Article in German:
http://www.gamestar.de/spiele/might-magic-heroes-7/artikel/might_magic_heroes_7,51546,3058798.html
From JSE at celestial heavens: (
http://www.celestialheavens.com/viewpage.php?id=1407932748)
The German PC games magazine GameStar has an article with some additional information direct from Limbic:
1.) The second faction vote (after Fortress and Sylvan) will be between Dungeon and Inferno.
2.) The limitation of faction types is due to budget restraints -- i.e. Ubisoft hasn't given Limbic more money to implement more factions. This is no speculation -- it's the way Stephan Winter, the head of Limbic, himself tells it to GameStar.
3.) Each faction will have 8 unique creatures while there will be two top-tier creatures as alternatives.
4.) Town screens will back as we know them from the good old days.
5.) The game will feature 6 resources plus gold again -- instead of the 3 resources plus gold in Heroes 6. This also means a return of the marketplace. It's interesting to note that there will be 3 new resources replacing gems, mercury, and sulfur.
6.) It will not be possible to convert towns to other town types anymore.
7.) Caravans will be reintroduced as a means of transporting creatures between towns over the course of days. The immediate transportation and global recruitment of Heroes 6 will not exist in Heroes 7.
From Wizard of soz:
There will be 7 campaigns, 1 for each faction and a final campaign/epilogue, like in heroes 6. 4-6 maps per campaign.
Ballista, First Aid Tents etc are back.
There is a map editor.
Less linear gameplay (no high levels monsters to force block paths and force you down a certain route).
Wants to capture a Heroes 3 feel
Towns screens are 2D again but game is 3D.