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Heroes of Might & Magic 7

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
Well, at least this shit gives Romero & King a shot at another OST. Though I must say that I absolutely don't enjoy V and VI's OST (actually haven't listened to latter one before - doing so atm) as much as the 2-3-4. You can say that that's emotional imprinting, but I've never played a lot of heroes 2 yet I still love its OST. And there's nothing like that in the V and VI - V sounded too cumbersome to me, too orchestral & epic, VI is just, I dunno, bland. The motiffs are there, but it's just weaker stuff than it was. So, to be honest, I don't have high hopes for the VII's soundtrack.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,280
Article in German: http://www.gamestar.de/spiele/might-magic-heroes-7/artikel/might_magic_heroes_7,51546,3058798.html

From JSE at celestial heavens: (http://www.celestialheavens.com/viewpage.php?id=1407932748)
The German PC games magazine GameStar has an article with some additional information direct from Limbic:

1.) The second faction vote (after Fortress and Sylvan) will be between Dungeon and Inferno.

2.) The limitation of faction types is due to budget restraints -- i.e. Ubisoft hasn't given Limbic more money to implement more factions. This is no speculation -- it's the way Stephan Winter, the head of Limbic, himself tells it to GameStar.

3.) Each faction will have 8 unique creatures while there will be two top-tier creatures as alternatives.

4.) Town screens will back as we know them from the good old days.

5.) The game will feature 6 resources plus gold again -- instead of the 3 resources plus gold in Heroes 6. This also means a return of the marketplace. It's interesting to note that there will be 3 new resources replacing gems, mercury, and sulfur.

6.) It will not be possible to convert towns to other town types anymore.

7.) Caravans will be reintroduced as a means of transporting creatures between towns over the course of days. The immediate transportation and global recruitment of Heroes 6 will not exist in Heroes 7.

From Wizard of soz:
There will be 7 campaigns, 1 for each faction and a final campaign/epilogue, like in heroes 6. 4-6 maps per campaign.
Ballista, First Aid Tents etc are back.
There is a map editor.
Less linear gameplay (no high levels monsters to force block paths and force you down a certain route).
Wants to capture a Heroes 3 feel
Towns screens are 2D again but game is 3D.
This actually sounds really good.

Problem with the new HoMM games is that there's no reason to play them. HoMM3 already did everything they did and it did it better. And with nicer graphics to boot. Include the WotG mod for HoMM3 and it's perfection itself.

This is exactly what I keep saying. HoMaM IV was the right direction to go but people started yelling they want more of the same thus we got the shitpile that was HoMaM V and VI.

The music in V and VI was totally unremarkable, even annoying because it was heavy and serious. I don't remember 1,never played 2 but 3 and IV had awesome, memorable and playful music.

I hate this fucking art direction so much. I want a better Heroes IV with all the possible improvements, like the AI and art direction.

I actually liked the water castle in Heroes VI, it was innovative and fresh, too bad the game was worse than Hitler.
 

Grunker

RPG Codex Ghost
Patron
Joined
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Messages
27,753
Location
Copenhagen
Well, at least this shit gives Romero & King a shot at another OST. Though I must say that I absolutely don't enjoy V and VI's OST (actually haven't listened to latter one before - doing so atm) as much as the 2-3-4. You can say that that's emotional imprinting, but I've never played a lot of heroes 2 yet I still love its OST. And there's nothing like that in the V and VI - V sounded too cumbersome to me, too orchestral & epic, VI is just, I dunno, bland. The motiffs are there, but it's just weaker stuff than it was. So, to be honest, I don't have high hopes for the VII's soundtrack.

Nah, you're completely correct. I'm a huge fan of V, but aestethically it fucking blows. III is IMO the most superior game there.

EDIT: anyone who is a big fan of III and calls V a 'shitpile' has some issues content-judging.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
1,879,010
Location
Djibouti
Though I must say that I absolutely don't enjoy V and VI's OST (actually haven't listened to latter one before - doing so atm) as much as the 2-3-4.

IIRC Romero and King didn't do the ost for homm6? It was basically a collection of remixes of 5 and some new tunes.
 

Cyberarmy

Love fool
Patron
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Messages
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Smyrna - Scalanouva
Divinity: Original Sin 2
Though I must say that I absolutely don't enjoy V and VI's OST (actually haven't listened to latter one before - doing so atm) as much as the 2-3-4.

IIRC Romero and King didn't do the ost for homm6? It was basically a collection of remixes of 5 and some new tunes.

They left/kicked out(dunno which) at development phase, thats why game got older OSTs (there are even some from 2)
 

Quatlo

Arcane
Joined
Nov 15, 2013
Messages
954
9. PAUL, I THINK YOU’LL SOON BE IN POLAND FOR A MUSIC FESTIVAL, WITH A SPECIAL TREAT FOR HEROES FANS…

Holy shit, this is info of the goddamn year, I can't contain my hype right now.

EDIT: anyone who is a big fan of III and calls V a 'shitpile' has some issues content-judging.
I think only people who played vanilla homm V say that. I was disgusted by that game when it came out, but after expansion packs it grew on me and I really like it.
 

Grunker

RPG Codex Ghost
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I think only people who played vanilla homm V say that. I was disgusted by that game when it came out, but after expansion packs it grew on me and I really like it.

Fair enough, that's probably true.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Jeez, does this guy have a website or something that I could follow and find out the date?
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,748
HoMM threads seem to evoke the strangest opinions from people. I've now updated my .txt with claims that IV was "the right direction to go" and had good art direction.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,280
HoMM threads seem to evoke the strangest opinions from people. I've now updated my .txt with claims that IV was "the right direction to go" and had good art direction.
I didn't say that it had a good art direction, I said it was one of the things to improve.
It still was the right direction to go and I liked it as much as Heroes 3.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,748
Sorry, didn't get you on the first one. Imo both IV and V have horrible art direction and both deviated from the characteristic perspective of I-III that made the map look, well, like a map and gave the impression of playing a nice board game so this one's a draw.

When it comes to the mechanics and actual working improvements however, Tribes of the East beats the living shit out of IV and then pisses on its corpse. IV had some ideas that perhaps could be good, like fighting heroes and mutually exclusive dwellings (I don't like either of them, but it's obviously a personal preference), but they were all introduced in horribly clusterfucky manner that just didn't work. V (after addons) wasn't anything special, but it's definitely the best post III HoMM game.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,280
Sorry, didn't get you on the first one. Imo both IV and V have horrible art direction and both deviated from the characteristic perspective of I-III that made the map look, well, like a map and gave the impression of playing a nice board game so this one's a draw.

When it comes to the mechanics and actual working improvements however, Tribes of the East beats the living shit out of IV and then pisses on its corpse. IV had some ideas that perhaps could be good, like fighting heroes and mutually exclusive dwellings (I don't like either of them, but it's obviously a personal preference), but they were all introduced in horribly clusterfucky manner that just didn't work. V (after addons) wasn't anything special, but it's definitely the best post III HoMM game.

The board game abstract look was the amazing quality of the game that I couldn't put my finger on, you are totally right.

How much have you played the fully patched IV though? I liked the skill system and spell system + hero fighting, plus while the art direction wasn't tight, it was surely better than V and VI. The music was top notch and the game systems made the game play like an imbalanced mess FUN, unlike V and VI balanced, boring bland (while still not balanced, the spells and skills were boring and restricted in their logical use iirc)
 

Darth Roxor

Rattus Iratus
Staff Member
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Messages
1,879,010
Location
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I really need to finally check out the h5 expansions. But h5 vanilla has left me so scarred I can't force myself to investigate anything related to it :/
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
I want a better Heroes IV
You already have it and it's called Heroes V, which took all good ideas from IV and made them work. And a few good but unworking ideas was the only redeeming feature of IV.

And I'll probably wouldn't be surprised, when (if?) M&M XI being made, to see some people claiming, that M&M IX was "a good direction to go", that simply wasn't being understood by blind fanboys, and how returning to M&M VI as a base for a game wasa very popamole decision. But I'm not sure if it just an extreme case of oldfaggatory, where even shit cease to be a shit after some amount of time passes and a few new titles in franchise appear or it just a simple edginess, which is fails because the opinion is not controversial, but simply a ridiculous.
 

Cyberarmy

Love fool
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Divinity: Original Sin 2
I really need to finally check out the h5 expansions. But h5 vanilla has left me so scarred I can't force myself to investigate anything related to it :/

You can skip the first one if you are not into dwarfs. Tribes of the East where all the fun at. I had good time with both necro and orcish camapaigns in that one.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,748
How much have you played the fully patched IV though?
Not much admittedly. My contact with vanilla IV was like a sledgehammer blow to the head and since I'm a huge HoMM-fag it left me scarred for life. But seriously, the major problems I had with that game didn't seem like something that could be fixed by patching. For example having mutually exclusive dwellings with no upgrades, where most pairs had a clear favourite so in fact you ended up with 5 un-upgradeable units per faction. Compare that to Tribes of the East, where you have 7 units, each with 2 upgrades that are actually well thought out and suited to different situations so switching between them is actually a good idea. No competition, really. Pretty much every major idea of IV ended up with retardation, like hero fighting where you were either chugging up immortality potions like it was water or killing black dragon armies with bare hands, both things equally stupid, irritating and having nothing to do with the idea of Heroes I-III.
unlike V and VI balanced, boring bland
For me the fact that there were very few useless (or useful only in niche circumstances) units was one of the best things about V, but I was never much into the sp campaigns.
 

bloodlover

Arcane
Joined
Sep 5, 2010
Messages
2,039
Someone please tell me I am not the only person just interested in RMG when it comes to Heroes and does not give a shit about campaigns.

About H5, it was really good but like others said, after patches and expansions. Sometimes the camera would go full retard and not show me random resources or treasure under trees or some shit, but that was rarely the case. The castle design was p. good and for once I can say that I enjoyed playing with every faction (unlike H3 where I'd remake the game if I got Inferno or Conflux). The skills were also useful, unlike Mysticism or Scouting in H3. In these aspects at least, it was a major improvement.
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,504
Problem with the new HoMM games is that there's no reason to play them. HoMM3 already did everything they did and it did it better. And with nicer graphics to boot. Include the WotG mod for HoMM3 and it's perfection itself.
HoMM3 is a great, but Age of Wonders 1 is superior.
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,992
Been a while since I played it, but from I recall it was just a slightly inferior version of Masters of Magic. They're different enough games(HoMM and MoM/AoW) that I don't really consider one better or worse.
 

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