Sharpei_Diem
Liturgist
hmmm....i thought he was in the one by the firewine bridge in bg1...
where is volour when you want him?
where is volour when you want him?
Rayt said:I thought Beholders were still a nightmarish encounter in BG2. Unless you cheesed your ass off, like using that cloak that deflected all the cast spells back at the caster. And I killed lichs with the mace of disruption that killed them instantly. Which is basicly cheating, sicne it ignored every protection like a hot knife going through butter.
It feels really cheap to do stuff like that, but then again, throwing 20 beholders, elder orbs and the like in one tiny lair or putting a lich in an inn is cheap as hell, too.
Sharpei_Diem said:hmmm....i thought he was in the one by the firewine bridge in bg1...
where is volour when you want him?
Crazy Tuvok said:Rayt said:I thought Beholders were still a nightmarish encounter in BG2. Unless you cheesed your ass off, like using that cloak that deflected all the cast spells back at the caster. And I killed lichs with the mace of disruption that killed them instantly. Which is basicly cheating, sicne it ignored every protection like a hot knife going through butter.
It feels really cheap to do stuff like that, but then again, throwing 20 beholders, elder orbs and the like in one tiny lair or putting a lich in an inn is cheap as hell, too.
in BG2 beholders, lichs and dragons were (1) ubiquitous (2) pains in the ass re: combat
in all the PnP I have ever played they are (1) rare (2) as serious an encounter as you are likely to have. Thus facing a few of any of these in the entire life of a character would be an extraordinary adventuring life. In BG2 you face what? 4 dragons, 2 or 3 Beholder lairs, possibly several lichs and possibly two illithid lairs. Oh and Admantium golems, greater wolfweres, countless djinns, the Shadow Thieves Main Guild, the Harpers....these are all powerful entities in DnD. I understand that they had to accomodate the high level of characters but this was just overkill for me. I still liked the BG games but in spite of all this, not because of it. so maybe it is my predilcition for enjoying games when the level max is no more then say, 10. But when you include all this stuff (and a freaking demogorgon) it removes all the rep of these critters/entities. "Well one dragon won't be ennough to challlenge a level 18 party...let's throw in 4."
Dragons used to be about as nasty an encounter as you would ever face. When you throw in four they're just another critter.
The demogorgon was *definetly* in Throne of Bhall (BG2 expansion) *not* Tales of the Sword Coast (BG1 expansion).
Rayt said:I think in the end, Bioware put them in for the sake of variety, so people didn''t have to kill humans and elves over and over again. The fact it doesn't make sense doesn't seem to matter to Bioware, or the masses of people who bougth the game. Doesn't really matter to me either, since I know, well, nothing about D&D. Though after reading up on some general monster and world stuff I can see why it annoys the hell out of a lot of people.
Saint_Proverbius said:I dunno, I got a little sick of killing dragons in NWN's chapter 3, not to mention how lame it was to have unlike dragons all nesting together on one mountain. I don't think BioWare throws in dragons for variety, I think they throw them in so they can say, d00dz, j00 can killz0rz l0tz of ph4t dr4g0nz! LEWL! NWN also sprinkled in several liches too.
David Gaider said:I'm not sure that there's a description of any plot that couldn't be reduced to its core elements and ridiculed in some way. For what it's worth, however, the major plot in HotU revolves around doing things and finding out about things rather than retrieving items.
David Gaider said:I'm not sure that there's a description of any plot that couldn't be reduced to its core elements and ridiculed in some way. For what it's worth, however, the major plot in HotU revolves around doing things and finding out about things rather than retrieving items.
Rayt said:Yeah, but dragons, liches, fire giants, dire badgers, etc; they're only there so the player has something to kill. And at level 15 and higher there isn't much left that poses a threat to you. And dragons are also there to guard some awesome loot.
Saint_Proverbius said:Rayt said:Yeah, but dragons, liches, fire giants, dire badgers, etc; they're only there so the player has something to kill. And at level 15 and higher there isn't much left that poses a threat to you. And dragons are also there to guard some awesome loot.
Maybe if NWN offered more than just dungeon after dungeon with progressively better monsters from start to finish, say like an INTERESTING TOWN OR TWO WITH MORE THAN TWO TO FOUR PEOPLE WHO SAID MORE THAN A SENTENCE OR TWO, then you'd never have gotten to level 15 and required liches and dragons to slay.
Even then, though, that doesn't explain why dragons were all dumped in one act and nesting close to one another.
B
Spazmo said:Dragons are meant to be the meanest, nastiest, toughest fuckers ever.
Spazmo said:True enough. But even the word mortal is inaccurate: a dragon will rock any old lich's face. Let's call it the most powerful prime material creature.
Did anyone else actually give the eggs to the demon? Cause i did that and visited the white dragon again who was not pleased resulting in me being killed {in combat}. I then loaded it up again and kept the eggs - Anyone else try giving the eggs to the demon?" underdark and drow!" with a lawful dragon that will disguise you as you sneak into the drow city to recover her eggs!