Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Bard's Tale How do you guys feel about The Bard's Tale?

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
I always thought it was one of the most boring, contentless games I had ever played.

Its random encounter system was one where simply standing in the same place for a while could trigger an encounter. How on earth do encounters spawn randomly in real-time, while you move around the world in frozen time?

Let alone the illogicality of the nature of these spawns, the game's manual told you that you should go around knocking and opening the door of every empty house in the town, because it will help you find these random encounters for levelling up. Of course, random encounters can spawn whether you are outside or inside or just standing still, and it's a wonder why going into every empty house of the town was a means of finding enemies to fight, when you can do so just by leaving your characters waiting in a single spot.

Of course, the random encounter system was one of the most arbitrary that I have ever seen, and without the intelligently placed difficulty curves you see in Wizardry 6. Your encounter at any point of time can be anything ranging from a dog to a dozen powerful wizards.

The only thing that seemed to come out The Bard's Tale was that a French developer of Amiga games used The Bard's Tale formula to make two very giant, very bloated, very detailed, and very extensive games that are notorious for being the largest and the most loaded RPGs ever made with a giant world with dozens of classes with dozens of skills with dozens of possible options in encounters - meaning that they simply took The Bard's Tale, found a very large prime number, and exponentially increased it by that number.

All in all, I'd say you could take away The Bard's Tale, and not much would be lost in the history of RPGs.
 

Perfect Fool

Scholar
Joined
Jan 26, 2009
Messages
168
Location
Wessex
I quite liked it back in the day, it really hasn't aged well though. I was given a copy for my 11th or 12th birthday along with Renegade 3: The final Chapter for the ZX Spectrum in 1988 or 1989 and spent months playing it, but I don't remember ever actually finishing the game. There weren't a lot of RPGs around back then (especially for the Spectrum) and even a grind heavy, graph paper mapping timesink was fresh and new to me then.
 

theverybigslayer

Liturgist
Joined
May 25, 2004
Messages
985
Location
Port Hope
Wyrmlord said:
Its random encounter system was one where simply standing in the same place for a while could trigger an encounter.

Fortunately this is not true for Bard's Tale 3:Thief of Fate (DOS version).
But I know that is a very annoying feature. I stopped playing Fate: Gates of Dawn (Amiga version) because of that. I entered something Grottos dungeon and my party was attacked, I won the battle but I had no time to press the save button(!) because I was attacked immediately again, I won, no time to save, attacked again etc, etc... :shock:
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,703
Location
Ingrija
Wyrmlord said:
The only thing that seemed to come out The Bard's Tale was that a French developer of Amiga games used The Bard's Tale formula to make two very giant, very bloated, very detailed, and very extensive games that are notorious for being the largest and the most loaded RPGs ever made with a giant world with dozens of classes with dozens of skills with dozens of possible options in encounters

Care to elaborate? I might have a few excess years of life to waste.

Unless you mean Fate of course, but it was german and only one game.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,703
Location
Ingrija
theverybigslayer said:
But I know that is a very annoying feature. I stopped playing Fate: Gates of Dawn (Amiga version) because of that. I entered something Grottos dungeon and my party was attacked, I won the battle but I had no time to press the save button(!) because I was attacked immediately again, I won, no time to save, attacked again etc, etc... :shock:

Fate seems to treat reloads nastily. I used to get multiple batches of 4-7 snakes or bandits or other enemies all around me after reloading a save, killing me instantly. Maybe that was the case.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,926
Location
Swedish Empire
well back when i was a wee lad with a C64 all RPG's looked like that, so it was not hard to like it.

but now? i cant even get through the first dungeon without getting bored actually.
 

theverybigslayer

Liturgist
Joined
May 25, 2004
Messages
985
Location
Port Hope
mondblut said:
Fate seems to treat reloads nastily. I used to get multiple batches of 4-7 snakes or bandits or other enemies all around me after reloading a save, killing me instantly. Maybe that was the case.

Hmmm, interesting. I am sure one day I will replay Fate again ;)

And I am curious about those giant games as well...
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
Uh? giant french games with ton of skills.. no no you are misleaded, the only rpg made in france were ishars ,and i dont remember dozens of skills.F rance never produced much, mandragore on C64,ishars, and crystal of arborea, drakkhen (that game was way ahead of its time) but thats all i can remember.Honorable metion for transartica and dune, but those arent really rpgs.
Scariliy i think i already sum up all that was published in t he last 3 decades
.look ! that was my childhood magazines: http://www.abandonware-magazines.org/af ... =28&page=1 .
mandragore wich is probably obscure even for the codex is on tilt 19 issue, page 88 and 89

Here people dont play pen and paper rpg, sci fi is unknown , they watch soccer and drink beers.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
There was a Bard's Tale 4 in development at some point (~1992); looked pretty sweet in previews, all new engine, iso 3D. Anyone know what became of that?
 

theverybigslayer

Liturgist
Joined
May 25, 2004
Messages
985
Location
Port Hope
made said:
There was a Bard's Tale 4 in development at some point (~1992); looked pretty sweet in previews, all new engine, iso 3D. Anyone know what became of that?

The Bard's Tale by InXile entertainment. LOL
 

Tramboi

Prophet
Patron
Joined
May 4, 2009
Messages
1,229
Location
Paris by night
Mortmal said:
Uh? giant french games with ton of skills.. no no you are misleaded, the only rpg made in france were ishars ,and i dont remember dozens of skills.F rance never produced much, mandragore on C64,ishars, and crystal of arborea, drakkhen (that game was way ahead of its time) but thats all i can remember.Honorable metion for transartica and dune, but those arent really rpgs.
Scariliy i think i already sum up all that was published in t he last 3 decades
.look ! that was my childhood magazines: http://www.abandonware-magazines.org/af ... =28&page=1 .
mandragore wich is probably obscure even for the codex is on tilt 19 issue, page 88 and 89.
Well, don't forget Tera, Karma, Fer et Flamme, and a few other obscure 8bit rpgs :)
(And, more recently, Arx Fatalis)

Mortmal said:
Here people dont play pen and paper rpg, sci fi is unknown , they watch soccer and drink beers.

And rightly so. Who wants to be a nerd anyway? :D

(French gaming always was much more about (often good and original) adventure gaming)
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,703
Location
Ingrija
SCO said:
http://en.wikipedia.org/wiki/Amberstar

http://en.wikipedia.org/wiki/Ambermoon

But the company is German dude.

They have nothing whatsoever to do with Bard's Tale. Topdown unless in dungeons, semi-tactical (kinda chess-like) third person combat, pregenerated PC + found NPCs, nothing exceptional in terms of quantity of skills or world size.

Now, Fate: Gates of Dawn is indeed heavily influenced by BT and Wizardry, is enormously huge and overall fits every word in description - except being german too, and not being two games.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I liked the series' take on casters and the progressing through different schools/specialties of magic, but, yes, the endless amount of random encounters got old fast. Overall it was good for its day and got more polished in the sequels.
 

Saxon1974

Prophet
Joined
May 20, 2007
Messages
2,121
Location
The Desert Wasteland
I love these old games. I realize they have not aged well though and I doubt people that are more recent to RPG's would like them.

I think the best aspect of these games was trying explore, map and survive in a deep dark dungeon. They were quite challenging trying to make it out of a dungeon when your spell points get low and your party was badly beat up.

That and and someone said, the mage progresssion were neat.

They are not for everyone know though, but I still occasionally play them.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
Tramboi said:
Mortmal said:
Uh? giant french games with ton of skills.. no no you are misleaded, the only rpg made in france were ishars ,and i dont remember dozens of skills.F rance never produced much, mandragore on C64,ishars, and crystal of arborea, drakkhen (that game was way ahead of its time) but thats all i can remember.Honorable metion for transartica and dune, but those arent really rpgs.
Scariliy i think i already sum up all that was published in t he last 3 decades
.look ! that was my childhood magazines: http://www.abandonware-magazines.org/af ... =28&page=1 .
mandragore wich is probably obscure even for the codex is on tilt 19 issue, page 88 and 89.
Well, don't forget Tera, Karma, Fer et Flamme, and a few other obscure 8bit rpgs :)
(And, more recently, Arx Fatalis)

Mortmal said:
Here people dont play pen and paper rpg, sci fi is unknown , they watch soccer and drink beers.

And rightly so. Who wants to be a nerd anyway? :D

(French gaming always was much more about (often good and original) adventure gaming)

Fer & flamme, tera? no not even heard of them, any good ? Admit it its a shame nothing ever shine like the wizardry and ultimas.
Arx fatalis , yes good point, they are based in lyon i think but the editor is jowood .Theres lot of french artists around, i guess its too much of pain with taxes and bureaucracy to do anything in france.Germans just got gothics, risen, what have we done here?

Yes we had excellent adventure games, like BAT , cryo games, or better even ERE informatique,but thats no longer the case theres nothing released comparable to... lets say something as innovative than captain blood today.
 

Texas Red

Whiner
Joined
Sep 9, 2006
Messages
7,044
I consider this genre unplayable and too primitive for my refined tastes. I played Wizardry 8 and what I enjoyed was interaction with NPCs and the towns. Unfortunately 95% of the game was just bashing opponents. Like APGs, I don't know who finds this one dimensional gameplay fun.
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,286
Location
BRO
Codex 2012
BROS I PLAYED SOME OF THE OLD WIZARDRIES AND SHIT BUT NEVER DID LIKE THE BARDS STALE STUFF. I THINK I PLAYED PHANTASIE 3 ALOT MORE ON THE C64 AND ULTIMA V TOO AROUND THAT TIME
 

Piety

Shitpostin'
Joined
May 22, 2009
Messages
1,777
Location
Chicago
Codex 2012 Codex 2016 - The Age of Grimoire Torment: Tides of Numenera
HiddenX said:
http://en.wikipedia.org/wiki/Dragon_Wars

Dragon Wars was a fusion of Bard's Tale and design philosophy pioneered in Wasteland — spiritually, it was Bard's Tale IV.

Beat me to it. Excellent game, addressed some (not all) of the shortcomings of the Bard's Tale series. Very interesting/ahead-of-its-time skill progression system, too. An under-appreciated must-play if you have any kind of soft spot in your heart for old-school grindy first-person blob-combat crawls.
 

Tramboi

Prophet
Patron
Joined
May 4, 2009
Messages
1,229
Location
Paris by night
Mortmal said:
Fer & flamme, tera? no not even heard of them, any good ? Admit it its a shame nothing ever shine like the wizardry and ultimas..
Nope they really are too primitive by modern standards.
But I'd say Mandragore and Karma were quite good compared to their better known counterparts. L'Aigle d'or is a cool action RPG in a way :)

Mortmal said:
Arx fatalis , yes good point, they are based in lyon i think but the editor is jowood .Theres lot of french artists around, i guess its too much of pain with taxes and bureaucracy to do anything in france.Germans just got gothics, risen, what have we done here?
Who cares about publishers anyway?
I agree that germany has borne much more CRPGs than France. But german games are often a bit bland and lack eccentricity (yaw more racial prejudice!)
And don't forget that in pen'n'papers RPG, french authors are top notch!
In nomine Satanis/Magna Veritas, Nephilim, Rêves de dragons, Miles Christi and lots of other are really good and original.

Mortmal said:
Yes we had excellent adventure games, like BAT , cryo games, or better even ERE informatique,but thats no longer the case theres nothing released comparable to... lets say something as innovative than captain blood today.
Well I don't see brits, japanese or americans releasing much games as creative as Captain Blood nowadays either:)
Let's just remember the golden age of Kult, Gobliiins, Maupiti Island or Le passager du temps with nostalgy : it won't happen again in this industry. We still make a few good games from time to time, but nothing as singular and memorable than in the past.

Huh? Bard's Tale? Boring :)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom