Correct me if I'm wrong but weren't HW and HW2 made by Relic back in the day? If this isn't going to be made by Relic, why should anyone give a fuck until it's out and we can poke it with sticks to see if there is any life in it?
Correct me if I'm wrong but weren't HW and HW2 made by Relic back in the day? If this isn't going to be made by Relic, why should anyone give a fuck until it's out and we can poke it with sticks to see if there is any life in it?
Deserts of Kharak vets
Deserts of Kharak vets
Oh such a splendid resume they have there.
There is no reason to be pesimistic about this. The studio is made up of the people who made Homeworld 1 & 2 and deserts of kharak was a pretty decent Ground Control clone. We should be more sceptical about Age of Empires 4 which is being made by Relic a group of people with no relation whatsoever to Ensemble Studios. And as all canadians are cucks.
That's what they are feeding us, but AFAIK only the leat artist and lead art designer is working on it. So the best we can hope is a visual style similar to the original.The studio is made up of the people who made Homeworld 1 & 2.
I thought it was meant to be sort of spiritual successor due to inability to secure the IP. Once it was secured, it promptly switched to a full prequel.Kharak was originally another game, retrofitted to become a homeworld prequel.
Other than HW1 (and possibly Kharak, haven't played it) - all of them?There hasn't been a bad homeworld game, not even fucking close.
bunch of asshole thugs that now dwell at Kerberos Productions
Cata was meh at best, with some parts being infuriatingly bad.
but people responsible for large parts of the story (and retcons to the backstory) should be fucking shot. With Cata siege cannon. Because they fucking ruined HW 2 fucking dead.
I hate those guys, the way they abandoned their own games and their general attitude. But I immediately bought Fort Zombie when it came on Steam, I own SoTS 2 (d1p) and SoTS is still my go-to space 4X with awesum combat. Why is that? Why?
No.Everything in Cata was better gameplay-wise than the original (bar arguably fuel).
And, yes, then you had the entire fleet composed of Hobart's funnies. The problem wasn't Cata having weirdo ships, the problem was Cata having nothing but weirdo ships.You can argue that both the Beast and the Soomtaw have a frankly irregular line-up of weirdo ships, but I find it refreshing instead.
Vaygr stuff was mostly uninteresting but that's mostly due to overspecialization and somewhat meh visual style (although corvettes were pretty distinct visually and apart from laser corvette that was wrong for a HW game, were ok, while bigger ships from frigates up still had cool stuff like PD or additional missile tubes). Hiigaran fleet was pretty cool though - I only hated destroyer for blatant attempts at looking like a naval ship.Contra HW2 that had the most barebones unit selection, with the Vaygr shtick being literally "unidimensional trashy ships". A single Cata vessel had more thought put into it than the entire Vaygr fleet.
HW2 was a crippled, sorry thing in comparison (autobalancing, fleet composition, frigate bugs, overall unit design, capture mechanics, special unit mechanics, microsystems, resource mechanics.... there isn't a point where HW2 shines properly, everything is at best "adequate but").
You have just contradicted yourself.They did what they could with the mangled corpse of what was left. (...) it's also the results of the devs not understanding what made HW1 so good and what made Cata acceptable.
I thought Soban, as the most military-focused kiith was kind of understandable?I'd add that it could have helped not to hide the entirely laughable background in the official strategy guide that no one bought, leaving everyone asking where the fuck everyone from HW1/Cata went, why suddenly the Soban were relevant, why suddenly the disposable Hyperspace Core was relevant, why suddenly...
how can you explain Maakan trying to destroy the gate and prevent you from following even though you carried one of the space silmarils without which he would remain trapped deep in the core?
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For starters, support mechanics generally meant you ended up with about 2 dreadnoughts and maybe a sentinel screen because that was all you could support.
Then you had retarded *homing* energy cannons that not only were retarded conceptually, but made strikecraft all but obsolete even if you could afford them in terms of support.
Then you had arbitrary divisions like what could and could not be infected (I know the in-manual explanation, but it looks like something that could be expanded to the whole fleet).
And, yes, then you had the entire fleet composed of Hobart's funnies. The problem wasn't Cata having weirdo ships, the problem was Cata having nothing but weirdo ships.
I disagree, but this is a matter of personal tastes. I still find the Acolytes an excellent example of "Kushan but hybridized", and it's the entire point (as told in the intro itself) to have "Hiigaran ships of weird and unusual design travel the galaxy". Plus the Ram Frigate is one of my childhood favourites, even if it's completely useless. But again, matter of tastes. The Mimic is indeed a box, but for chrissakes, it's a holographic suicide bomber.And then there was less gameplay related stuff:
- Art design was substantially worse than HW. Other than pretty cool Kuun-Lan the ships were uninspired, with the more sensible ones just being boxes.
Can't argue with this, but in Cata you are derping around in random places. HW1 is a journey, Cata begins at Hiigara where you are nothing but a small cog in the defensive machine.
- The backgrounds rarely related to each other. It might seem superficial but in HW the succession of gradually changing backgrounds strongly conveyed fleet's journey towards the galactic core. In Cata you're just derping around into random places. There is no feeling of cohesion.
- The backgrounds were animated. This is so fucking wrong given the context that it makes me feel strong urge to find whomever came up with the idea and rip their face off their skull.
- SPAAAZ CRYSTALS!!!1
Yes Cata managed to take a stale story and tell it in a fairly competent and enjoyable manner (although not without certain degree of grating fanficy marysueness), but that hardly makes it HW's peer.
Vaygr stuff was mostly uninteresting but that's mostly due to overspecialization and somewhat meh visual style (although corvettes were pretty distinct visually and apart from laser corvette that was wrong for a HW game, were ok, while bigger ships from frigates up still had cool stuff like PD or additional missile tubes). Hiigaran fleet was pretty cool though - I only hated destroyer for blatant attempts at looking like a naval ship.
Rubberbanding was hilariously shit, but that's more like meta-mechanics. HW1 did have rubberbanding too, BTW, albeit subtle and not broken.
What's wrong with fleet composition?
What frigate bugs?
Capture mechanics was workable. Better than Cata in any case, matter of preference relative to HW1's salvettes.
What special unit mechanics.
Modules, if that's what you mean by microsystems, were cool and actually one of the things Cata did right before
Mission autocompletion was shit, of course, but its connection to resourcing is kind of tenuous and it wouldn't have been that bad without broken rubberbanding.
You have just contradicted yourself.
what was there in the guide that could possibly change that?
That was pure derp. But you have to admit, he had a kickass Potato dub.