Kaldurenik
Arcane
- Joined
- Dec 3, 2010
- Messages
- 895
I enjoy the game alot however i have one question. How do i drop a item?
I think you can't, but you can put it in one of the chests in the inns.I enjoy the game alot however i have one question. How do i drop a item?
Ok thanksI think you can't, but you can put it in one of the chests in the inns.I enjoy the game alot however i have one question. How do i drop a item?
We're aiming to get v1.1 out this week. Slightly delayed from our original intended date because some more bugs were reported recently!
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.3.0.1148)
in "room88.asc", line 293
Error: LoseInventory: invalid inventory number
But is there a better way to do it in such a game?2. RPG system. Look, I absolutely love QFG series and it's great that you've decided to spend so much effort on this tribute to it. However, while staying faithful to the original is cool, it didn't mean that you should've repeated all of its mistakes. QFG's rpg system was always broken because of its overreliance on the exploits. Y'know, like, need to climb a tree for your quest? Sorry, we won't give you an opportunity to raise your skill properly, so go do some repetitive clicking on some random tree or cliff until you'll get better. And that's what you did through most of those games - just made some pointless and repetitive actions so your stats will grow.
those skills may be dropped altogether because they'd have no real effect on gameplay.
(see AoD discussion).
Flexibility. If we get rid of stats and skills, there'll be two options. Either every solutions is open to every character - and that'll make the game too easy. Or possible solutions are determined by the initial class pick, and then why bother with implementing alternative paths in the first place.those skills may be dropped altogether because they'd have no real effect on gameplay.
And why the heck not? What positive effect it inflicts on the gameplay anyway?
The main problem with such a system is that if training points are fixed and combats remain random, then combat-oriented builds would have a huge advantage over non-combat ones. Also, it'll once again be completely deterministic and ultimately just another puzzle you need to solve.However, if skills were raised by the way of interacting with environment (1-time only affairs, but with greater bonuses), it would be less of a grindcore festival and more of a scavenger hunt which is pretty great, I think. Just look at it as at that beloved "gather 500 pts out of 500" system, just with more impact on the gameplay.
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.3.0.1148)
in "Module3.asc", line 141
from "Module3.asc", line 605
from "Module3.asc", line 3046
from "GlobalScript.asc", line 2565
Error: Error running function 'on_mouse_click':
Error: Script appears to be hung (a while loop ran 150001 times). The problem may be in a calling function; check the call stack.
An internal error has occurred. Please note down the following information.
If the problem persists, post the details on the AGS Technical Forum.
(ACI version 3.3.0.1148)
Error: ScriptOverlay::Remove: overlay is not there!
Thanks for taking the time to write your feedback.Finished the game somewhere about a month ago (as a sorc, also tried to do a warrior run, but got too bored almost before the end of act III), but decided to wait for a while before leaving any kind of impressions here. Just to be calm and more objective. All in all, I liked the game, but I'm not as overhyped about it as the rest of the codex - honestly, in terms of "zealotry" (for the lack of a better word) people here aren't much different from the fans of (let's troll a bit) bethesda, bioware or ea, it's just that the focus of their obsession is different and the obsession itself remains the same. More or less (I won't argue that point, but just look at the codexian top-10 - for all the elitism of this place, it's not half as monocled as it should've been). Anyhow, let's begin from what I didn't like in the game:
Blackthorne You say that you have a way to get your game on Steam that bypasses Greenlight. Could that way also be used for an additional, free game?
good changes. you guys should do a kickstarter and make this into a series, btw.
Have you looked at everything?