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Editorial How Did You Screw This Up: Wizardry 8

Joined
Oct 19, 2010
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W8Hogar.jpg


Those visuals to me look very crisp and clear (jpeg quality aside), and do exactly what is most important for a HUD to do: clearly indicate which features you need to focus on, and draws your attention to them (health/mana bars, fighting text and action icons) without the rest of the borders blurring it into a mess (which so many modern and older games do).

Love the water and trees too, as Frau said.


I haven't actually played the game either, so I'm not biased.
 
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Weaker, IMO, but still a lot better than many games.


- Lower contrast in borders means your mind isn't as drawn to the right places.

- While the colour coding of party-member actions changed to name-only is perhaps more "respectable to look at" (usually translates as bland), the micro processing of the mind will be slower than with the entire player-actions colour-coded, as in the other shot. Colour coded text is vastly underused in games anyway, so it is always good to see.

I can't tell for sure from the smaller shots but I think the older font might be a little clearer as well.


Also, if you're working with an exceptionally low polygon count, you don't draw attention to that fact by using flat textures or very jagged landscapes (see second pic)
 

DraQ

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Also gone were the random stat increases upon leveling up, replaced instead by a steady 6 pts per level to give out.
Given possibility of save-scumming it seems like an obvious improvement.

The graphics were by no means terrible, but compared to Deus Ex
:lol:

Ok, Deus Ex had Unreal Engine pushing it, which conferred obvious advantages like detail textures, good lighting system, volumetric lighting and procedurally animated textures, but seriously?
Deus Ex as shining example of well executed eye-candiness?
:lol:

Also, Wiz8 graphics might have been dated on arrival (though complaining about that while also complaining about departure from 2D "screens" is borderline retarded) but it was dated well.

Looking at Wiz8 environs (barring mostly generic roads and northern wilderness) still brings smile to my face, while looking at, say, oblivious, does not.

Ok, the game could have been Morrowind in terms of visuals and art design, but even failing that it's still pleasant to look at.

The controls were also clumsy, using mouse and keyboard for navigation, but getting very confused if you tried to use both at once.
Wait, now I'm confused - does author know you're supposed to plug *both* in?
:/

Also, I've found the interface in Wiz8 to be very convenient and well designed.

Finally, the complaint about voices is full derp - they add so much life to the party and you can make cosmetic changes at whim at any time, so what's the problem, even if the game makes them lolrandom on import?

Haven't played the prequels yet, but only the complaint about the lack of procedural gameplay in form of active NPC parties and better factions interplay seems valid.
Possibly also combat options, but if some were pretty much obvious choice at all times, there is nothing wrong with making them automatic.
 

mr.doo

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Jaesun said:
Joined: 20 Apr 2011

Is it that hard to figure out Frau?

That one has got to be the greatest argument ever. :lol:

It's just my opinion, but wizardry8 looked average at best in 2001 so if this one aged well then the same can be said for most 21st century games.
 

DraQ

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mr.doo said:
Jaesun said:
Joined: 20 Apr 2011

Is it that hard to figure out Frau?

That one has got to be the greatest argument ever. :lol:
Well, even your nick suggests that you're a doo-doo head, what did you expect? I mean really.
:smug:















:troll:

It's just my opinion, but wizardry8 looked average at best in 2001 so if this one aged well then the same can be said for most 21st century games.
You seem incapable of grasping the difference between looking good relative to tech level used and using relatively modern/dated tech for the time period. Do you need assistance with that?
 

7hm

Scholar
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Oct 29, 2010
Messages
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Wiz 8 combat is nowhere near as much of a grind as I was led to believe. I guess my expectation of a dungeon crawling turn based combat game is that there will be a lot of combat. There was, but nowhere near what some people say. If a normal fight took you 40 minutes you should just stop playing this type of game.

On another note, the article is retarded.
 

JC Anejo

Educated
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Mar 12, 2003
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Great game for it's time and still one of the games I replay the most often. No game since has been able to duplicate the experience unfortunately.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
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Jaesun said:
Frau Bishop said:
mr.doo said:
ZbojLamignat said:
Why bitch about Wiz8 graphics? It's one of the few older 3d titles that aged very well imo.
W8Hogar.jpg

I beg to differ.
What's wrong with the graphics? Look at that beautiful sea and trees.
Ok, that Hogar is a bit ugly, but death will be a solution.

Joined: 20 Apr 2011

Is it that hard to figure out Frau?


Ignoring the comments, the picture looks crispy and the I see the UI clearly. The monster looks like complete ass, though killing it is a simple solution. The scenery actually looks BETTER than Morrowind's on glance. I have never played Wizardry 8 but it looks like a game where its graphic style has aged decently.
 

DraQ

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DragoFireheart said:
Ignoring the comments, the picture looks crispy and the I see the UI clearly.
The UI in the final version of the game is less crisp, but still very clear and intuitive (even more so thanks to some icon changes) while also being more aesthetic.

The monster looks like complete ass, though killing it is a simple solution.
If you're low level, you'll be too busy getting headbutted to a very dead pulp (with brief transition phase of unconsciousness) to notice. If you're high level, you should be able to finish it off quickly.

The scenery actually looks BETTER than Morrowind's on glance.
Sorry but that one is plain retarded - the graphics are indeed nice and many areas are memorable (though some are not), but BETTER than Morrowind?

I have never played Wizardry 8 but it looks like a game where its graphic style has aged decently.
Yep. It was slightly dated on arrival, but has always looked nice - a hallmark of good, rather than just modern, graphics.
 

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