Ghulgothas
Arcane
They'll probably have a "HITMAN: World of Assassination Trilogy" or whatever collection/bundle out by the time this is on Steam. Best to wait till then if you've not already bought in.
The world of assassination trilogy really wasn't that interesting story wise, I miss the old 47.
enjoyed the first 2 seasons I'll likely pick this up day 1 oh wait....shit lol I keep forgetting about the EGS exclusivity lol
IOI dev said:One thing I think all of you will be happy to hear is that we have managed to get the size of the game down significantly. All three games with all content will take up around 100 GB. […] Biggest wins are because of data management and file structures and how we deliver the game so we could remove duplicate data. We also use newer and better compression for textures.
Hitman 3 feels like a well-deserved victory lap for IO's series
Hands-on and new footage of Agent 47's farewell tour.
Hitman 3's an odd one, though if you've been along for the ride thus far you'll know to expect as much. Just as Hitman 2 wasn't really a sequel in the traditional video game sense, so too Hitman 3 isn't so much an excuse to fold in big new features and bold new ideas as it is simply a third season of new murderous playpens to participate in, and what amounts to a conclusion to the World of Assassination story which IO Interactive began with 2016's reboot. It feels like something of a victory lap, though there aren't many contemporary series more worthy of their moment of glory than Hitman.
What you're getting here is a series of fresh theatre sets through which to guide Agent 47, and after a half dozen hours with a handful of levels I'm thinking these might well be the best batch yet. Dubai, which Ian Higton explores in all its murderous detail in the video below, is a visual tour de force - the gilded halls of its hypertech skyscrapers are the kind of thing that has me salivating for the raytracing update that's coming post-launch - and its glitz and glamour whets the appetite for IO Interactive's future take on the world of James Bond. There's even a new gadget to play with that might well have come from Q's lab, a high-tech camera that opens up whole new possibilities.
Dartmoor, meanwhile, has more of a Knives Out vibe - or, more classically speaking, something of Agatha Christie in the delightfully contorted murder mystery that plays out within its polished walnut interiors. It's a masterclass in the kind of storytelling that Hitman has excelled at across its history, and has refined once again with this most recent trilogy; there are stories unfurling amongst those in the servants quarters, and stories unfurling between the family they serve, allowing you to pick your way through it and bringing threads crashing playfully together. It offers the same sort of thrill as some of Punchdrunk's finest productions.
Which makes the PlayStation VR functionality that's coming to Hitman 3 - and, by extension, coming to every level that's featured in this Hitman trilogy. It's not something I've been able to try myself just yet, but I was able to talk to executive producer Forest Swartout Large about the feature. "We actually kicked off the project with VR," she says. "The project was seeded with a passion for VR from the beginning. Of course, we haven't done a VR game ourselves, and there's so many systems to support. We didn't quite know what we were getting ourselves into."
It's an incredible amount of work for what's a small, vocal and often under-served audience, and going from the extended look we had recently at the mode it looks like an entirely new experience. It's a PlayStation-exclusive, for now, and there are some idiosyncrasies to it all - Move controllers aren't supported, and if you want to play via backwards compatibility on a PlayStation 5 you'll still have to use a PS4 DualShock as your input method. There will be some benefits to those playing on PlayStation 5, though, such as loading time improvements.
The PlayStation 5 version will also feature DualSense support. "We had designers who were arguing for fighting for some custom implementation, like mission specific or environment specific interactions and implementation," says Large. "Where we landed is a bit of both. And it's super cool - you know, both the adaptive triggers and new haptics are pretty darn exciting."
It should be one hell of a full stop for this iteration of Hitman, and an impressive sign-off from IO Interactive before they partake on their James Bond adventure. Not that the studio's saying goodbye of course - I'm sure they know better than to never say never again. "When we come back to Hitman, you know, we want to be able to bring a fresh take," says Large, "and to have the creative freedom to do what we feel is right for us." There'll also be post-launch support, though unlike previous games this won't be new areas and rather a repurposing of those being offered up in Hitman 3.
It's a known quantity, then, but that's no real bad thing, and across all three entries I think it's pretty much mission-accomplished for this iteration of Hitman. So farewell for now, 47. It's been a blast.
Solving a murder mystery in Hitman 3's coolest new level
If anyone knows how to get into the mind of a killer, it's this guy.
Five years after rebooting Hitman, creating arguably the best games in the series in the process, developer IO Interactive is ready to finish its trilogy. Hitman 3 is the final outing for this particular iteration of the world's baldest assassin, and based on the two levels I've played, it seems like he's going out in style. But it's worth noting that this is a spiritual and mechanical continuation of the previous two Hitmen, rather than something completely new. If you've played the first two games, you'll instantly feel at home.
The next big leap for the Hitman series likely doesn't exist anywhere outside of an idea-scrawled whiteboard deep in IO's Copenhagen HQ. But that doesn't mean Hitman 3 is a complete retread of what's come before. Agent 47 has a few new tricks up his immaculately tailored sleeve, some of which I got a taste of in a preview build containing two complete levels: Dubai and Dartmoor.
The Dubai level, set atop a giant spire of a skyscraper, is classic Hitman. An opulent hangout for the elite, with grandiose architecture, wealthy assholes standing around eating canapés, and gun-toting security guards whose uniforms are conveniently a perfect fit for Agent 47. There's a large central atrium, a secure upper floor, and a maze of corridors behind the scenes with plenty of blind corners, utility rooms, and secluded bathrooms to help you dodge guards and hide bodies. 47 enters the level via a death-defying parachute drop: an early glimpse, perhaps, of IO's forthcoming Bond game.
As you might expect from this studio, it's beautiful to look at, with immense gilded palm trees, reflecting pools, a trippy modern art exhibit, and a dramatic view across a cloud-covered Dubai. But it's perhaps a little too conservative in terms of design, with a familiar layout and flow that Hitman veterans will have no trouble figuring out. However, as this is the very first level in the game—and contains some light tutorial elements—this is likely by design. It serves as a relatively gentle introduction to help ease new or lapsed players in before things get more interesting later.
Which they definitely do in the next level, Dartmoor. On a stretch of rugged, overcast English moorland, guards with shotguns slung over their backs patrol the perimeter of a grand, dusty old manor. Any Hitman level set in a big house is always a winner, but in this one there's the added intrigue of a murder mystery. 47 can disguise himself as a private investigator and solve a murder involving a family of deeply horrible people who all hate each other—and who are all, naturally, suspects. I didn't really know what to expect from Hitman 3's newest batch of levels, but a clever riff on Knives Out? IO is full of surprises. It's a classic Agatha Christie-style mystery too, with the victim murdered in a locked room.
Of the two levels, Dartmoor is the most interesting and unique. The house itself is brilliantly designed, with gloomy painting-lined corridors opening up into bright, airy drawing rooms. And the house itself is as ridden with secrets as the family who owns it, with hidden chambers, crawl spaces secretly connecting the rooms, and peepholes for spying on people. The perfect setting for a murder—and for a shiny-headed would-be Poirot to solve it.
There's an assassination target in the level too—the matriarch of the family—who can be taken out in a number of typically creative, amusing ways. This is still very much a Hitman level, but wrapped around a fun investigation gimmick that's unlike anything we've seen in the series before. It does dilute the purity of the assassination sandbox a little, with most of the level built around cracking the case. I also had an issue with 47's handler, Diana, telling me to present my evidence to someone I'd just killed. The game failed to recognise this and the scripting of the level fell apart. Hopefully this gets fixed.
A new addition to Hitman 3 is a digital camera. This will always be in 47's inventory, even if you don't select it as part of his starting loadout, and honestly, I'm not sure about it. I like the fact that it acts as a kind of limited photo mode, letting you take a closer look at—and take snaps of—IO's reliably incredible environment design. But its in-game function, where it acts as a kind of futuristic scanner, feels pretty out of place. You can scan things in the environment to reveal intel, or electronic access points to remotely open doors and windows. But it feels like a new feature for the sake of it, rather than something the well-established Hitman formula actually needed.
Hitman 3 is set for release on January 20 and it's shaping up to be a fine end to a spectacular trilogy. These are some of the best stealth puzzle boxes on PC, and soon you'll be able to have every level from 1, 2, and 3 in a single massive, endlessly replayable package. It remains to be seen whether the rest of Hitman 3's levels achieve a similar level of quality, but IO knows what it's doing, and I expect the studio will want to go out on a high. The Dartmoor murder mystery certainly has me excited about what other surprises it has in store.
At least I'll be ok knowing that Tim Sweeny prepaid for my pirated copy.
And you don't even have to get on the white van.At least I'll be ok knowing that Tim Sweeny prepaid for my pirated copy.
HITMAN 3 – All Locations Revealed
HITMAN 3 arrives on 20 January 2021. The countdown is well and truly on for the dramatic conclusion to the World of Assassination trilogy.
Agent 47’s adventure will take him around the world to six unique locations across three continents, where he’ll take on the most important contracts of his entire career. Each location has been crafted to deliver a unique and memorable gameplay experience, from the game’s first mission at the tallest building in the world through to the dramatic epilogue that concludes the trilogy in style with a narrative-focused finale.
This is a spoiler-free list of all six locations in the game, where we’re focused on the locations and not the story.
Stay tuned for more posts before launch detailing how to carryover your progress from HITMAN 2 into HITMAN 3.
Dubai, UAE
The game starts in Dubai, with Agent 47 literally on top of the world.
Experience the grandeur and decadence of Dubai at the opening ceremony of the tallest building in the world. Join an excited crowd to witness the breath-taking scenery and explore the top floors of this exquisite building – both inside and out.
Dartmoor, United Kingdom
After the events in Dubai, 47 heads to England.
Travel to the historic Thornbridge Manor in Dartmoor for a mission with a murder mystery twist. Choose your own path to your objectives or take on the role of detective to solve a murder and eliminate your target. Two birds, one disguise.
Berlin, Germany
At the mid-way point of the game, 47 is en-route to Germany.
Head to the outskirts of Berlin, a city known for its fairytales, vibrant style and chaotic nightlife. Whether you’re looking for a place to reflect and recuperate or want to experience the dizzying adrenaline rush of an epic rave, Berlin will help you find both of those things and everything in between.
Chongqing, China
As the story intensifies, 47 arrives in China.
Under the flickering neon lights of busy cafes and amidst a flurry of small shops and food stands crammed into tight streets, Chongqing offers travellers a respite from the demands of everyday life. This megacity is a transportation hub with plenty of secrets off the beaten path.
Mendoza, Argentina
HITMAN 3’s penultimate mission takes Agent 47 to Argentina.
As one of the most well-known wine regions in South America, Mendoza is the perfect place to take in the beautiful sights and acquired tastes of Argentina. From the sloping hills to the modern vineyards, there’s plenty of opportunity to explore.
Carpathian Mountains, Romania
HITMAN 3’s epilogue sees Agent 47 return to Romania.
The final mission in the World of Assassination trilogy takes you to the Carpathian Mountains.
Concerning. God I hope they don't cop out and end it all on some cinematic non-level devoid of gameplay or depth. The final levels of each prior season are some of the best they've made for these games.https://www.ioi.dk/hitman-3-all-locations-revealed/
Carpathian Mountains, Romania
HITMAN 3’s epilogue sees Agent 47 return to Romania.
The final mission in the World of Assassination trilogy takes you to the Carpathian Mountains.
Previews are out.
It all looks good, real good...
Concerning. God I hope they don't cop out and end it all on some cinematic non-level devoid of gameplay or depth. The final levels of each prior season are some of the best they've made for these games.https://www.ioi.dk/hitman-3-all-locations-revealed/
Carpathian Mountains, Romania
HITMAN 3’s epilogue sees Agent 47 return to Romania.
The final mission in the World of Assassination trilogy takes you to the Carpathian Mountains.
Concerning. God I hope they don't cop out and end it all on some cinematic non-level devoid of gameplay or depth. The final levels of each prior season are some of the best they've made for these games.
The Cheevo list for 3 came out recently, and among other things it seems to imply the finale level is going to be comparable in size to 2's little opening level. I agree, what I was afraid of was that it would turn out to be less than that.Hitman 2 had 5 levels and a sort of mini-level at launch. The first 5 here seem to be full levels, so if the finale is a bit smaller (like a train) I'm okay with that.