SwiftCrack
Arcane
- Joined
- Oct 3, 2012
- Messages
- 1,836
Not very often except in KOTOR and Mass Effect where evil has my preference.
Never did Shitlord Protocol, good idea
Never did Shitlord Protocol, good idea
I am playing as righteous individual which makes me act and/or be seen by games as evil asshole; for example Choosing Zerka and General Vaklu in KOTOR2 or becoming Emperor in Jade Empire or Sympathizing with Leaden Key or Theodias in PoE. Not my fault that game developers are in majority libruls and that their vision of goodness is opaque or nonsensical like giving planet to herd of hippie weaklings so it will be bombed the moment I left or making Onderon open borders and multiculti or allowing country to shatter and fall to anarchy etc...
If you can't steal everything that isn't nailed down,it is not an rpg . That is why i like Elder Scroll thieving gameplay.Not very often play as an asshole. A lot of times I play a very neutral character. Not goodie two shoes or asshole. So I play myself I guess.
Like IRL I pirate stuff, so in RPGs I also steal shit when no one is looking.
Regarding the lack of attractivity for evil paths, in addition to the stupid "evil for no reason / for lulz" design and writing, it's also often due to the fact that you get more reward for playing the good guy than the bad guy. In the BG series for example, you'd always be well advised to refuse to ask payment for a quest, which whill often end up with the quest giver praising your generosity and offering you a magic item worth 10 times more than the 500 gold coins you would have had if you asked for payment.
Evil choices should be enticing to the player because they allow him to get much more loot / gold than if he had played the good guy. I still don't understand why developers don't tempt the player that way - that would require some real moral strength on the part of the player to stay on the good path, while he is tempted at every occasion to at least ask for payment (if the game has a tough economy, which it should) and by the perspective of getting powerful items he wouldn't get otherwise.
Arn't you playing evil in every cRPG? Since when is killing hordes of beings a good thing or stealing everything from different drawers or simple enter someone's home to loot his/her cabinet?
While killing and stealing are the most obvious sins, the most vicious character traits that create the sins are pride (Superbia), greed (Avaritia) and ignorance (Acedia).
It is stupid when devs try to push their own bullshit morality in the alignment system. I still didn't devour any spirits in the motb,more of principle than being good. And ended up killing all the women companions because they were retarded bitches. As if i am not going to take righteous vengeance on the cloned whore that ripped me open and put a creature inside me. Or i would chose to tear down a wall of suffering made for the godless curs! Also just put back the spirit of the retarded cunt that was fucking me over.I tend to play the good guy, but not the cuck soi boy as the libruls would like every1 to be. So some of the resonable decisions are treated as being evil.
In jade empire in a certian cave u can encourage a slave to kill her former master. and bam cuck sjw writer decides it is so evil and yuge shift to pc aligment. so retarded.
In kotor2 the hippie vs corp i picked corp cause it made more sense. the hippes will waste the jew credits on weed anyways.
in motb devouring myrkul is so evil. that half dead arrogant prock acts as of ots birthright to make the pc go thrpugh all the shit well fuck you.
Same to the founder too. fuck you bitch rest in my pc's stomach for cursing the pc.
Oh and rest of the pantheon for allowing the hunger curse of akachi to infect the pc after all the shit he went thru the shadow king, fuck you all too. My pc will keep the power of the curse permanently.
This is not evil at all. This is Karma.
Arn't you playing evil in every cRPG? Since when is killing hordes of beings a good thing or stealing everything from different drawers or simple enter someone's home to loot his/her cabinet?
While killing and stealing are the most obvious sins, the most vicious character traits that create the sins are pride (Superbia), greed (Avaritia) and ignorance (Acedia).
Ithorians are cute and I felt bad for them so I sided with them even as a bad guy.I am playing as righteous individual which makes me act and/or be seen by games as evil asshole; for example Choosing Zerka and General Vaklu in KOTOR2 or becoming Emperor in Jade Empire or Sympathizing with Leaden Key or Theodias in PoE. Not my fault that game developers are in majority libruls and that their vision of goodness is opaque or nonsensical like giving planet to herd of hippie weaklings so it will be bombed the moment I left or making Onderon open borders and multiculti or allowing country to shatter and fall to anarchy etc...
I'm currently replaying KOTOR 2 for the first time, this time not as a good guy Jedi and I'm currently on Telos, where you have to either side with the Ithorians or the Czerka. Politics aside, the Ithorian idea of restoring the planet is dumb if you really think about it objectively. Yes, Czerka is a ruthless corp but they have a point; to restore Telos, you must have a financial incentive, otherwise you are 'wasting Galactic funds" and the planet may not be restored after all. Even on my 1st playthrough as a proper Jedi I still sided with Czerka iirc because even a Jedi would recognize the futility of their actions.
Also because, let's face it, Ithorians are absolutely disgusting, vomit-spewing aliens that deserve to be eradicated from the face of the galaxy. And Czerka actually gives you some incentive to side with them right away.
Arn't you playing evil in every cRPG? Since when is killing hordes of beings a good thing or stealing everything from different drawers or simple enter someone's home to loot his/her cabinet?
While killing and stealing are the most obvious sins, the most vicious character traits that create the sins are pride (Superbia), greed (Avaritia) and ignorance (Acedia).
Not sure if these should count since almost all RPGs are designed to have combat and item interaction in them. And, besides, you just kill tons of people for the "good" cause, right?
Ithorians are cute and I felt bad for them so I sided with them even as a bad guy.I am playing as righteous individual which makes me act and/or be seen by games as evil asshole; for example Choosing Zerka and General Vaklu in KOTOR2 or becoming Emperor in Jade Empire or Sympathizing with Leaden Key or Theodias in PoE. Not my fault that game developers are in majority libruls and that their vision of goodness is opaque or nonsensical like giving planet to herd of hippie weaklings so it will be bombed the moment I left or making Onderon open borders and multiculti or allowing country to shatter and fall to anarchy etc...
I'm currently replaying KOTOR 2 for the first time, this time not as a good guy Jedi and I'm currently on Telos, where you have to either side with the Ithorians or the Czerka. Politics aside, the Ithorian idea of restoring the planet is dumb if you really think about it objectively. Yes, Czerka is a ruthless corp but they have a point; to restore Telos, you must have a financial incentive, otherwise you are 'wasting Galactic funds" and the planet may not be restored after all. Even on my 1st playthrough as a proper Jedi I still sided with Czerka iirc because even a Jedi would recognize the futility of their actions.
Also because, let's face it, Ithorians are absolutely disgusting, vomit-spewing aliens that deserve to be eradicated from the face of the galaxy. And Czerka actually gives you some incentive to side with them right away.
Arn't you playing evil in every cRPG? Since when is killing hordes of beings a good thing or stealing everything from different drawers or simple enter someone's home to loot his/her cabinet?
While killing and stealing are the most obvious sins, the most vicious character traits that create the sins are pride (Superbia), greed (Avaritia) and ignorance (Acedia).
Not sure if these should count since almost all RPGs are designed to have combat and item interaction in them. And, besides, you just kill tons of people for the "good" cause, right?
Its do not murder not kill in Decalogue; of course we do live in times when preventing sodomites from tainting the youth minds and souls by propagand is considered immoral act so no big surprise people confuse commandments with Hippie Diarrhea coming from mouth of Arch Heretic Francisco and such. Its also not stealing when taking items put by game devs in not locked up or guarded arena; its scavenging. If someone in Fallout do tell me to not touch his stuff or leave the room i do so. But again we live in times whe some consider copying stealing too.