While I was trolling Nutmeg and making him go crazy with being an ignorant turd, I thought a bit more about the title of the thread "Historical Revisionism in Video Game and it's consequences have been a disaster for the human race."
Historical revisionism of video games isn't really a disaster for the human race, because its such an ephemeral hobby with almost no bigger impact beyond being a fun timewaster. You could arguably say written prose or movies have a bigger impact and even those are still just entertainment for the most part.
No, it's a disaster. And part of a bigger disaster. If you actually cared about literature or film (instead they just make you insecure) you would recognise that the same thing is happening everywhere, and video games are the frontline of this issue and may well be where it gets decided.
Some of you might have read my backloggd reviews before I got banned. In my 'Goodbye Volcano High' review I talked about artists with anything of note going on inside them being suppressed. I also said that an authentic 'Goodbye Volcano High' would feel like something written by Hanya Yanagihara. Look at how The Woke treat that woman in her own space.
https://www.pdxmonthly.com/arts-and-culture/2022/01/hanya-yanagihara-to-paradise-book-controversy
connor reed said:
The most gleeful takedowns of To Paradise, though, hardly focus on these nuts-and-bolts shortcomings. Instead, they’re laced with schadenfreude: a sense that the empress who gave us
A Little Life can finally be seen without her clothes. Take Andrea Long Chu’s
deliciously sharp Vulture dressing-down: in it, Chu eloquently chides Yanagihara—a woman—for writing almost exclusively about queer men, and says that she treats her characters with Munchausen-by-proxy, taking twisted maternal pleasure in the suffering she inflicts on them. Take also any number of tweets celebrating Yanagihara’s “dragging,” deeming it well-deserved after she wrote something as “exploitative” as
A Little Life.
To which I say: so what? So much of the public distaste aimed at Yanagihara supposes that she’s causing real-world harm—that the characters she “tortures” on the page have actual flesh, that her refusal to soften the gnarliest bits of her imagination is a dangerous moral failing, and that anyone who picks up
A Little Life swiftly has their eyes pried open,
A Clockwork Orange-style, and is forced to finish it. The most vehement opponents of her success sometimes take a few (completely valid) swipes at her prose, but the force of their objections is almost always ethical. How dare anyone put something like
this in the world? How dare it make the Booker shortlist? How dare Dua Lipa call it “the best book I’ve ever read”!
connor again said:
I’m troubled by a book-reading public who would rather kick the weird kid out of school than face her tangled insides. I think it’s useful to have a super-visible novelist who’s uncompromising and jagged and unafraid to be a little disgusting, and the big feelings around Yanagihara bear that out. We don’t want to want darkness, but we do, and when we encounter something forged in a pit of darkness so pitch-black it cracks us open, the result can be scary, and we can feel duped. We scramble for a lifeline, and often, “good taste” is that lifeline. In good taste, we don’t push things quite so far; in good taste, redemption is always on the horizon.
Good taste binds us in a cozy, comfortable social contract, and too often, we expect even our art to play by its rules. But where better to feel uncomfortable than in fiction, where our escape hatch is as simple as closing a book? Good taste has its place, and also its limits. We need people willing to play well outside its bounds. When they don’t, we get To Paradise.
Literature is
FUCKING UNREADABLE DOGSHIT RIGHT NOW. Hanya Yanagihara wrote one of the most compelling American novels of the century so far. And look at how eager these people are to get at her. Look at what their problems are and how they go about attacking. "Taste" selectively invoked to play cover for what is actually an ethical hysteria prompted by her work simply making people uncomfortable, despite its success and obvious innate appeal. Her work was a bit too
real, not in depicting the true workings of the world, but too real an expression of her own idiosyncracies and interests. You can be a
large ethnic woman writing the most relentlessly homosexual novels of all time,
but there are still lines within that you can cross, and Yanagihara found them. Her novel 'A Little Life' succeeded because it was pure insane woman pathos, just bleeding curiosity, fetishism, and violent insanity streaking across the pages. But it was
acclaimed and respected by accident. It was taken as
queer fiction. Novels to #Resist Trump to. But the realisation set in over time, even if Yanagihara herself bought in and believes herself she must #Resist, that's not where the novel came from. It's personal. She wrote it for her own gratification. She's not a resistance writer. She's a fujo who can't draw. 'A Little Life' is not spiritually of a kind with Miranda's 'Hamilton', it's of a kind with Omocat's 'Omori'.
I keep saying, Omocat got
tenure, she got in before the cultural blast doors hit the floor on her brand of extremity. They
know what she is now, but she presents no weakness, and as long as she holds they can't hurt her. She refuses to apologise for being a shotacon, and
her work remains fascinating and brilliant. No chink in this chink's armour. Yanagihara though, she's in an industry that leverages more pressure, is less tolerant, more politicised,
gives less of a fuck about the art itself than the video games industry somehow. These people were
waiting to reject her the moment they saw weakness, a chance. And her next novel, which as Connor says, was weaker because she tried to make herself more conventional, was that opportunity. Libtards have no principles, we all know that. If Omocat's manga were terrible, you know every libtard would suddenly become the most viciously keen-eyed critic, the most ruthless enemy of anything but technical excellence.
THIS is the
DISASTER FOR THE HUMAN RACE. It is why film and literature in America resemble bombed out craters more than cultural industry. Video games are definitely the most lively and vital bleeding edge of pop-art, and they are where the fight is going to be decided, where it still
can be decided.
These distorted and broken historical narratives and continuities are the source of and cover for the disaster. And that goes largely for the stock appreciation of all this history held by RPGcodex. A failure to recognise or respect the human elements behind notable works that advance culture and technology is how they are able to be discarded. The lack of respect means they are not valued or respected. There is a vacuum where there should be enshrined human excellence. This void is where the human weeds of libtardism occupy and cast down the roots of their corruption.
You people argue about which system had the gigaflops to run Zarblox 2 in 1991 and whether credit (for what?) should actually go to Chronicles of Zarblax 2 for the Atari Cougar rather than Link to the Past, while completely disregarding and being blind to the underlying forces which make all of this possible. Forces which are
being killed.
I am the only one in this thread with an actually revisionist perspective, which is that we need a radically reoriented history of video games which is
human-centric, and reads them as an
art-form. Art-form does not mean something which it's okay to talk about in high school english class, something which has an award show run by a bunch of ugly retarded jews. Art in the sense that we understand that when we are looking at these inherently nice, cool, and interesting things, we are capable of looking at people behind and through them. What needs discussing in relation to Herzog Zwei is not whether or not it was an early manifestation of the eternal world-spirit of "RTS", whether or not the sacred touch landed, or whether or not subsequent games in which you tell things to move around were "COPYING" (this isn't second grade you fucking faggots get a grip), we should be asking "who made Herzog Zwei?" "What was their intention?" "What was their inspiration? What were they trying to realise in video game form?"
This is both not a disgusting inherently pointless waste of time like most video game study, it is also how you will actually learn how cool things are made and be guided towards becoming a cooler person and perhaps more potent creative force force yourself. You will enrich your appreciation of people and their works if you do this. Discussion of the history of video games as mechanical forms simply makes no sense unless you are a technician trying to create the ultimate waste of time through reduction to pure impersonal elements graded by engagement.
Where it matters is for people like us who for one reason or another have taken up gaming as a hobby and made it part of our identity. And the real problem is not revisionism but the short-term memory of gaming as a medium. People reading books trace history back hundreds of years, and movie historians have no issues tracing it back to the beginning of movies in the 20th century, but gaming's attention span for the most part is a mere decade. Stuff I remember from my formative years in the 1990-2000 years, games that were the AAA games of their time and completely shaped genres are completely forgotten by the majority of people playing today. People who grew up with games in 2000-2010 are now ancient history and already called classics.
Yes, gaming needs more
nostalgia. Fucking
GENIUS. Why didn't I think of that? Games don't look backwards hard enough yet. We can still go further. Atarivaniabornelikes. Contemplate the ancient forms and you will become highstatuseugenics like FILM.
This is where Hollywood is at. The premise of your post is that this is what cultural health looks like.
Now I
am being glib, but we actually have a better example from 2024. There
was a brilliant,
historically informed but not backwards looking epic released. It was probably my favourite film of the year.
And when I try to look up this film, just to remind you apes it existed, look what I get.
First things first, the internet wants you to know that your friend 'Charlie' thinks that this is
embarrassing. The man with wet hair surrounded by bad plastic video game shit, and a giant framed poster for his personal project 'GODSLAP', wants you to know that Francis Ford Coppola's ambitious, technically pioneering passion-project was "embarrassing", and this will only take 20 minutes. Coppola is about to get deconstructed by the creator of 'GODSLAP'. I can't wait to watch this.
One of the few youtubers I actually like, Rick Worley, did a nice video on Megalopolis which was more of a metareview on how people are retarded raped slaves who hate excellence (also what the film is about):
This is, again, our problem in another industry, which should suggest to you that we have a greater problem. A lack of collective appreciation for human elements behind great works. Yanagihara and Coppola are treated the same by the same people. People being incurious ignorant fucks who haven't seen anything older than 30 seconds can only partially explain this. I know infantile oomerwoomerjoomers who only started watching movies last year who didn't carry on like this in response to Coppola's work. It is a
spiritual sickness. One which
my perspective on history cures. You do not stop being this kind of fuckhead by watching more old movies. I could strap your friend 'Charlie' into the Clockwork Orange chair and make him watch all of Coppola's favourite films and inspirations, do you think that would make him smarter? It wouldn't mean anything to him. Nothing does because he's a stupid fucking faggot who worships the mob (the only reason one would want to be worshipped by them).
The issue isn't revisionism as much as it is short-term memory. People who uphold truth or try to find the real genealogy of games like Nutmeg are the Don Quichotte fighting windmills, forever damned to lose because people don't even remember what happened 10 years ago in gaming, so how can you even argue about the truth when the past is such a void. Sure, all the information is there to some degree on the internet, but nobody really cares for it, for the most part
Let's say you find the perfect genealogy of technical inspiration within this one medium. Then what? Every interesting genealogy is PRIMARILY THINGS OTHER THAN STUPID FUCKING VIDEO GAMES THAT ALREADY EXIST BEFORE THIS ONE IN QUESTION. Killer7 has invisible enemies, who did that first? Two step aiming. Who did that first? How many of these questions until you
get it?
The answer is obviously that you
NEVER WILL. Because that is
NOT HOW IT WAS MADE. Attempting to construct new games primarily out of a weighted consideration of the abstract parts of existing ones considered good is a relatively new neurosis, and one which has
TERRIBLE RESULTS. Yes, everyone engages with culture around and behind them, but the discrete continuity of the medium in question treated as though it exists
IN A VACCUUM will not inform you accurately on anything. It will most certainly
MISLEAD YOU AND CREATE A NARROW, INCORRECT, DEHUMANISED NONSENSE READING OF HISTORY, WHICH IS HOW EVERYONE IN THIS SITE BUT ME CURRENTLY SEES EVERYTHING.