Child of Malkav
Erudite
To me, the WoA trilogy is decline. When they remove features from previous games, in this case Blood Money, you can't expect me to praise them. Also, Blood Money is when the series started to have this idea of multiple ways to kill someone and introduced accidents as well. Before that, there were clear ways of getting Silent Assassin in the other 2 games, Silent Assassin and Contracts. Sure, you could still shoot everything or kill people randomly or whatever but to get SA you had to follow a certain path. Blood Money is when it opened up a lot.People act like the new Hitman is decline because of the (optional) mission guides, but I'm replaying Contracts and the game literally has random neon signs pop up in the top right corner telling you "JOE BLOW IS READY TO BE POISONED," and then shows a little cutscene of the guy getting a drink from the butler. Also the (rare) idle chatter has guards say things like "butler has a lot of cyanide in his room" just like the modern games. Also also because there are so few items sitting around, it is glaringly obvious which ones matter, as in there being one item in the entire barn you can pick up (weed killer) and one giant machine you can interact with (horse water). These things are also marked on the map with exclamation points. In short, I think seeing some major difference is mostly nostalgia goggles, especially if you turn off the horrible step-by-step guides in the current ones.
Also, everything you can do in WoA, can be done in BM. There's literally not one new mechanic, none. They took stuff out and polished what remained, added prompts everywhere (when you're climbing, dropping down etc. In BM this stuff was done automatically and it was smoother because PC was the main focus not consoles), made it possible to play it like you play a Splinter Cell game (the suit only challenge which is the only difficulty these new game have), created vast maps filled with accident opportunities (you don't don't even have to try anymore, at least in BM they were limited and you had some tension while trying to do an accident kill, like the guy lifting weights in Flatline) and being able to hide in vegetation like in Far Cry and Ass Creed, 47 now has a sense of humor, and a possible love interest with Diana (whose parents he killed (wtf?)), online only progression and score, very poor arsenal with plenty of mark 2 and 3 items, not being able to carry more items from the beginning but you can carry everything you find in a level, not being able to modify weapons, no blood trails, no elevators and no elevator hiding and strangling, no sniper rifle assembly and disassembly animation, no newspapers, no human shields, no notoriety and blood money system, no looking through key holes, no showing what direction NPCs are facing when looking at the map or minimap, no NPC disarming, no dual wielding. Whatever, order of mention is not necessarily order of importance.
BM also had its faults, but that doesn't justify removing features instead of fixing or polishing them.