¯
- Joined
- Apr 16, 2012
- Messages
- 9,435
Mhmm, not so sure about that one.
You're right.the Heroes series now having a following ahundredthousand times higher
Fixed!
Mhmm, not so sure about that one.
You're right.the Heroes series now having a following ahundredthousand times higher
That is not Arcanum's magic vs tech we're talking about.Magic vs technology
...oh, and don't forget the spritesbesides bringing phoenixes back into the game
You know you're not the only one around here, don't you...Also, you don't have to show me concept arts
Forge was fucking retarded, I'm glad it never materialized. Conflux units may be shitty, but at least it has a nice grail building.
I love the Forge idea, but... yeah, it may not have worked very well. Perhaps they should have toned it down a bit, give it a more steampunk vibe and less Strogg-like from Quake. It is not such a stretch of the imagination to jump from a medieval setting to some 19th-century dystopia, but minotaurs with jetpacks? That's a bit too much even for my wacky sense of humor. Now, steam-powered minotaurocopters on the other hand... that's something. Perhaps a mage unit could have been more futuristic, with laser or something.
The worst thing about conflux is that it is really op and clearly something they didn't think through very well.
I'm feeling really old all of a sudden.I blame it on the fact that Homm 3 came out 16 years ago. Which means some of the jewtube faggots weren't even born yet.
Now let that sink in.
This one doesn't really click with me. How do you ever "take seriously" something that is pretty standard everything-and-a-kitchen-sink fantasy. It even has lightning-shitting birds, teleporting devils, chicken legged harpies, skeletony necromancers and hippie sorceresses with flowers in their hair.If you take the HOMM franchise seriously you end up with HOMM 3. If you take it like the Warhammer ripoff you end up with HOMM 6 which was only 1 step back from adding in Laser Guns.
There is still good in him. Or so I'd like to thinkAnd too bad JVC starts the interview talking about making games for cellphones and tablets, at which point I lost interest.
The consistency is that it's about folklore instead of space gadgets and pseudo scientific monstrosities.
^ That was the best part about the old titles.
On which folklore it was based?