Cyberarmy
Love fool
It already has cosmetic stuff, I saw a Diablo using some Murloc skin
And
The sanctity of this place has been fouled.
It already has cosmetic stuff, I saw a Diablo using some Murloc skin
I don't think that means what you think it means.The actual game play is non-existent.
There's quite a lot of skill involved in microing a character in with an RTS interface. Aiming and dodging are not easy, and some MOBAs have other timing things you have to do.So some Codexians actually play MOBAs? What's the appeal? I can't get into these games because they seem to be inherently flawed in terms of game design. Even the most team focused games apart from MOBAs value individual skill. Team Fortress may have distinct classes, but your skill as an FPS player still matters to contribute to your team towards achieving victory. The little time I spend playing the first DOTA bored me, since everything that you have to do in "building" the character is already predetermined, and then you spend most of the game grinding or coordinating attacks. A large part of winning has to do with choosing the right character that works with other team members and doing the right item progression. The actual game play is non-existent. Am I missing something here? Has there been changes that provide a more dynamic gameplay in DOTA 2 or LOL?
I don't think that means what you think it means.The actual game play is non-existent.
this game looks even more dumbed down that LoL. the game is spearheaded by the designer of SC2 and I very much doubt he has any idea of what makes a dota game addicting.
Mangoose said:There's quite a lot of skill involved in microing a character in with an RTS interface. Aiming and dodging are not easy, and some MOBAs have other timing things you have to do.
designer of SC2
It's interesting. I guess with Heroes of the Storm we will see how much of the MOBA market is actually made up out of people who are really hardcore about the mechanics, vs. those who just want to play a few games with their friends. Blizzard has obviously done some math to figure out if creating a more simplified, casual MOBA is going to work. Even if's a less interesting game, I assume they wouldn't do this without having a good business reason.
Maybe they understand that "spending 50 hours to learn the item shop tech tree" does not equate to player skill. Or that losing the game 20 minutes before it is over isn't fun.It's interesting. I guess with Heroes of the Storm we will see how much of the MOBA market is actually made up out of people who are really hardcore about the mechanics, vs. those who just want to play a few games with their friends. Blizzard has obviously done some math to figure out if creating a more simplified, casual MOBA is going to work. Even if's a less interesting game, I assume they wouldn't do this without having a good business reason.
Maybe they understand that "spending 50 hours to learn the item shop tech tree" does not equate to player skill.
This is cool and all but when will we CA make a Total War MOBA?
This is cool and all but when will we CA make a Total War MOBA?
It's already on its way?
http://www.totalwar.com/en_us/arena/
I'd play that.Now do a Heroes of Infinity (Engine). With a rooster such as Sarevok, Jon Irenicus, Morte, and Josh Sawyer.
I've played many RTS since Warcraft II, and I would say that I am competent at microing units, especially since RTS require you to do these things WHILE macroing. Can you give some examples of the other timings in modern MOBA games?