Also gone were the random stat increases upon leveling up, replaced instead by a steady 6 pts per level to give out.
Given possibility of save-scumming it seems like an obvious improvement.
The graphics were by no means terrible, but compared to Deus Ex
Ok, Deus Ex had Unreal Engine pushing it, which conferred obvious advantages like detail textures, good lighting system, volumetric lighting and procedurally animated textures, but seriously?
Deus Ex as shining example of well executed eye-candiness?
Also, Wiz8 graphics might have been dated on arrival (though complaining about that while also complaining about departure from 2D "screens" is borderline retarded) but it was dated
well.
Looking at Wiz8 environs (barring mostly generic roads and northern wilderness) still brings smile to my face, while looking at, say, oblivious, does not.
Ok, the game could have been Morrowind in terms of visuals and art design, but even failing that it's still pleasant to look at.
The controls were also clumsy, using mouse and keyboard for navigation, but getting very confused if you tried to use both at once.
Wait, now I'm confused - does author know you're supposed to plug *both* in?
:/
Also, I've found the interface in Wiz8 to be very convenient and well designed.
Finally, the complaint about voices is full derp - they add so much life to the party and you can make cosmetic changes at whim at any time, so what's the problem, even if the game makes them lolrandom on import?
Haven't played the prequels yet, but only the complaint about the lack of procedural gameplay in form of active NPC parties and better factions interplay seems valid.
Possibly also combat options, but if some were pretty much obvious choice at all times, there is nothing wrong with making them automatic.