oMM 7 has now officially achieved the worst metascore and the worst Steam user rating of any HoMM game. Congrats to Limbic!
Well they are going out with a bang, thats for sure. I guess its safe bet that might and magic franchise will now be milked with those card games and thats that?
you can't see the horse's balls unless it's in 3D
Does anybody know why they call the games M&M Heroes instead of Heroes of M&M?
They want to place them all under an "M&M" in front brand, I guess.Does anybody know why they call the games M&M Heroes instead of Heroes of M&M?
I don't understand why did they have chosen the motionless 3D route, its p.pointless and feels awkard all the time. Some 2D screens like loading screens would be much more better.
In mission dialog "screen" feel awkard too...
Situation Status: 02/10 – 7:45PM CEST 10/02/2015 | 148 comments
Hello Heroes,
First of all we would like to thank you all for your patience and support in those last days. We have been carefully reading your feedback/bugs report and many of you shared a great interest in the game despite remaining issues (some already played more than 35 hours!!!).
Upcoming Patch (more information to come)
The team is currently working a first patch and we will keep you updated on our progress on this matter in the upcoming week. Our objective is to tackle on this update emergency topics such as:
Cheat Window
- Multiplayer desync, Global performances, Broken script in campaigns, Save/Load issues, Balancing and more to be confirmed.
Before the weekend, we would like also to share with you the activation process of the Cheat window which we hope could help you before the release of this patch.
Important information:
Using cheats is at your own risks. It may alter your save games in major way. So we really want to stress that you have to be careful when using it. The cheat window may have different impacts in your game session since you will not be following the real flow of the maps. For instance teleport feature might not trigger all scripts in the maps required to complete the quests. Use it wisely or you may end up with broken saves.
Once again, use this tool cautiously only if you feel you REALLY need it. How to activate Cheat Window:
- Open “MMH7Game.ini” available on My Documents\My Games\Might & Magic Heroes VII\MMH7Game\Config
- With a “Ctrl+F” keyboard shortcut, look for the line containing: “mDebugCheats=False” (line 276)
- Replace the “False” by “True” --> “mDebugCheats=True”
- Save the document before closing it.
Next time you will launch a game, a little “star” will be available above your command panel, this is the cheat window shortcut.
/!\ Cheat window is unavailable on Multiplayer Lan & Internet games
The cheat window is presented as the following:
With this window you can:
- Modify your current Hero stats
- Teleport
- Add XP/Resources
- Build all buildings in your town
- Enable/Disable Manacost
- Enable/Disable TurnOver Popup
- Enable/Disable Movecost
- Enable/Disable Unlimited Building
- Enable/Disable Fog of War
- Upgrade & Change selected Skills/Abilities
the game looks ok if you're fine with the disgusting style of homam5 and 6, I like that they went back to the old mage guilds
So that people know that it's from the same franchise as Might and Magic X. Unified naming scheme.
HMM7 is worthless crap.
You can pick your skills when leveling up so I picked all necromancy skills first and by level 8 ended up with a Cloak of the Undead King equivalent without the liches. Then I raised 1000+ skeletons which replenish themselves like vampires, 200 ghosts and raped 1 of the AIs. Then some time later after I finally found a narrow pass that led to the 3rd AI I one shotted 33 black dragons with 3790 buffed skeletons. At that point my main town has accumulated 6 bone dragons which I never hired.
You can teleport skeletons anywhere with trained prime magic and they gain +50 initiative so you can either kill 2 stacks or teleport them back next turn.
Your hero ends up with full mana after each combat because of ridiculous perks like +10 mana after enemy living stack dies, +20 after combat, +10 when your hero kills something. So you can forget about magic wells and sitting for a day in town magic guilds.
EPIC FAIL.