IO Interactive reports record-breaking year driven by Hitman 3
Studio generated $78 million in profit, a 136% increase on the previous year
Hitman developer IO Interactive has released its annual report for 2020/21, reporting record-breaking profits during the last fiscal year.
For the year ending March 31 2021, the company reported revenues of DKK 502 million ($78 million), a 136% increase on the DKK 212.8 million ($33 million) made the year prior.
As part of that, the studio made a profit of DKK 270.6 million ($42 million), compared to a profit of DKK 11.5 million ($1.8 million) during the same period in 2020.
The uptick in profit was largely driven by the release of Hitman 3 in January 2021, which earned 300% of the game's initial sales budget-- something the studio told GamesIndustry.biz earlier this year.
IO currently has several projects in development, including live content to be added to Hitman 3, and Project 007, a new James Bond game. The studio also has one other unannounced title in the works.
Looking ahead, IO expects revenues for FY2022 to land somewhere between DKK 200 million ($31 million) and DKK 250 million ($38 million).
Earlier this week, the game of the year release of the Hitman, released in 2016, was removed from online marketplace GOG due to online requirements.
Of course then had a "record-breaking" sale, Epic gayming bought a bunch of keys and gave then away in a attempt to gather more users.The immersive sim is dead, beware the dawn of the nu-Hitman clone
https://www.windowscentral.com/deta...-obsidian-outer-worlds-meets-medieval-fantasy
IO Interactive reports record-breaking year driven by Hitman 3
Studio generated $78 million in profit, a 136% increase on the previous year
Hitman developer IO Interactive has released its annual report for 2020/21, reporting record-breaking profits during the last fiscal year.
For the year ending March 31 2021, the company reported revenues of DKK 502 million ($78 million), a 136% increase on the DKK 212.8 million ($33 million) made the year prior.
As part of that, the studio made a profit of DKK 270.6 million ($42 million), compared to a profit of DKK 11.5 million ($1.8 million) during the same period in 2020.
The uptick in profit was largely driven by the release of Hitman 3 in January 2021, which earned 300% of the game's initial sales budget-- something the studio told GamesIndustry.biz earlier this year.
IO currently has several projects in development, including live content to be added to Hitman 3, and Project 007, a new James Bond game. The studio also has one other unannounced title in the works.
Looking ahead, IO expects revenues for FY2022 to land somewhere between DKK 200 million ($31 million) and DKK 250 million ($38 million).
Earlier this week, the game of the year release of the Hitman, released in 2016, was removed from online marketplace GOG due to online requirements.
The immersive sim is dead, beware the dawn of the nu-Hitman clone
https://www.windowscentral.com/deta...-obsidian-outer-worlds-meets-medieval-fantasy
IO Interactive reports record-breaking year driven by Hitman 3
Studio generated $78 million in profit, a 136% increase on the previous year
Hitman developer IO Interactive has released its annual report for 2020/21, reporting record-breaking profits during the last fiscal year.
For the year ending March 31 2021, the company reported revenues of DKK 502 million ($78 million), a 136% increase on the DKK 212.8 million ($33 million) made the year prior.
As part of that, the studio made a profit of DKK 270.6 million ($42 million), compared to a profit of DKK 11.5 million ($1.8 million) during the same period in 2020.
The uptick in profit was largely driven by the release of Hitman 3 in January 2021, which earned 300% of the game's initial sales budget-- something the studio told GamesIndustry.biz earlier this year.
IO currently has several projects in development, including live content to be added to Hitman 3, and Project 007, a new James Bond game. The studio also has one other unannounced title in the works.
Looking ahead, IO expects revenues for FY2022 to land somewhere between DKK 200 million ($31 million) and DKK 250 million ($38 million).
Earlier this week, the game of the year release of the Hitman, released in 2016, was removed from online marketplace GOG due to online requirements.
It also came out in January which had no other notable AAA releases. Meanwhile, 2016 had a loathed episodic launch and 2 got sandwiched between stuffs like RDR2, Fallout 76, and Battlefield 5.I'd guess it's all these contributed to that.
- Epic payment. Also possibly Stadia payment.
- The first self-published Hitman game. No revenue split to publishers. (And probably with much less marketing spend.)
- Actually sold fine too, as suggested by topping console sales charts at release.
I'd guess it's all these contributed to that.
- Epic payment. Also possibly Stadia payment.
- The first self-published Hitman game. No revenue split to publishers. (And probably with much less marketing spend.)
- Actually sold fine too, as suggested by topping console sales charts at release.
Playing Hitman for the story is like watching porn for the plot.
Nice movie, decently looking actors. Total rip of Pirates from the Caribbean.Some scenes were filmed aboard the HMS Bounty, at The Pier in St. Petersburg, Florida. The city of St. Petersburg, which owns The Pier, did not realize that the film was porn; the producers represented the film as a PG-13-level comedy for television.
HITMAN 3 – Year 2 Announcement
We’re pleased to announce that HITMAN 3 – Year 2 will begin on 20 January 2022 with an exciting roadmap of content. Today, we invite you to take a look at the future of HITMAN 3 and watch our Year 2 Announcement video.
The launch of HITMAN 3 at the start of 2021 was a huge success and we are very proud that the World of Assassination trilogy has reached the phenomenal milestone of 50 million players. Today is all about confirming that HITMAN 3’s extensive post-launch content will continue throughout 2022 with new maps, new storylines, new modes and new ways to play.
Early next year, we’ll share an extended look at our plans for HITMAN 3 – Year 2 with a full reveal of the new content that we’re working on.
HITMAN 3 – Year 2
Here’s a recap of everything covered in our HITMAN 3 – Year 2 Announcement video – and look out for more details on everything below and more in our full Year 2 reveal coming in early 2022.
50 Million
The World of Assassination trilogy has reached the phenomenal milestone of 50 million players and HITMAN 3 is now the most successful Hitman game of all time.
Year 2
HITMAN 3 – Year 2 will start on 20 January 2022, with post-launch support confirmed for another 12 months. New maps, storylines, modes and ways to play are all lined up for 2022, which is set to be another exciting year.
Ray Tracing
Together with our partners at Intel, we’re committed to bringing the best possible performance and optimization to our PC players. HITMAN 3 has already been enhanced on PC with support for 8+ core CPUs and Variable Rate Shading. In 2022, HITMAN 3 will also support Ray Tracing on PC.
PC VR
HITMAN 3 launched with support for PS VR and we’re happy to bring HITMAN VR to PC in January 2022. Full technical details, including the platforms that we’re supporting will be revealed before Year 2 starts on 20 January 2022.
Elusive Target Arcade
A new way to play Elusive Targets arrives in HITMAN 3 in a brand new game mode that we’re calling Elusive Target Arcade. Prepare to take on the ultimate Elusive Target challenge in a change to the established formula in this fan-favourite game mode. All Elusive Target Arcade content will be a permanent addition to the game. Full details on how this game mode works will be shared in early January 2022.
[REDACTED]
In Spring 2022, we’ve got a major update to the game planned. Stay tuned for more details.
Exactly what the last Sniper Map should be.Looks like a shooting range map.
It was supposed to be earlier this year, I thought, but maybe Epic just keeps paying them off idk.No Steam release date, wtf?! I've been waiting to play the entire trilogy in Hitman 3's engine.
Based. I kind of wish I had waited too tbh, but I was sort of in a state that I wanted a distraction from real life. I got weak and caved to the sale.Hell no, I'm not buying anything on Epic store. Even without all the unscrupulous shit, the launcher barely works. It takes 30 seconds just to launch, it's sluggish af, it's unsightly and lacks features that we had 15 years ago on Steam. And I have both H1 and 2 on Steam already, with all their respective content. If they release it on Steam in January, I'm buying. If not, they can go to hell.
Well, it's basically the same concepts as console exclusives, yeah. That's why I held off so long myself. I don't want to encourage those practices on the PC of all places.It's asinine that we have to wait so long just to buy a game. For example, I literally had to wait for 3 years for Tetris Effect to come to Steam, through 3 different exclusivity periods (first Sony for the PS4, then Epic, then Microsoft for Xbox). Cunts, the lot of them.