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Historical Revisionism in Video Game and it's consequences have been a disaster for the human race.

SilentMRG

Educated
Joined
Nov 27, 2023
Messages
117
Location
South America
Suikoden 2 was a commercial success in Japan and a failure (commercial) in Europe and North America. It was such a huge failure that Konami simply abandoned the idea of reprinting new copies to try to boost sales (the initial print run outside Japan was limited), which would have been a risky move at the time. Suikoden 2 was forgotten for almost two decades (or more than that); and it was through Youtubers that Suikoden 2 saw the light at the end of tunnel. After that, the rest is history...

The guys at Konami were excited about the success that came from the internet and re-released the first two games on Steam and in other platforms. If it weren't for the internet and Youtubers of different nationalities, Suikoden 2 would be just another hidden gem and, it would never have been remastered, much less released for other platforms.

You know, for a few years now it has been considered Konami's best game and one of the best RPGs of all time. And indeed he is! The story is great, combined with fun gameplay and a ton of characters that differ greatly from each other.

Edit: It's important to remember that, outside of Japan, in 1999/2000 people were still very busy on the PS1 playing FF VII/VIII. There were no eyes for a second entry in a previously unknown series. Taking into account that the first entry was not very good overall.

G.jpg

Ahh, yes, this art has nothing to do with Suikoden II or the topic, I just thought it was cool, that's why I'm sharing it. =)
 
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Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
24,562
Location
Mahou Kingdom
Gradius 2 and V are really good too.

I am also fond of Gradius sister games Xexex, Salamander PCE, Salamander 2, Axelay and Thundercross 2.

Konami horis were really magical.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,917
Location
Danzig, Potato-Hitman Commonwealth
Consoles didn't really take off compared to PCs until somewhere later in the 2000's.
Around 1998-ish in Poland there was a 50-50 split between people getting new PCs or Playstations in my experience. Both platforms were ridiculously easy to pirate and disks cost like 20 zloty at the local bazaar for either, PS1+mod chip wasn't that cheap but still cheaper than a contemporary PC and finding someone to mod your console wasn't that difficult. The bootleg Pegasus rental/swap places in my neighborhood switched over to PS1 games, for many people essentially skipping the 16-bit generation. I only heard in the last few years from some people that the Megadrive had some following and even bootlegs floating around in the 90s in Poland, which for me personally was a bit of a big surprise. Hell, during one retro gaming flea market event I met one seller who really pitched to people this "OG 90s megadrive bootleg with a case he got in Częstochowa some 30 years ago" like it was a priceless piece of craftsmanship from that ancient period, unlike the modern chink bootlegs shipped directly from China that float on allegro nowadays, r00fles.

You are right however that the mainstream legal console game market here didn't pick-up until the 2000s, which is roughly in line with the economic situation finally starting to look decent and salaries rising (2004-2007 until the whole subprime financial crisis thing). One watershed moment here was Sony actually localizing games into Polish on the PS2 (forgot which game it was, and google is too shit to find it, but I remember it was some Sony 1st/2nd party title) - curiously enough there's even a potaland version of 80s Signstar on the PS2, released in 2005. Sony only did 8 regional track list versions of that game, so it's quite surprising Poland was considered a market vital/big enough by Sony to bother. But if you look at that time period you could also consider that as part of a greater trend/second wave of expansion of global brands into the post-commie markets (as in those that didn't risk going in or failed right after gommunism ended), after the economy was both stabilized and actually started to improve noticeably. By the PS3/X360 era the market was "westernized" fully moving out of the bazaar so to say, that is consoles and console games were far more common, more affordable to the general population and people mostly played legit copies.
 

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
24,562
Location
Mahou Kingdom
which is roughly in line with the economic situation finally starting to look decent and salaries rising (2004-2007 until the whole subprime financial crisis thing)
Look ma! I can give a larger part of my salary to our foreign corporate overlords for the proleslop I used to get pennies on the dollar! I am a real Westerner now!

Polish people make me sick. Nation of retarded fucking sycophant degenerates.
 

Gastrick

Cipher
Joined
Aug 1, 2020
Messages
1,757
But I don't see any issue with stuff like save states if they're used conservatively. Breaking trickier sections down with them is something many folk do, and anyone who plays genres like SHMUPs knows that piecing it all together to actually 1CC or no-death run a game is a far cry from playing all the way through live. When I see Youtube vids of "All bosses defeated no damage" I know most those kids couldn't do that on a live full playthrough - no amount of stating changes the fact most these games demand good reactions and skill regardless.
Live being never using savestates, not just during the winning run? Know the console ports of many of these late 90s and 2000s shmups have a special mode that let's you choose an individual stage to play after you've cleared it once in the main game, would this count?
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,310
Location
Nottingham
But I don't see any issue with stuff like save states if they're used conservatively. Breaking trickier sections down with them is something many folk do, and anyone who plays genres like SHMUPs knows that piecing it all together to actually 1CC or no-death run a game is a far cry from playing all the way through live. When I see Youtube vids of "All bosses defeated no damage" I know most those kids couldn't do that on a live full playthrough - no amount of stating changes the fact most these games demand good reactions and skill regardless.
Live being never using savestates, not just during the winning run? Know the console ports of many of these late 90s and 2000s shmups have a special mode that let's you choose an individual stage to play after you've cleared it once in the main game, would this count?
If it's done in one-go it's legit IMO, and if the game gives you the option to clear only 1-stage that way that's legit too.

It's all about how the developers set it up.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,198
Save states are decline unless the game design is overly sadistic and should have never been that way in the first place, or the genre simply doesn't demand otherwise due to the challenge structure (P&C Adventure, Puzzle, RTS). You'd expect Falski of all people to recognize this...
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,310
Location
Nottingham
Save states are decline unless the game design is overly sadistic and should have never been that way in the first place, or the genre simply doesn't demand otherwise due to the challenge structure (P&C Adventure, Puzzle, RTS). You'd expect Falski of all people to recognize this...
Read my posts and they pretty much agrees with this. I just see why people use them to break down said sadistic challenges too.

Playing how developers intended is always the way. My point was breaking down extreme challenges in isolation also requires that to then be put into practice in a full run, which is a different ball game.
 

Gastrick

Cipher
Joined
Aug 1, 2020
Messages
1,757
Just wanted to mention a phenomena, that whenever I see people with big games collection rooms on YouTube, it's almost always very very console oriented. I don't know if this guy has any PC games in his world record one, because they don't seem to show any, but again the person is wearing a console shirt and in other videos people have lots of consoles under a TV:


Lol, has a game for an obscure phone, but no PC ones:

upz7LVp.png
 
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Gastrick

Cipher
Joined
Aug 1, 2020
Messages
1,757
Along with most of retro PC gaming not receiving due praise, I lament also the oblivion that arcade gaming has fallen into. Often a platform to push the envelope, now completely forgotten by supposed "experts" who go all the way to avoid including arcade games in their top all time lists. When the games aren't constantly being re-released, they might as well not exist in the collective conscious.
Flash games are another thing that are treated like they never existed, remember having good memories with many of them, Commando (rare run-and-gun platformer to let you aim-by-mouse), Naruto & Soul Arena, Elements (Card Game), Scribble, Deep Freeze (Snow Bros clone), Acid Factory, Motherload, Ben Ten Battle Ready.
 
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Beastro

Arcane
Joined
May 11, 2015
Messages
10,167
Location
where east is west
Along with most of retro PC gaming not receiving due praise, I lament also the oblivion that arcade gaming has fallen into. Often a platform to push the envelope, now completely forgotten by supposed "experts" who go all the way to avoid including arcade games in their top all time lists. When the games aren't constantly being re-released, they might as well not exist in the collective conscious.
Flash games are another thing that are treated like they never existed, remember having good memories with many of them, Commando (rare run-and-gun platformer to let you aim-by-mouse), Naruto & Soul Arena, Elements (Card Game), Scribble, Deep Freeze (Snow Bros clone), Acid Factory, Motherload, Ben Ten Battle Ready.
Makes me think of old obscure windows games too, like Cheese Toast (an Asteroids rip off), Inner Space, Mordor, etc.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,310
Location
Nottingham
So in recent weeks, I've started seeing this a lot on Facebook...

Qc6KsFm.jpg


il0MJuU.jpg


Now the first pic of Donkey Kong has never been in-game graphics, those graphics are from promotional artwork of the time.

And the second pic has never been Ocarina of Time 1998, this pic is from the 3DS version which was released in 2011.

But 20k positive reacts from the first pic shows just how fucking retarded and gullible fans are lapping this bullshit up.

It could be said whoever made those pics was doing some clever trolling, but I'm more inclined to believe that there's a drive on to re-write history to paint a picture of Nintendo in this case as some super graphical innovators.

And off of the back of these pics I've had a fair few debates where people have cited Goldeneye 64 as the main game what established the FPS genre, with games such as Doom and Quake being dismissed as inconsequential. Fucking nuts.
 

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