Monkeyfinger
Cipher
- Joined
- Aug 5, 2004
- Messages
- 780
The main reason to hate HoMM 4 is because it wasn't finished. I enjoyed the graphics, the stories, the units and the gameplay change. Even if it was a move from the RPG base to a TBS.
Heroes on the battlefield did not work well because they did not scale the XP well enough. It was too easy to snipe another hero. If the hero constantly drinks immortality potions then streamline it.
Fanbase bitch but in the end, Heroes 6 sold enough to be profitable I believe. Heroes 5 did well and even Heroes 4.
http://www.celestialheavens.com/viewpage.php?id=90
Homm 4 was originally built so that a 0 HP hero was unconscious, not dead, and would get back up after a battle that his troops won, kind of like an NWN2 character.
It was haphazardly changed at the last minute and potions of immortality were the best emergency solution they could cobble together in response to all the problems that change caused.