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Heroes of Might & Magic 7

Archibald

Arcane
Joined
Aug 26, 2010
Messages
7,869
I'm really sorry for all people involved with development of every Ubisoft-published Might and Magic franchise games(maybe excluding shovelware like that DS game whatever its name was), it feels like most of the time they really wanted to do it right but there were some thick-skulled people on they way that made it impossible.

Wouldn't call it shovelware. While its visuals and playstyle is certainly not up to Codex "standards", technically its probably best HoMM/MM related game released by ubisoft. I have never finished it, but I don't remember encountering any bugs or problems in it.

You know what's funny?
Back in the day Homm was considered a casual strategy title, well suited for womyn.
And surprisingly enough, I've met quite a few that played it, and it was well before this whole gamer grl fad became a thing.

Good point. When I was living in a student dorm most girls who happened to be interested in games would mention HoMM3 as one of their favorites or reason why they like video games in the first place.
 

Morblot

Aberrant Member | Star Trek V Apologist
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Messages
2,288
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Finland
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut
There's apparently some people who like the mop-up phase, because it's how they feel victorious: A screen saying "you won" is not as meaningful as walking around, stomping every last enemy into the ground with your overwhelming force.

I'm one of those people. And it doesn't even take that long in HOMM3, since it's a pretty fast-moving game. Also, delaying the victory can make sense in those campaigns where a number of your best heroes get transferred to the next mission; it's better to have several decent level 12 heroes than just the one or two, accompanied by rank amateurs.
 

Archibald

Arcane
Joined
Aug 26, 2010
Messages
7,869
Dark Messiah.

Didn't play much of it so you might be correct in saying that it was technically fine game too. Either way I agree that we shouldn't feel sorry for Clash of heroes developers since I understand their little game was pretty successful.
 

Reject_666_6

Arcane
Joined
Oct 30, 2008
Messages
2,465
Location
Transylvania
Clash of Heroes was good for what it is, I'd recommend it to people who enjoy puzzle games and won't get [TRIGGERED] by seeing underage kawaii versions of HoMM5 characters.

Dark Messiah is probably the best game of the Ashan lot, but if I were trapped on a desert island with a nukular gaming rig and an Ubisoft Ashan game, I'd go with Tribes of the East.
 

octavius

Arcane
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Bjørgvin
You know what's funny?
Back in the day Homm was considered a casual strategy title, well suited for womyn.
And surprisingly enough, I've met quite a few that played it, and it was well before this whole gamer grl fad became a thing.

HoMM is the only game I play that I've heard teen girls discussing. I couldn't believe my ears when a group of four girls about 15 years old were discussing HoMM on the bus some years ago.
 

octavius

Arcane
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Joined
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Messages
19,888
Location
Bjørgvin
I'm one of those people. And it doesn't even take that long in HOMM3, since it's a pretty fast-moving game. Also, delaying the victory can make sense in those campaigns where a number of your best heroes get transferred to the next mission; it's better to have several decent level 12 heroes than just the one or two, accompanied by rank amateurs.

But nothing is more glorious to vanquish your enemies as fast as possible, which also the score reflects.
 

dibens

as seen on shoutbox
Patron
Joined
Dec 4, 2011
Messages
2,629
HoMM is the only game I play that I've heard teen girls discussing. I couldn't believe my ears when a group of four girls about 15 years old were discussing HoMM on the bus some years ago.

Oh yeah, men, I used to play HoMM3 with a gf and her sister, but I put their knowledge of the game on the fact that their dad was an IT guy.
 

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,679
Location
Tuono-Tabr
Watching streams of HoM&M3 and HoM&M7 beta side by side right now. 7 gameplay looks/feels hilariously bad in comparison. Definitely not interested.
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
Areas of control are still in
Of course it's not the same but it gets closer than anything else that came after HoMM3
himZD0M.gif
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
I briefly checked into the twitch stream to watch the map editor presentation. First of all I was shocked that it uses Unreal Engine 3. I originally thought they were using UE4, especially with it being in all mouths (Bards Tale 4, Into the Stars, Aquanox 3 etc.) I kinda expected the same from Heroes 7 (guess I was deceived by some initial screenshots). But no... they took the ancient engine. So no C++, no blueprints, no up2date engine.

So when I asked about scripting they said unreal scripting is also not possible (not even in the Advanced Editor Mode which is the ugly Unreal Editor), only kismet at best. Total conversions like in Skyrim are not possible either, but I probably expected too much with that ;)

Basically the editor allows to create maps. The Base Map Editor looks very nice, clean and easy to use. It has most options you need. Modding only works on a per map basis. Whatever changes you make to factions or creatures, only works on this single map and doesn't apply to any other existing maps. So we are stuck with the given system, exception some fan maps who change various settings.
I also asked then if we could exchange the Cumface creature from Dungeon into a Hydra, so that we could create both Hydra+Black Dragon in the same army - and yes - we could. They also assured me these changes would work with both Multiplayer and Savegames (that's a reason why they limited modding on a per map basis). In fact we could create and customise entire new factions out of it. That is at least something noteworthy. However the disadvantage is, that people can now mess up all the creature types and skills after their own liking. So whenever you play a custom map it may not be exactly what you wished for.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,323
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


http://www.gamebanshee.com/news/116130-might-magic-heroes-vii-the-man-behind-heroes-video.html

MIGHT & MAGIC HEROES’ ANNIVERSARY: DISCUSSION WITH THE CREATOR OF THE FRANCHISE

SAN FRANCISCO — September 10, 2015 — Today, Ubisoft released a conversation with Jon Van Caneghem, the father of the Might & Magic Heroes saga, to celebrate the 20th anniversary of the brand. This industry veteran is sharing his vision of the Heroes saga’s evolution through the past 20 years, as well as his testimonies on Might & Magic Heroes VII and the video game industry evolution. Might & Magic Heroes VII will be available exclusively on Windows® PC on September 29th, 2015.

As part of the 20th Heroes anniversary and to thank the community, some free content will be released post-launch. Thanks to the very advanced modding tools available in Might & Magic Heroes VII, the team has planned to deliver eight unproduced Heroes IV maps. Based on scripts written by Heroes IV’s original writer, Terry Ray, these stories will finally be brought to life with Heroes VII’s engine, and will enlarge the already very massive content present in the base game. These modding tools will be available for free in Might & Magic Heroes VII; allowing players to give life to their own creations. They will also be able to share and submit them to other community members on the Shadow Council platform.

These eight maps are divided into two campaigns: the first one called Unity, will add a total of five maps focused on the Academy faction and will be released end of 2015. The second one, Every Dog Has His Day, will include three maps of the Stronghold faction and will be released early 2016.

For more information about Might & Magic Heroes VII and the Shadow Council, please visit www.mmh7.com
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,435
Divinity: Original Sin Divinity: Original Sin 2
Ahhh.... the death threats to the dev team on the HOMM forums regarding the fiasco of "The Forge" sci-fi faction introduction.
Those were the days....
 
Unwanted
Douchebag! Shitposter
Joined
Jan 19, 2014
Messages
3,059
They deserved them. Garbage idea they ripped from Wizardry.

A truly codexian idea though. Polluting fantasy with B grade science fiction
 
Unwanted
Douchebag! Shitposter
Joined
Jan 19, 2014
Messages
3,059
Douchebag? The douchebag is the one who shits all over classical myth inspired fantasy with gay crap he saw in Robocop
 

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