Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Holomento Early Access on GOG and Steam

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,670
Location
Behind you.
Does base rebuilding work well for a pd arpg game?

Maybe. It worked fairly well in Kenshi. I would think it would not only depend on how it's done but also why the player would want to do it. There's the obvious things, like why a player would want to have access to a closer blacksmith or healing center or alchemist so they could acquire the stuff they need in the area. The downside to that is that you have to accept that in the beginning of being in that area, they won't have access to that stuff or they'll get to spend a lot of time traveling. If you add something like weapon and armor repair, it would become fairly frustrating to stop what you're doing and travel across the land to an already established blacksmith to fix your gear.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom