Ladonna
Arcane
- Joined
- Aug 27, 2006
- Messages
- 11,312
Gman
G man used to just mean "government man", internal investigator.
Was "G man" ever used in HL1? I can't remember it in the game. Where did it come from?
Gman
It's never said out loud but G-man is referred to as monster_gman and npc_gman in the actual code.Was "G man" ever used in HL1? I can't remember it in the game. Where did it come from?
terrible enemy AI
AI are very poor
What are you guys comparing the AI to?filled with bullet-sponge brain-dead AI,
There are only 3 FPS games with AI that isn't guarding or patrolling, or bee lining to the player and attacking, or robotically following a script. These games are Unreal, F.E.A.R and the first Half-Life, and actually Half-Life 2 which uses the same AI as the first AFAIK.
Real gamers don't destroy the helicopter because it's supposed to be the same one across all the maps. If you kill it, it's like playing Doom without pistol-starts. With HL2 Valve was just enforcing correct gameplay. Mega based. Smugface.* HL1 also gives you a bit more freedom in how you approach things. You can easily kill the first helicopter as soon as it appears over the dam if you save up enough heavy-hitting ammo. Might be more down to over-testing for HL2 (something that Valve seems to be proud of in the developer commentary) to and preventing "exploits" and make sure players experience everything as intended rather than a conscious design in HL1. Both are quite linear experiences but somehow HL2 feels even more scripted.
The multiplayer skin was called 'gman' iirc.Gman
G man used to just mean "government man", internal investigator.
Was "G man" ever used in HL1? I can't remember it in the game. Where did it come from?
I'm quite sure HL2 doesn't use the same AI as HL1.actually Half-Life 2 which uses the same AI as the first AFAIK.
Always seen the HL2 AI compliant as a level design issue more than anything else. The Combine AI is actually pretty decent and similar to HL1 but you spend a lot of time fighting them in large open environments. If they're just hanging out at the side of the road waiting for Gordon's buggy to pull up and tag them with a charged gauss cannon blast A.I. doesn't matter. Can't use grenades effectively, limited cover and no possibility to pin down and outflank the player.terrible enemy AIAI are very poorWhat are you guys comparing the AI too?filled with bullet-sponge brain-dead AI,
There are only 3 FPS games with AI that go beyond the typical two state AI (passive, where they patrol or guard an area, or active when they bee line to the player to attack them) or scripted. These games are Unreal, F.E.A.R and the first Half-Life, and actually Half-Life 2 which uses the same AI as the first AFAIK.
So what are you comparing it to? Yeah maybe Unreal and F.E.A.R beat it but bronze medal still seems OK to me.
HL1 has the same problem, though perhaps to a lesser extent. There's what? Half a dozen combat arenas throughout the entirety of the game? These are the only places the enemies with more complex AI (HECU marines, Vortigaunts and Black Ops) have a chance to shine. Everywhere else the HECU marines are just standing around waiting for you to snipe them or manning a turret or playing their part in some kind of scripted event, likewise Vortigaunts. There are two fights with Black Ops from memory. They're amazing, amazing fights, especially on hard mode, but there's just two of them.Always seen the HL2 AI compliant as a level design issue more than anything else. The Combine AI is actually pretty decent and similar to HL1 but you spend a lot of time fighting them in large open environments. If they're just hanging out at the side of the road waiting for Gordon's buggy to pull up and tag them with a charged gauss cannon blast A.I. doesn't matter. Can't use grenades effectively, limited cover and no possibility to pin down and outflank the player.
I should play this game. I remember watching a video or two on it last year while looking for another FPS to play, and the player was fighting some kind of yuge mutant type enemies, and making them path into a doorway they couldn't walk through and then shooting them through the doorway. Got bad Quake 2 enemy design vibes from that.There are only 3 FPS games with AI that isn't guarding or patrolling, or bee lining to the player and attacking, or robotically following a script. These games are Unreal, F.E.A.R and the first Half-Life, and actually Half-Life 2 which uses the same AI as the first AFAIK.
Did Far Cry only use scripts? Some of the bad guys in that seemed to be sort of smart for an AI. On occasion.
I should play this game. I remember watching a video or two on it last year while looking for another FPS to play, and the player was fighting some kind of yuge mutant type enemies, and making them path into a doorway they couldn't walk through and then shooting them through the doorway. Got bad Quake 2 enemy design vibes from that.
I guess we now know you are female.It's one of the few FPS (strictly FPS, not a hybrid like Deus Ex, System shock, etc) that I have finished and not gotten bored with. The others being HL1, HLOF, HLBS, Duke Nukem3d, Soldier of Fortune 1 and Call of Duty 1.
While I do love me some moldy cold old Kingpin textures,Anyone that has messed around with the WC map pack knows what we missed out on.
Unironically, D3 has a more interesting story.I remember that back on release there were basically 2 camps - one that preferred Doom 3 and one that preferred HL2.
So like where are all the games with great facial animations that aren't mocapSince then, other games did all things HL2 did, but better.
HL1 was way better at masking it, IMO. There's almost always some kind of gimmick or twist to make the crap combat more interesting. The first encounters with the HECU make use of the vertical catwalks, for example (allowing them to throw grenades down at you), as well as stuff like having a barnacle on the stairs to lead them into. "On A Rail" is pretty much a masterclass in making crap combat mechanics shine - give the player a turret, have Vorts + HECU fighting when the player arrives so the player can choose to either ambush both sides or slip through, give the player a shitton of tripwires to lure enemies into traps, have the player see a mounted gun turret on the far side of an arena and give them the chance to rush it and gain control of it to deal with the others, etc.HL1 has the same problem, though perhaps to a lesser extent. There's what? Half a dozen combat arenas throughout the entirety of the game? These are the only places the enemies with more complex AI (HECU marines, Vortigaunts and Black Ops) have a chance to shine. Everywhere else the HECU marines are just standing around waiting for you to snipe them or manning a turret or playing their part in some kind of scripted event, likewise Vortigaunts. There are two fights with Black Ops from memory. They're amazing, amazing fights, especially on hard mode, but there's just two of them.Always seen the HL2 AI compliant as a level design issue more than anything else. The Combine AI is actually pretty decent and similar to HL1 but you spend a lot of time fighting them in large open environments. If they're just hanging out at the side of the road waiting for Gordon's buggy to pull up and tag them with a charged gauss cannon blast A.I. doesn't matter. Can't use grenades effectively, limited cover and no possibility to pin down and outflank the player.