JarlFrank
I like Thief THIS much
This is a rant of some sort. About my disappointment of game developers' inability to catch the true spirit and athmosphere of high fantasy in their games. When you think about a high fantasy PC RPG you think about generic, right? Just the same as most other RPGs. Oblivion and NWN 2 would be good examples of what first comes to your mind, where story and locations just seem boring and uninspired, not like a true piece of art but much rather like a lack of creativity of the artists, or just laziness.
But that's not what high fantasy is about. Totally not. Back when I played the old Wizardries and Might and Magics, those did amaze and immerse me. Those had nice stories and worlds. Why? Is it just nostalgia? Or is there more to it? I think there's a bit more to it. The stories were extremely kitschy and cliché, like, "Go to that evil tower of blackest doom to find the awesome amulet of utmost power, and then use it to kill the dark wizard of Uzuu'kruul!"
But that was actually a part of what held the charme of those games. It was cliché, but it felt epic. It was generic, but it felt cool.
So, why doesn't Oblivion's "You have to stop a demon invasion!" hold as much awesomeness in it as those old stories did? Well, maybe because of the old-school feel of them, or because of the sense of adventure. "Enter the Dark Towers of Urkuul!" or something like that just sounds way more interesting than "Close the Oblivion Gates!". And maybe that's it. Most modern RPGs like Oblivion try too much to be cool and epic, while the older RPGs with their mostly more personal and even more clichéd stories just managed to be cool and epic with less effort. They didn't try to be "cool" or appeal to the masses, they were just terribly nerdy, and that was good. You had your small party of adventurers and set out on an epic goal to fight an evil wizard and retrieve an ancient artifact. It's actually a lot easier to identify with than a random hero who was in prison for one reason or another and suddenly gets elected by the emperor himself to save the world. Meh, it just tries to hard.
Also, the artstyle. I guess there have been only very few games which did that right, most of those being 2D games. The newer RPGs never managed to really catch the high fantasy athmosphere. Well, the visuals of many older ones didn't, either. Just look at some fantasy art. Larry Elmore, Luis Royo, Clyde Caldwell. Notice something? It looks cool. It looks epic. It looks the way like you'd imagine the adventures in your P&P campaigns. It's got noble knights in shining armor, sexy warrior-chicks with incredibly ridiculously revealing armor and clothing, huge dragons flying above the skies, great cities with huge walls. It looks awesome. It looks epic. Especially those huge cities of epic proportions. It all has a certain style to it, a certain feel.
Also, just compare Minas Tirith from the LotR movies to Oblivion's Imperal City. Heck, Minas Tirith is thrice as epic!
Now, some pictures to elaborate:
Look at the dragon. It's big and red, and got nice horns. Look at the girl. Her armor looks great, a mix of platemail parts and a few strips of chainmail. And then that tower in the background that stretches above the hills. And that little house, looking so like peasant-romanticism. It's so fucking clichéd, but it's got a certain kind of charme to it.
I guess all those go without words. They all look kitschy as hell, but they have a great charme to them.
From the kitschiest high fantasy paintings of Elmore and Caldwell to the kind of fetish-approach of Royo, all that just has a certain awesomeness to it, a certain athmosphere that I miss in most RPGs. Combine that with one of the classical D&D adventures you used to play in the 80's, and then you got *real* high-fantasy, not some generic stuff that has no heart or soul behind it.
Now I'm going to get off at some more fantasy paintings, while I'm waiting for the next epic RPG where I have to gather my small party of adventuring elven chicks in chainmail bikinis and a sturdy male dwarven warrior with a huge beard to go out and stop the hideously evil wizard Knat'tz'baxx from finding the ancient artifact called Heart of Stone and using it to enslave the world with necromancy, while at the same time rescuing the king's beautiful daughter which that evil wizard has kidnapped and is fondling in his free time. Yes, that would be an RPG that will finally be able to catch the spirit of high fantasy again. Clichéd as hell, but still cool. A game made by people who spent their youth playing pen and paper RPGs with their friends in horribly written fantasy settings. A game that can only be made by people who love RPGs, and don't just want to reach a commercial success. Yes, that would be HEAVAN.
Sorry for my spontaneous, stupid and mostly incoherent rant, but I guess you get what I'm getting at. High fantasy nowadays just has become the epitome of genericness because it's lost its creativity that it used to have back then. At least when it comes to RPGs.
But that's not what high fantasy is about. Totally not. Back when I played the old Wizardries and Might and Magics, those did amaze and immerse me. Those had nice stories and worlds. Why? Is it just nostalgia? Or is there more to it? I think there's a bit more to it. The stories were extremely kitschy and cliché, like, "Go to that evil tower of blackest doom to find the awesome amulet of utmost power, and then use it to kill the dark wizard of Uzuu'kruul!"
But that was actually a part of what held the charme of those games. It was cliché, but it felt epic. It was generic, but it felt cool.
So, why doesn't Oblivion's "You have to stop a demon invasion!" hold as much awesomeness in it as those old stories did? Well, maybe because of the old-school feel of them, or because of the sense of adventure. "Enter the Dark Towers of Urkuul!" or something like that just sounds way more interesting than "Close the Oblivion Gates!". And maybe that's it. Most modern RPGs like Oblivion try too much to be cool and epic, while the older RPGs with their mostly more personal and even more clichéd stories just managed to be cool and epic with less effort. They didn't try to be "cool" or appeal to the masses, they were just terribly nerdy, and that was good. You had your small party of adventurers and set out on an epic goal to fight an evil wizard and retrieve an ancient artifact. It's actually a lot easier to identify with than a random hero who was in prison for one reason or another and suddenly gets elected by the emperor himself to save the world. Meh, it just tries to hard.
Also, the artstyle. I guess there have been only very few games which did that right, most of those being 2D games. The newer RPGs never managed to really catch the high fantasy athmosphere. Well, the visuals of many older ones didn't, either. Just look at some fantasy art. Larry Elmore, Luis Royo, Clyde Caldwell. Notice something? It looks cool. It looks epic. It looks the way like you'd imagine the adventures in your P&P campaigns. It's got noble knights in shining armor, sexy warrior-chicks with incredibly ridiculously revealing armor and clothing, huge dragons flying above the skies, great cities with huge walls. It looks awesome. It looks epic. Especially those huge cities of epic proportions. It all has a certain style to it, a certain feel.
Also, just compare Minas Tirith from the LotR movies to Oblivion's Imperal City. Heck, Minas Tirith is thrice as epic!
Now, some pictures to elaborate:
Look at the dragon. It's big and red, and got nice horns. Look at the girl. Her armor looks great, a mix of platemail parts and a few strips of chainmail. And then that tower in the background that stretches above the hills. And that little house, looking so like peasant-romanticism. It's so fucking clichéd, but it's got a certain kind of charme to it.
I guess all those go without words. They all look kitschy as hell, but they have a great charme to them.
From the kitschiest high fantasy paintings of Elmore and Caldwell to the kind of fetish-approach of Royo, all that just has a certain awesomeness to it, a certain athmosphere that I miss in most RPGs. Combine that with one of the classical D&D adventures you used to play in the 80's, and then you got *real* high-fantasy, not some generic stuff that has no heart or soul behind it.
Now I'm going to get off at some more fantasy paintings, while I'm waiting for the next epic RPG where I have to gather my small party of adventuring elven chicks in chainmail bikinis and a sturdy male dwarven warrior with a huge beard to go out and stop the hideously evil wizard Knat'tz'baxx from finding the ancient artifact called Heart of Stone and using it to enslave the world with necromancy, while at the same time rescuing the king's beautiful daughter which that evil wizard has kidnapped and is fondling in his free time. Yes, that would be an RPG that will finally be able to catch the spirit of high fantasy again. Clichéd as hell, but still cool. A game made by people who spent their youth playing pen and paper RPGs with their friends in horribly written fantasy settings. A game that can only be made by people who love RPGs, and don't just want to reach a commercial success. Yes, that would be HEAVAN.
Sorry for my spontaneous, stupid and mostly incoherent rant, but I guess you get what I'm getting at. High fantasy nowadays just has become the epitome of genericness because it's lost its creativity that it used to have back then. At least when it comes to RPGs.