Peachcurl
Cipher
Are they still planning Steam release this year?
No, at least not in the last version I played. Each a hero can have a certain amount of units on the battlefield, depending on their skillset. The higher tier units also take up more space in that amount. Part of the game is deciding your initial unit layout, later units just spawn in whenever they feel like it.Is every unit of stack spawned ? If so what happens if you have very very large armies ?
is there a demo somewhere?No, at least not in the last version I played. Each a hero can have a certain amount of units on the battlefield, depending on their skillset. The higher tier units also take up more space in that amount. Part of the game is deciding your initial unit layout, later units just spawn in whenever they feel like it.Is every unit of stack spawned ? If so what happens if you have very very large armies ?
https://thingonitsown.itch.io/heros-houris there a demo somewhere?No, at least not in the last version I played. Each a hero can have a certain amount of units on the battlefield, depending on their skillset. The higher tier units also take up more space in that amount. Part of the game is deciding your initial unit layout, later units just spawn in whenever they feel like it.Is every unit of stack spawned ? If so what happens if you have very very large armies ?
Hero's Hour has a release date!
See you on March 1st to conquer them all!
Hi everyone,
We're very happy to announce Hero's Hour will launch on March 1st!
Up-to-date features
- 11 factions with special mechanics, strengths and weaknesses
- 22 hero classes, with a special skill each
- 50 common hero skills
- 177 units (and 99 upgraded units)
- 80 unique unit abilities
- 166 artifacts
- 83 spells (+18 spells unlocked via skills)
- Dozens of impactful map buildings
- Local "hotseat" multiplayer
- Co-op with other players or even with the AI
Heroes of Might and Magic with procedurally generated levels? That's really just HoMM3, isn't it? Looks awful visually, but at the same time, it looks like it could be fun, since with real-time combat its definitely quite different than any Heroes game or Heroes-clone I've ever seen.
I don't remember the audio from when I played the demo, so chances are it was probably average or just not very good.I enjoy the visuals and audio of HoMM3 and they are essential to its charm for me. But the graphics of this game are not appealing. Is at least the soundtrack/sound design any good?
Why does a modern game that's inspired by HoMM2 feature graphics that are ten times worse than Homm2's graphics were a quarter of a century ago? I don't know, maybe gameplay is stellar, but I don't feel attracted to try this game myself.
Its a solo developer and a game made in game maker you dumb shits LOL. Can you not tell the difference between having the budget of an established 90's game company and working on a game by yourself. How are you even comparing these things.
A game can be shit or look bad regardless of it being a single developer but sitting here and trying to disect this shit is pretentious as fuck