maydaymemer
Learned
- Joined
- Jan 2, 2022
- Messages
- 103
im a member of those leak posting discords and i wish the leakers werent so cleak and dagger about the new roguelike mode. they wont actually leak anything substantial for god sake
I really liked it. Probably one of the better Hitman 3 maps along with Mendoza and Berlin, I really liked rediscovering Dubai by doing the alternate routes so I'd either put that above Ambrose as my third fave or below as my fourth. So the new map is probably an 11/15 overall. The cobbled together nature of it is very charming and the new molotov is a good unlock, but as selfish as it is I kinda want a map or two more because IO are so good even with this smaller places at making it interconnected and replayable that I would pay for maps with new assets to keep the formula going easy. Even if the WoA gameplay is getting on a bit, Hitman needs a refresh, it's also so good I'd like it to continue a bit more. Freelancer could be great and I always champion reusing the old maps but I don't think it'll be as good for keeping me engaged as a new map unless it's something really different and coolNew level was ok. Some decent humour and some creative kills to be had. Not the best HM3 level but certainly not the worst.
Peacock is now officially an open source project!
We've moved to open source, under the AGPL-3.0 license. This means that if you know JavaScript, TypeScript, or C#, you can contribute!
If you have a GitHub account, please give us a so that more people can help find the project! https://github.com/thepeacockproject/Peacock
Thank you for your support!!
Didn’t they ask for money to use it at some point?Peacock is now officially an open source project!
We've moved to open source, under the AGPL-3.0 license. This means that if you know JavaScript, TypeScript, or C#, you can contribute!
If you have a GitHub account, please give us a so that more people can help find the project! https://github.com/thepeacockproject/Peacock
Thank you for your support!!
Looks good so farCLOSED TECHNICAL TEST
The Closed Technical Test will begin at 1pm UTC on Thursday 3rd November and run until 4pm UTC on Monday 7th November. The CTT is only available on Steam and will be available as a separate ‘game’, meaning it cannot be accessed from the standard HITMAN 3 game. You will need a download code sent from IOI to access it and play.
Many of you will have already received an invitation email directly from IOI and you can expect further details sent to you before the start of the CTT. For everyone else, we have opened up a signup page where you can register your interest to take part. We can’t promise that everyone who signs up will get access, but we are hoping to scale up to demand and really stress test our servers as much as we can.
Your opinion on escalations is very unpopular among the fanbase, but I actually agree with it. Not that I prefer escalations, I love the bread and butter Hitman missions of going in and killing two or however many targets that go in loops, but as someone with almost 2000 hours in this trilogy I've essentially capped off the amount of ways I really want to try finding for almost every map. Love Miami, love Berlin, love Paris, but I think I've squeezed the blood from the stones of Silvio Caruso, Dawood Rangan and Alexa Carlisle at least for now until I come up with some weird lure to use. I really hope to get some randomly generated targets in this mode so there's infinite ways to play these maps in, because the map designs themselves that never get old as long as there's new NPC interactions you can have. Which give escalations credit is what they do since they're essentially spin-offs of the contracts mode. Elusives do it too because you don't replay them as muchthis is shaping up to be majestic incline. I've dropped Hitman in the past b/c I couldn't shake loose the feeling that I was reading a script. I LOVED it most when I was playing the escalations, when there were more unknowns, where items were use-based and you couldn't just lockpick every door, break open ever door. This is much more my alley, closer to the improvisational feel I favor vs the more scripted/theatrical feel of the campaigns with tier telltale "story" paths.
Because they commited to a roguelike format of unlocking increasingly powerful guns without ever considering if it made sense in the context of the game. It doesn't. HITMAN is a bad shooter and always actively discouraged you from going in guns blazing.One thing I never understood in Hitman games is why am I getting so many weapons for doing well in missions (meaning going stealthy) I can’t really use if I want to keep doing well.
The way they're doing this roguelike mode is that going stealthy is no longer a requirement to get unlocks - in fact sort of the opposite. There's no longer a out-of-five rating system in this new mode and the optional objectives include stuff like "kill three guards with a sniper rifle" so I think we're going to be encouraged to do missions our own way now instead of the silent assassin way being the only way to get lots of unlocksOne thing I never understood in Hitman games is why am I getting so many weapons for doing well in missions (meaning going stealthy) I can’t really use if I want to keep doing well.
I loved filling my little shed with weapons but beside occasional fucking around and reloading the mission - why?
It feels contradictory.
Sounds sweet.The way they're doing this roguelike mode is that going stealthy is no longer a requirement to get unlocks - in fact sort of the opposite. There's no longer a out-of-five rating system in this new mode and the optional objectives include stuff like "kill three guards with a sniper rifle" so I think we're going to be encouraged to do missions our own way now instead of the silent assassin way being the only way to get lots of unlocksOne thing I never understood in Hitman games is why am I getting so many weapons for doing well in missions (meaning going stealthy) I can’t really use if I want to keep doing well.
I loved filling my little shed with weapons but beside occasional fucking around and reloading the mission - why?
It feels contradictory.
Don't know if it's automatic when they're all on steam/the same platform, but otherwise you'll likely have to do a transfer through the IO website. I had Hitman 2 (with hitman 1 included) on steam but Hitman 3 on epic and had to a one time transfer through the IO website to access the Hitman 1+2 content (and unlocks) in my Hitman 3 install on epic.Quick question, I have both Hitman 1 and Hitman 2 with all the DLCs.
If I were to purchase Hitman 3 and boot it up, would it automatically unlock the content from the previous games in Hitman 3 without need to purchase any additional DLCs?
As long as you can hit headshots it's quite easy to gun everyone down in the level. And that's before you start properly abusing the AI.Sounds sweet.The way they're doing this roguelike mode is that going stealthy is no longer a requirement to get unlocks - in fact sort of the opposite. There's no longer a out-of-five rating system in this new mode and the optional objectives include stuff like "kill three guards with a sniper rifle" so I think we're going to be encouraged to do missions our own way now instead of the silent assassin way being the only way to get lots of unlocksOne thing I never understood in Hitman games is why am I getting so many weapons for doing well in missions (meaning going stealthy) I can’t really use if I want to keep doing well.
I loved filling my little shed with weapons but beside occasional fucking around and reloading the mission - why?
It feels contradictory.
My worry is that in the early games, Mr. 47 couldn't take many shots so going in guns blazing wasn't very viable.
But I guess that shouldn't be a problem in nu-Hitman considering that I managed to clear whole levels with a screwdriver with no issues. Plus there's a cover system making things easier.